public WildMagic OfficialManualRoll(int manualRoll) { // Check if roll is Odd, and add 1 in that case. This is to align with our 1-50 table. if (manualRoll % 2 != 0) { manualRoll++; } int Roll = manualRoll / 2; return(CurrentResult = TableFactory.GetResult(Roll)); }
public WildMagic OfficialRoll() { int roll = RandomNumberGenerator.NumberBetween(1, 50); return(CurrentResult = TableFactory.GetResult(roll)); }