static public int ReadFromBinary(IntPtr l) { try { TableConfig.Actor self = (TableConfig.Actor)checkSelf(l); GameFramework.BinaryTable a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.ReadFromBinary(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }