public EntityData(Surface surface, Colour fontColor, Colour backgroundColor) { _table = surface.NewTable(); _table.Background.Colour = backgroundColor; _name = surface.NewLabel(); var n = surface.NewLabel(); n.Text = "Name: "; _health = surface.NewLabel(); _maxHealth = surface.NewLabel(); var h = surface.NewLabel(); h.Text = "Health: "; var divider = surface.NewLabel(); divider.Text = " / "; var healthPanel = surface.NewHorizontalStack(); healthPanel.AddPanel(h); healthPanel.AddPanel(_health); var maxHealthPanel = surface.NewHorizontalStack(); maxHealthPanel.AddPanel(divider); maxHealthPanel.AddPanel(_maxHealth); _attack = surface.NewLabel(); var at = surface.NewLabel(); at.Text = "Attack: "; _accuracy = surface.NewLabel(); var ac = surface.NewLabel(); ac.Text = "Accuracy: "; _defense = surface.NewLabel(); var def = surface.NewLabel(); def.Text = "Defense: "; _speed = surface.NewLabel(); var s = surface.NewLabel(); s.Text = "Speed: "; _gold = surface.NewLabel(); var gl = surface.NewLabel(); gl.Text = "Gold: "; _table = surface.NewTable(); _table.Compose( new Panel[, ] { { n, _name }, { healthPanel, maxHealthPanel }, { at, _attack }, { ac, _accuracy }, { def, _defense }, { s, _speed }, { gl, _gold } }); SetFontInfo(fontColor, backgroundColor); _gold.Font.Colour = Colour.Gold; var padding = _table.AddAutoRow(); padding.Star(); }