public bool Init()
        {
            m_TabCard = TableManager.GetCardByID(m_CardData.CardTempId);
            if (m_TabCard != null)
            {
                m_TabAppear = TableManager.GetAppearanceByID(m_TabCard.Appearance);
            }
            m_BattleCardObj      = GameObject.Instantiate(BattleUI.Instacne.battleCardPrefab) as GameObject;
            m_BattleCardObj.name = "BattleCard-" + m_BattleSlot.SlotIndex;
            ResetPosition();
            m_CardUI       = m_BattleCardObj.GetComponent <CardUI>();
            m_CardUI.Owner = this;
            m_CardUI.SetCardTemplateID(m_CardData.CardTempId);
            m_BuffPosArray = m_CardUI.m_BuffPosArray;

            if (!m_StateMachine.Init())
            {
                Debug.Log("m_StateMachine.Init()");
            }

            Tab_Skill tab_skill1 = TableManager.GetSkillByID(m_CardData.MemberData.commSkillID);
            Tab_Skill tab_skill2 = TableManager.GetSkillByID(m_CardData.MemberData.volSkillID);
            Tab_Skill tab_skill3 = TableManager.GetSkillByID(m_CardData.MemberData.combSkillID);

            if (tab_skill1 != null)
            {
                SkillType type = (SkillType)(tab_skill1.SkillType);
                m_SkillComm = SkillManager.Instance.CreateSkill(this, m_CardData.MemberData.commSkillID, type);
            }

            if (tab_skill2 != null)
            {
                SkillType type = (SkillType)(tab_skill2.SkillType);
                m_SkillVol = SkillManager.Instance.CreateSkill(this, m_CardData.MemberData.volSkillID, type);
            }

            if (tab_skill3 != null)
            {
                SkillType type = (SkillType)(tab_skill3.SkillType);
                m_SkillComb = SkillManager.Instance.CreateSkill(this, m_CardData.MemberData.combSkillID, type);
            }

            return(true);
        }
示例#2
0
    //Ë¢ÐÂŒŒÄÜ
    private void FreshSkill()
    {
        Tab_Card  tbl_card      = TableManager.GetCardByID(heroCardItem.templateID);
        Tab_Skill tbl_skill_vol = TableManager.GetSkillByID(tbl_card.SkillVol);

        if (tbl_skill_vol != null && TableManager.GetSkillDisplayByID(tbl_skill_vol.Effect) != null)
        {
            volSkillName.gameObject.SetActive(true);
            volSkillLevel.gameObject.SetActive(true);

            volSkillName.text  = LanguageManger.GetWords(TableManager.GetSkillDisplayByID(tbl_skill_vol.Effect).Name);
            volSkillLevel.text = heroCardItem.skillLevel + "/" + tbl_skill_vol.SkillMaxlevel;
        }
        else
        {
            volSkillName.gameObject.SetActive(false);
            volSkillLevel.gameObject.SetActive(false);
        }
    }
        public Int32 GetStudySkillAttack()
        {
            Tab_Skill tab_skill = TableManager.GetSkillByID(skillStudyId);

            if (tab_skill != null)
            {
                if (tab_skill.LogicId == 10)
                {
                    return(tab_skill.DamageValue);
                }
                else
                {
                    return(0);
                }
            }
            else
            {
                return(0);
            }
        }
示例#4
0
    public void OnUpdateHero()
    {
        if (GuideManager.Instance.currentStep == GuideManager.GUIDE_STEP.UPDATE &&
            GuideUpdate.Instance.curstep == (int)GuideUpdate.GUIDE_UPDATE_STEP.NONE_3)
        {
            GuideUpdate.Instance.NextStep();            //¿šÅÆÉýŒ¶ÖžÒýœ×¶Î SELECT_7
        }
        if (int.Parse(costMoney.text) > Obj_MyselfPlayer.GetMe().money)
        {
//            BoxManager.showMessage("œðÇ®²»×ã");
//			BoxManager.showMessageByID((int)MessageIdEnum.Msg8);
            NetworkSender.Instance().buyGold(BuyGoldFinish, 1);
            return;
        }

        int       nMaxLev      = TableManager.GetCardByID(heroCardItem.templateID).MaxLevel;
        Tab_Card  tabCardHero  = TableManager.GetCardByID(heroCardItem.templateID);
        Tab_Skill tabHeroSkill = TableManager.GetSkillByID(tabCardHero.SkillVol);

        if (heroCardItem.level == nMaxLev && heroCardItem.skillLevel < tabHeroSkill.SkillMaxlevel)
        {
            //BoxManager.showConfirmMessage("ÏÀÊ¿ÒÑŽï×îžßŒ¶±ð\n\nÏÀÊ¿ÂúŒ¶»¹¿ÉʹÓÃÏàͬŒŒÄÜÏÀÊ¿ÌáÉý¶ÀÃÅŸøŒŒŒÌÐøÉýŒ¶»áÎüÊÕµ±Ç°ÏÀÊ¿£¬\nÊÇ·ñŒÌÐø£¿");
            BoxManager.showMessageByID((int)MessageIdEnum.Msg105);
            UIEventListener.Get(BoxManager.getYesButton()).onClick += SendUpdateMessage;
            UIEventListener.Get(BoxManager.getNoButton()).onClick  += CancelUpdateCard;
            return;
        }
        else if (heroCardItem.level == nMaxLev && heroCardItem.skillLevel == tabHeroSkill.SkillMaxlevel)
        {
//			BoxManager.showConfirmMessage("ÏÀÊ¿Œ°Æä¶ÀÃÅŸøŒŒÒÑŽï×îžßŒ¶±ð\n\nŒÌÐøÉýŒ¶»áÎüÊÕµ±Ç°ÏÀÊ¿£¬\nÊÇ·ñŒÌÐø£¿¡£");
            BoxManager.showMessageByID((int)MessageIdEnum.Msg106);
            UIEventListener.Get(BoxManager.getYesButton()).onClick += SendUpdateMessage;
            return;
        }

        this.SendUpdateMessage(null);
//		NetworkSender.Instance().CardUpdate(OnUpdateHeroRet);
    }
    //zbz修改(以后显示的计算都放在这里) 如果Card != null 则用card, 否用templateid
    private void CalculateCardInfoAndShow(UserCardItem card, int nTemplateid)
    {
        int templateid = 0;

        if (card != null)
        {
            templateid = card.templateID;
        }
        else if (nTemplateid > 0)
        {
            templateid = nTemplateid;
        }
        else
        {
            return;
        }
        Tab_Card tabCard = TableManager.GetCardByID(templateid);

        if (tabCard != null)
        {
            Tab_Appearance tabAppearance = TableManager.GetAppearanceByID(tabCard.Appearance);
            if (tabAppearance != null)
            {
                cardName.text = LanguageManger.GetWords(tabAppearance.Name);
                if (tabAppearance.DropDescripe == -1)
                {
                    level_src.text = "获得途径:无";
                }
                else
                {
                    level_src.text = LanguageManger.GetWords(tabAppearance.DropDescripe);
                }
            }
            if (largeCardObj != null)
            {
                largeCardObj.GetComponent <CardLarge>().SetCardTemplateID(templateid);
            }
            if (card != null)
            {
                if (Obj_MyselfPlayer.GetMe().IsCardInBagByID(card.cardID))
                {
                    HP.text     = (card.GetHpBase() + card.GetFengShuiHp() + card.GetStudySkillHp()).ToString();
                    attack.text = (card.GetAttackBase() + card.GetFengShuiAttc()).ToString();
                }
                else
                {
                    HP.text     = card.GetHpBase().ToString();
                    attack.text = card.GetAttackBase().ToString();
                }

                if (card.GetHpAdd() > 0) //有加成
                {
                    HP_add.text = "+" + card.GetHpAdd().ToString();
                }
                else
                {
                    HP_add.text = "";
                }
                if (card.GetAttackAdd() > 0)
                {
                    attack_add.text = "+" + card.GetAttackAdd().ToString();
                }
                else
                {
                    attack_add.text = "";
                }
                level.text = card.level + "/" + tabCard.MaxLevel.ToString();
                //学习技能
                Tab_Studyskill studySkill = TableManager.GetStudyskillByID(card.skillStudyId);
                if (studySkill != null)
                {
                    string color = "";
                    switch (studySkill.SkillQuality)
                    {
                    case 0:
                        color = "[2d8560]";
                        break;

                    case 1:
                        color = "[2368ad]";
                        break;

                    case 2:
                        color = "[852bed]";
                        break;

                    default:
                        break;
                    }
                    studySkillName.text  = color + studySkill.SkillName;
                    studySkillName.text += "[9d2f07] " + card.skillStudyLev + "/" + studySkill.SkillHighLevel;
                    sdudySkillDes.text   = ConvertAttType(studySkill.SkillDes, templateid);
                }
                else
                {
                    studySkillName.text = "[a65a04]无";
                    sdudySkillDes.text  = "";
                }
                leadership.text = card.GetLeaderShip().ToString();
            }
            else
            {
                int hp       = tabCard.HpBase;
                int nLevBase = tabCard.LevelBase;
                hp     += tabCard.HpGrow * (tabCard.GambleLevel - nLevBase);
                HP.text = hp.ToString();
                int att = tabCard.AttackBase;
                att            += tabCard.AttackGrow * (tabCard.GambleLevel - nLevBase);
                attack.text     = att.ToString();
                attack_add.text = "";
                HP_add.text     = "";
                level.text      = tabCard.GambleLevel.ToString() + "/" + tabCard.MaxLevel.ToString();
                //学习技能
                Tab_Studyskill studySkill = TableManager.GetStudyskillByID(tabCard.SkillStudy);
                if (studySkill != null)
                {
                    string color = "";
                    switch (studySkill.SkillQuality)
                    {
                    case 0:
                        color = "[2d8560]";
                        break;

                    case 1:
                        color = "[2368ad]";
                        break;

                    case 2:
                        color = "[852bed]";
                        break;

                    default:
                        break;
                    }
                    studySkillName.text  = color + studySkill.SkillName;
                    studySkillName.text += "[9d2f07] " + tabCard.SkillStudylv + "/" + studySkill.SkillHighLevel;
                    sdudySkillDes.text   = ConvertAttType(studySkill.SkillDes, templateid);
                    //领导力
                    leadership.text = (tabCard.LeaderBase + studySkill.LeaderNum).ToString();
                }
                else
                {
                    studySkillName.text = "[a65a04]无";
                    sdudySkillDes.text  = "";
                    //领导力
                    leadership.text = tabCard.LeaderBase.ToString();
                }
            }
            Tab_Skill        skill        = null;
            Tab_SkillDisplay skillDisplay = null;
            skill = TableManager.GetSkillByID(tabCard.SkillComm);
            if (skill != null)
            {
                skillDisplay = TableManager.GetSkillDisplayByID(skill.Effect);
                N_name.text  = LanguageManger.GetWords(skillDisplay.Name);
                N_des.text   = ConvertAttType(LanguageManger.GetWords(skillDisplay.Describe), templateid);
            }
            skill             = TableManager.GetSkillByID(tabCard.SkillVol);
            cardLevelMax.text = "";
            if (skill != null)
            {
                skillDisplay = TableManager.GetSkillDisplayByID(skill.Effect);
                Z_name.text  = LanguageManger.GetWords(skillDisplay.Name);
                Z_des.text   = ConvertAttType(LanguageManger.GetWords(skillDisplay.Describe), templateid);
                //当实现的卡牌是存在的卡牌时(就是除了进化后预览效果这样的卡牌)
                if (card != null)
                {
                    Z_name.text += "[9d2f07]" + card.skillLevel + "/" + skill.SkillMaxlevel;
                    Debug.Log("card skill level : " + card.skillLevel);
                }
                else
                {
                    Z_name.text += "[9d2f07]" + 1 + "/" + skill.SkillMaxlevel;

                    Debug.Log("card skill level : not find card");
                }
                //2013-8-9 Jack Wen
                cardLevelMax.gameObject.SetActive(false);
                ShowRoundNum(skill.FirstRelease);
            }
            else
            {
                ShowRoundNum(2);
            }

            Tab_Leaderskill leaderSkill = TableManager.GetLeaderskillByID(tabCard.SkillLeader);//.GetSkillByID(tabCard.SkillLeader);
            if (leaderSkill != null)
            {
                L_name.text = LanguageManger.GetWords(leaderSkill.Name);
                Debug.Log("L_name.text=" + L_name.text);
                L_des.text = ConvertAttType(LanguageManger.GetWords(leaderSkill.Note), templateid);
            }
            else
            {
                L_name.text = "无";
                L_des.text  = "";
            }
            skill = TableManager.GetSkillByID(tabCard.SkillComb);
            if (skill != null)
            {
                skillDisplay = TableManager.GetSkillDisplayByID(skill.Effect);
                H_name.text  = LanguageManger.GetWords(skillDisplay.Name);
                H_des.text   = ConvertAttType(LanguageManger.GetWords(skillDisplay.Describe), templateid);
            }
            cardCanEvl.spriteName = tabCard.NextCard == -1 ? "cannotEvl" : "canEvl";
            int maxStar = tabCard.HighStarDisplay;
            //		level;
            for (int i = 0; i < startManager.Length; i++)
            {
                if (i < tabCard.Star)
                {
                    UISprite starIcon = startManager[i].GetComponent <UISprite>();
                    starIcon.spriteName = "xingxing";
                    starIcon.MakePixelPerfect();
                    starIcon.gameObject.SetActive(true);
                }
                else
                {
                    UISprite starIcon = startManager[i].GetComponent <UISprite>();
                    if (i < maxStar)
                    {
                        starIcon.spriteName = "haoyou_xingxing_beijing";
                        starIcon.MakePixelPerfect();
                        starIcon.gameObject.SetActive(true);
                    }
                    else
                    {
                        starIcon.gameObject.SetActive(false);
                    }
                }
            }
        }
    }
示例#6
0
    void CalculateUpdateData()
    {
        if (heroCardItem == null)
        {
            heroUpdateInfo.gameObject.SetActive(false);
            return;
        }


        int money = heroCardItem.GetUpDateCostMoney(materialCardItems);

        float skillUpdateRate = this.CalculateSkillUpdateRate(materialCardItems);

        int exp = 0;

        for (int i = 0; i < materialCardItems.Length; i++)
        {
            if (materialCardItems[i] != null)
            {
                exp += TableManager.GetCardByID(materialCardItems[i].templateID).ExpBase *materialCardItems[i].level;
            }
        }

        int nMaxLev     = TableManager.GetCardByID(heroCardItem.templateID).MaxLevel;
        int curTotalExp = (TableManager.GetCardexperienceByID(heroCardItem.level).TotalExp
                           - TableManager.GetCardexperienceByID(heroCardItem.level).CardExp)
                          + heroCardItem.cardExp;

        int nMaxTotalExp   = TableManager.GetCardexperienceByID(nMaxLev).TotalExp - TableManager.GetCardexperienceByID(nMaxLev).CardExp;
        int nMaxLevNeedExp = nMaxTotalExp - curTotalExp;

        expLabel.text = exp + "/" + nMaxLevNeedExp;

        if (exp > 0)
        {
            //if(tbl_skill_vol.SkillMaxlevel == heroCardItem.skillLevel)
            //{
            //heroUpdateInfo.gameObject.SetActive(false);
            //}
            //else
            //{
            heroUpdateInfo.gameObject.SetActive(true);
            //}

            Tab_Card  tbl_card      = TableManager.GetCardByID(heroCardItem.templateID);
            Tab_Skill tbl_skill_vol = TableManager.GetSkillByID(tbl_card.SkillVol);

            if (!IsChoosedMaterials() || tbl_skill_vol.SkillMaxlevel == heroCardItem.skillLevel)
            {
                labelSkillRate.gameObject.SetActive(false);
                labelSkill.gameObject.SetActive(false);
            }
            else
            {
                labelSkillRate.gameObject.SetActive(true);
                labelSkill.gameObject.SetActive(true);
            }


            float fSkillRate = skillUpdateRate * 100;
            volSkillProb.text = (int)fSkillRate + "%";
            costMoney.text    = money.ToString();

            //?????€??????
            if (heroCardItem.level < TableManager.GetCardByID(heroCardItem.templateID).MaxLevel)
            {
                int  temp_lvl    = heroCardItem.level;
                int  temp_exp    = exp;
                int  temp_curexp = heroCardItem.cardExp;
                bool is_add      = true;

                int dexp = TableManager.GetCardexperienceByID(temp_lvl).CardExp - temp_curexp;
                if (temp_exp < dexp)
                {
                    is_add       = false;
                    temp_curexp += temp_exp;
                }

                while (is_add)
                {
                    if (temp_lvl >= TableManager.GetCardByID(heroCardItem.templateID).MaxLevel)
                    {
                        is_add = false;
                        break;
                    }
                    dexp = TableManager.GetCardexperienceByID(temp_lvl).CardExp - temp_curexp;

                    if (temp_exp < dexp)
                    {
                        is_add      = false;
                        temp_curexp = temp_exp;
                    }
                    else
                    {
                        temp_exp   -= dexp;
                        temp_curexp = 0;
                        temp_lvl++;
                    }
                }

                if (temp_lvl > heroCardItem.level)
                {
                    levelValue.gameObject.SetActive(false);
                    lvlUpdatedValue.gameObject.SetActive(true);
                    hpAddValue.gameObject.SetActive(true);
                    AttackAddValue.gameObject.SetActive(true);
                    expUpdateBar.gameObject.SetActive(true);
                    expUpdateBar.sliderValue = ((float)temp_curexp) / (float)TableManager.GetCardexperienceByID(temp_lvl).CardExp;
                    lvlUpdatedValue.text     = temp_lvl.ToString();
                    hpAddValue.text          = "+" + (TableManager.GetCardByID(heroCardItem.templateID).HpGrow *(temp_lvl - heroCardItem.level)).ToString();
                    AttackAddValue.text      = "+" + (TableManager.GetCardByID(heroCardItem.templateID).AttackGrow *(temp_lvl - heroCardItem.level)).ToString();
                }
                else
                {
                    expUpdateBar.gameObject.SetActive(true);
                    expUpdateBar.sliderValue = ((float)temp_curexp) / (float)TableManager.GetCardexperienceByID(temp_lvl).CardExp;
                    AttackAddValue.gameObject.SetActive(false);
                    hpAddValue.gameObject.SetActive(false);
                    lvlUpdatedValue.gameObject.SetActive(false);
                    levelValue.gameObject.SetActive(true);
                }


                //ÅжÏÖ®ºó»á²»»áÉýŒ¶,ŽÓ¶øÓ°Ï죬µÈŒ¶ÎÄ×ÖµÄÇл»ÏÔÊŸ
                if (temp_lvl > heroCardItem.level)
                {
                    bBeGoingToUpdate = true;
                }
                else
                {
                    bBeGoingToUpdate = false;
                }

                addExp.text         = exp.ToString();
                updateBtn.isEnabled = true;
                //updateBtn.transform.FindChild("Sprite").GetComponent<UISprite>().color = Color.white;
            }
            else             //??????????¡Á???????????,??????????????
            {
                fSkillRate        = skillUpdateRate * 100;
                volSkillProb.text = (int)fSkillRate + "%";
                addExp.text       = "0";
                AttackAddValue.gameObject.SetActive(false);
                hpAddValue.gameObject.SetActive(false);
                lvlUpdatedValue.gameObject.SetActive(false);
                levelValue.gameObject.SetActive(true);
                bBeGoingToUpdate = false;
            }
        }
        else
        {
            heroUpdateInfo.gameObject.SetActive(false);
        }
    }
示例#7
0
    //????????????????
    private float  CalculateSkillUpdateRate(UserCardItem[] materialCardItems)
    {
        if (heroCardItem == null)
        {
            return(0.0f);
        }

        //????????????
        float nSkillUpateRate = 0.0f;

        //???? ?? ???????????????š€????????????????
        List <UserCardItem> equalSkillCard = new List <UserCardItem>();
        Tab_Card            tabCardHero    = TableManager.GetCardByID(heroCardItem.templateID);

        for (int i = 0; i < materialCardItems.Length; i++)
        {
            if (materialCardItems[i] != null)
            {
                Tab_Card  tabCardMaterial      = TableManager.GetCardByID(materialCardItems[i].templateID);
                Tab_Skill tabCardMaterialSkill = TableManager.GetSkillByID(tabCardMaterial.SkillVol);
                Tab_Skill tabHeroSkill         = TableManager.GetSkillByID(tabCardHero.SkillVol);

                if (tabHeroSkill.UpdateRule == tabCardMaterialSkill.UpdateRule)
                {
                    equalSkillCard.Add(materialCardItems[i]);
                }
            }
        }

        //????????¡€???????????????????????0
        if (equalSkillCard.Count == 0)
        {
            return(0);
        }

        Tab_Skillbasicchance sklChange = TableManager.GetSkillbasicchanceByID(1);
        //????????¡€??¡ì1-6?? ????????????????????????¡Àšª?????¡Â?? 0-5,?šŽ????????  ????????-1
        int nBaseRate = sklChange.GetBasicChancebyIndex(heroCardItem.skillLevel - 1);

        int[] rates = new int[equalSkillCard.Count];
        for (int i = 0; i < equalSkillCard.Count; i++)
        {
            UserCardItem card = equalSkillCard[i];
            //Tab_Card tmpCard = TableManager.GetCardByID(card.templateID);
            int             skillLev  = card.skillLevel;
            int             cardStar  = card.quality;
            Tab_Skillupdate sklUpRate = TableManager.GetSkillupdateByID(cardStar);

            rates[i] = sklUpRate.Chance + sklUpRate.GetSkillChancebyIndex(skillLev - 1) + nBaseRate;
        }

        //????????¡À?????????????????:??N??????????¡€?????????????????¡€??????? = 1 - N????????¡€?
        float tmpRate = 1;

        for (int j = 0; j < rates.Length; j++)
        {
            tmpRate *= (1 - rates[j] / 100.0f);
        }
        nSkillUpateRate = 1 - tmpRate;

        return(nSkillUpateRate);
    }
示例#8
0
    public void FreshCardInfo(long cardID)
    {
        Obj_MyselfPlayer.GetMe().bShowCardInfo = true;

        List <UserCardItem> cardList = Obj_MyselfPlayer.GetMe().cardBagList;

        foreach (UserCardItem card in cardList)
        {
            if (card.cardID == cardID)
            {
                if (largeCardObj != null)
                {
                    largeCardObj.GetComponent <CardLarge>().SetCardTemplateID(card.templateID);
                }
                Tab_Card tab_card = TableManager.GetCardByID(card.templateID);
                if (tab_card != null)
                {
                    Tab_Appearance tab_Appearance = TableManager.GetAppearanceByID(tab_card.Appearance);
                    if (tab_Appearance != null)
                    {
                        cardName.text  = LanguageManger.GetWords(tab_Appearance.Name);
                        otherInfo.text = LanguageManger.GetWords(tab_Appearance.DropDescripe);
                    }
                    cardLevel.text = card.level + "/" + tab_card.MaxLevel.ToString();
                    if (card.GetHpAdd() > 0) //有加成
                    {
                        cardHPAdd.text = "+" + card.GetHpAdd().ToString();
                    }
                    else
                    {
                        cardHPAdd.text = "";
                    }
                    if (card.GetAttackAdd() > 0)
                    {
                        cardAttackAdd.text = "+" + card.GetAttackAdd().ToString();
                    }
                    else
                    {
                        cardAttackAdd.text = "";
                    }

                    cardHP.text     = (card.GetHpBase() + card.GetFengShuiHp() + card.GetStudySkillHp()).ToString();
                    cardAttack.text = (card.GetAttackBase() + card.GetFengShuiAttc()).ToString();

                    cardLeaderShip.text = card.GetLeaderShip().ToString();
                    Transform transformStars = starManage.transform;
                    int       maxStar        = tab_card.HighStarDisplay;
                    for (int j = 1; j <= 7; j++)
                    {
                        if (j <= card.quality)
                        {
                            UISprite starIcon = transformStars.FindChild("Star_" + j).GetComponent <UISprite>();
                            starIcon.spriteName = "xingxing";
                            starIcon.MakePixelPerfect();
                            starIcon.gameObject.SetActive(true);
                        }
                        else
                        {
                            UISprite starIcon = transformStars.FindChild("Star_" + j).GetComponent <UISprite>();
                            if (j <= maxStar)
                            {
                                starIcon.spriteName = "haoyou_xingxing_beijing";
                                starIcon.MakePixelPerfect();
                                starIcon.gameObject.SetActive(true);
                            }
                            else
                            {
                                starIcon.gameObject.SetActive(false);
                            }
                        }
                    }
                    Tab_Skill        skill        = null;
                    Tab_SkillDisplay skillDisplay = null;
                    //普通技能
                    skill = TableManager.GetSkillByID(tab_card.SkillComm);
                    if (skill != null)
                    {
                        skillDisplay         = TableManager.GetSkillDisplayByID(skill.Effect);
                        skillNormalName.text = LanguageManger.GetWords(skillDisplay.Name);
                        skillNormal.text     = ConvertAttType(LanguageManger.GetWords(skillDisplay.Describe), card.templateID);
                    }
                    //主动技能
                    skill = TableManager.GetSkillByID(tab_card.SkillVol);
                    if (skill != null)
                    {
                        skillDisplay          = TableManager.GetSkillDisplayByID(skill.Effect);
                        skillActiveName.text  = LanguageManger.GetWords(skillDisplay.Name);
                        skillActive.text      = ConvertAttType(LanguageManger.GetWords(skillDisplay.Describe), card.templateID);
                        skillActiveName.text += "[9d2f07]" + card.skillLevel + "/" + skill.SkillMaxlevel;
                        //显示进恩释放回合数
                        ShowRoundNum(skill.FirstRelease);
                    }
                    else
                    {
                        //没有绝技,不显示
                        ShowRoundNum(2);
                    }
                    //队长技能
                    Tab_Leaderskill leaderSkill = TableManager.GetLeaderskillByID(tab_card.SkillLeader);
                    if (leaderSkill != null)
                    {
                        skillLeaderName.text = LanguageManger.GetWords(leaderSkill.Name);
                        skillLeader.text     = ConvertAttType(LanguageManger.GetWords(leaderSkill.Note), card.templateID);
                    }
                    else
                    {
                        skillLeaderName.text = "无";
                        skillLeader.text     = "";
                    }
                    skill = TableManager.GetSkillByID(tab_card.SkillComb);
                    if (skill != null)
                    {
                        skillDisplay      = TableManager.GetSkillDisplayByID(skill.Effect);
                        skillMixName.text = LanguageManger.GetWords(skillDisplay.Name);
                        skillMix.text     = ConvertAttType(LanguageManger.GetWords(skillDisplay.Describe), card.templateID);
                    }
                    else
                    {
                        skillMixName.text = "无";
                        skillMix.text     = "";
                    }
                    cardCanEvl.spriteName  = tab_card.NextCard == -1 ? "cannotEvl" : "canEvl";
                    isProtected.spriteName = card.isProtected ? "renwuxinxi_quxiaobaohu" : "renwuxinxi_baohu";
                    isProtected.MakePixelPerfect();
                    //学习技能
                    Tab_Studyskill studySkill = TableManager.GetStudyskillByID(card.skillStudyId);
                    if (studySkill != null)
                    {
                        string color = "";
                        switch (studySkill.SkillQuality)
                        {
                        case 0:
                            color = "[2d8560]";
                            break;

                        case 1:
                            color = "[2368ad]";
                            break;

                        case 2:
                            color = "[852bed]";
                            break;

                        default:
                            break;
                        }
                        studySkillName.text  = color + studySkill.SkillName;
                        studySkillName.text += "[9d2f07] " + card.skillStudyLev + "/" + studySkill.SkillHighLevel;
                        sdudySkillDes.text   = ConvertAttType(studySkill.SkillDes, card.templateID);
                    }
                    else
                    {
                        studySkillName.text = "[a65a04]无";
                        sdudySkillDes.text  = "";
                    }
                }
                break;
            }
        }
    }