示例#1
0
    void Start()
    {
        m_SelShenQiStuffObj.SetActive(false);
        m_SkillTab.delTabChanged = OnSkillTabClick;
        UIManager.LoadItem(UIInfo.LivingSkillFormulaItem, LoadFormulaItemOver);
        UIManager.LoadItem(UIInfo.LivingSkillStuffItem, LoadStuffItemOver);
        m_StuffCollectInfo.SetActive(false);
        if (GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level < (int)ShenQiInfo.MINOPENLEVEL)
        {
            TabButton _ShenQiBtTab = m_SkillTab.GetTabButton(ShenQiTabStr);
            if (_ShenQiBtTab != null)
            {
                _ShenQiBtTab.gameObject.SetActive(false);
            }
        }
        UpdatePlayerStamina();
        UpdateCountDownLabel();

        UIEventListener.Get(m_HelpIcon).onClick       = ShowHelpInfo;
        UIEventListener.Get(m_GetInfoCloseBg).onClick = HideGetInfo;
        Check_NewPlayerGuide();

#if BOBJOYSTICK
        UIRootJoyControllerHelper.Instance.setState(UIRootJoyControllerHelper.JoyUIState.MAKE_UI);
#endif
    }
示例#2
0
    void OnEnable()
    {
        SetInstance(this);

        LoadAllGoodsDicPriority();

        m_BuyTypeController.ChangeTab("2Bind");
        GameManager.gameManager.ActiveScene.InitFakeObjRoot(m_FakeObjTopLeft, m_FakeObjBottomRight);
        GameManager.gameManager.ActiveScene.ShowFakeObj();
        m_TabController.delTabChanged = TabOnClick;
        //m_YuanBaoShopTable = TableManager.GetYuanBaoShop();
        m_Deadline.SetActive(false);
        m_YBShopNumChoose.SetActive(false);
        m_BuyTypeController.delTabChanged = BuyTypeOnClick;
        UpdateYuanBaoInfo();

        m_TabController.InitData();
        bool bShowMountTab = GameManager.gameManager.PlayerDataPool.IsServerFlagOpen(SERVER_FLAGS_ENUM.FLAG_MOUNTTAB);

        if (m_TabController.GetTabButton("Sort04-Tab3") != null &&
            m_TabController.GetTabButton("Sort04-Tab3").gameObject != null)
        {
            m_TabController.GetTabButton("Sort04-Tab3").gameObject.SetActive(bShowMountTab);
        }
        bool bShowVipTab = GameManager.gameManager.PlayerDataPool.IsServerFlagOpen(SERVER_FLAGS_ENUM.FLAG_VIP);

        if (m_TabController.GetTabButton("Sort06-Tab5") != null &&
            m_TabController.GetTabButton("Sort06-Tab5").gameObject != null)
        {
            m_TabController.GetTabButton("Sort06-Tab5").gameObject.SetActive(bShowVipTab);
        }
        m_TabGrid.Reposition();

        //如果是情人节界面点击,跳转到限时界面
        if (OPEN_TYPE.OPEN_FESTIVAL == YuanBaoShopOpenType)
        {
            m_TabController.ChangeTab("Sort02-Tab999");
        }
        else if (OPEN_TYPE.OPEN_FLOWEREGG == YuanBaoShopOpenType)
        {
            m_TabController.ChangeTab("Sort05-Tab4");
        }
        else
        {
            m_TabController.ChangeTab("Sort01-Tab1");
        }

        InitFakeObj();
        m_FitOnVisual.Clear();

#if BOBJOYSTICK
        UIRootJoyControllerHelper.Instance.setState(UIRootJoyControllerHelper.JoyUIState.SHOP_UI);
#endif
    }
    public void NewPlayerGuide(int nIndex)
    {
        m_NewPlayerGuide_Step = nIndex;
        switch (nIndex)
        {
        case 0:
            TabButton tabFight = m_TabController.GetTabButton("Tab2");
            if (tabFight)
            {
                NewPlayerGuidLogic.OpenWindow(tabFight.gameObject, 240, 70, "", "right", 0, true, true);
            }
            break;

        case 1:
            //NewPlayerGuidLogic.OpenWindow(m_ButtonFight, 280, 110, "请点此处", "right", 0,true, true);
            break;

        case 2:
            //TabButton tabButton3 = m_TabController.GetTabButton("Tab1");
            //if (tabButton3)
            //{
            //    NewPlayerGuidLogic.OpenWindow(tabButton3.gameObject, 280, 110, "", "right", 0, true, true);
            //}
            break;

        case 3:    // 藏经阁
            TabButton tabButton5 = m_TabController.GetTabButton("Tab5");
            if (tabButton5)
            {
                NewPlayerGuidLogic.OpenWindow(tabButton5.gameObject, 240, 70, "", "right", 0, true, true);
            }
            break;

        case 4:    // 燕子坞
            TabButton tabButton6 = m_TabController.GetTabButton("Tab6");
            if (tabButton6)
            {
                NewPlayerGuidLogic.OpenWindow(tabButton6.gameObject, 240, 70, "", "right", 0, true, true);
            }
            break;

        case 5:    // 聚贤庄
            TabButton tabButton2 = m_TabController.GetTabButton("Tab3");
            if (tabButton2)
            {
                NewPlayerGuidLogic.OpenWindow(tabButton2.gameObject, 240, 70, "", "right", 0, true, true);
            }
            break;

        case 6:    // 珍珑棋局
            TabButton tabButton7 = m_TabController.GetTabButton("Tab7");
            if (tabButton7)
            {
                NewPlayerGuidLogic.OpenWindow(tabButton7.gameObject, 240, 70, "", "right", 0, true, true);
            }
            break;

        case 7:     // 活动界面按钮
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(3);
                }
            }
        }
        break;

        case 8:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(9);
                }
            }
        }
        break;

        case 9:
        {
            TabButton tabButtonHunDunZhiDi = m_TabController.GetTabButton("Tab2");
            if (tabButtonHunDunZhiDi)
            {
                NewPlayerGuidLogic.OpenWindow(tabButtonHunDunZhiDi.gameObject, 240, 70, "", "right", 0, true, true);
            }
        }
        break;

        // 黄昏
        case 30:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong)
            {
                m_HuoDongControl.ChangeTab("Button1-HuoDong");
            }
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(40);
                }
            }
        }
        break;

        case 40:
        {
            TabButton huanghunyaosai = m_TabController.GetTabButton("Tab6");
            if (huanghunyaosai)
            {
                NewPlayerGuidLogic.OpenWindow(huanghunyaosai.gameObject, 240, 70, "", "right", 0, true, true);
            }
        }
        break;

        // 机械研究所
        case 31:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong)
            {
                m_HuoDongControl.ChangeTab("Button1-HuoDong");
            }
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(41);
                }
            }
        }
        break;

        case 41:
        {
            TabButton jixieyanjiusuo = m_TabController.GetTabButton("Tab7");
            if (jixieyanjiusuo)
            {
                NewPlayerGuidLogic.OpenWindow(jixieyanjiusuo.gameObject, 240, 70, "", "right", 0, true, true);
            }
        }
        break;

        // 雷纳包
        case 32:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong)
            {
                m_HuoDongControl.ChangeTab("Button1-HuoDong");
            }
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(42);
                }
            }
        }
        break;

        case 42:
        {
            TabButton leinabao = m_TabController.GetTabButton("Tab3");
            if (leinabao)
            {
                NewPlayerGuidLogic.OpenWindow(leinabao.gameObject, 240, 70, "", "right", 0, true, true);
            }
        }
        break;

        // 冰冻地下
        case 33:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong)
            {
                m_HuoDongControl.ChangeTab("Button1-HuoDong");
            }
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(43);
                }
            }
        }
        break;

        case 43:
        {
            TabButton bingdongdixia = m_TabController.GetTabButton("Tab8");
            if (bingdongdixia)
            {
                NewPlayerGuidLogic.OpenWindow(bingdongdixia.gameObject, 240, 70, "", "right", 0, true, true);
            }
        }
        break;

        // 废弃都市
        case 34:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-HuoDong");
            if (tabHuoDong)
            {
                m_HuoDongControl.ChangeTab("Button1-HuoDong");
            }
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    NewPlayerGuide(44);
                }
            }
        }
        break;

        case 44:
        {
            TabButton bingdongdixia = m_TabController.GetTabButton("Tab13");
            if (bingdongdixia)
            {
                Vector3 vOffset = Vector3.zero;
                vOffset.y = 60;
                m_TabController.GetComponentInParent <UIDraggablePanel>().MoveRelative(vOffset);

                NewPlayerGuidLogic.OpenWindow(bingdongdixia.gameObject, 240, 70, "", "right", 0, true, true);
            }
        }
        break;

        // pvp
        case 35:
        {
            TabButton tabHuoDong = m_HuoDongControl.GetTabButton("Button1-TiaoZhan");
            if (tabHuoDong)
            {
                m_HuoDongControl.ChangeTab("Button1-TiaoZhan");
            }
            if (tabHuoDong && tabHuoDong.objHighLight)
            {
                if (tabHuoDong.objHighLight.activeInHierarchy == false)
                {
                    NewPlayerGuidLogic.OpenWindow(tabHuoDong.gameObject, 240, 70, "", "right", 0, true, true);
                }
                else
                {
                    //NewPlayerGuide(44);
                }
            }
        }
        break;
        }

        if (m_TabUITopGrid)
        {
            //m_TabUITopGrid.transform.parent.GetComponent<UIDraggablePanel>().scale = Vector3.zero;
        }
    }
示例#4
0
    void Start()
    {
        GUIData.delGuildDataUpdate         += UpdateData;
        GUIData.delGuildMemberSelectChange += OnSelectMemberChange;
        m_IsOnlyShowEnemyToggle.value       = m_bIsOnlyShowEnemyGuild;
        m_ChallenegWarRoot.SetActive(false);
        //在OnEnable中有可能无法读取分页按钮,这里重新进行一次赋值
        if (null != m_GuildTabController)
        {
            m_GuildInfoTabButton    = m_GuildTabController.GetTabButton("03GuildInfoButton");
            m_GuildWarInfoTabButton = m_GuildTabController.GetTabButton("GuildWarButton");
            m_GuildShopTabButton    = m_GuildTabController.GetTabButton("05GuildShopButton");
            m_JoinGuildTabButton    = m_GuildTabController.GetTabButton("01JoinGuild");
            //m_SearchGuildTabButton = m_GuildTabController.GetTabButton("02SearchGuild");
            m_GuildActivityTabButton = m_GuildTabController.GetTabButton("04GuildActivityButton");
        }

        //如果无帮会则直接切换到帮会列表界面
        if (!GameManager.gameManager.PlayerDataPool.IsHaveGuild())
        {
            if (null != m_GuildTabController)
            {
                if (null != m_GuildTabController)
                {
                    CloseOrOpenCreateGuildGO(false);
                    m_GuildTabController.ChangeTab("01JoinGuild");
                    //没有帮会的玩家,隐藏这两个选项
                    m_GuildPreInfoTabButton.SetActive(false);
                    m_GuildInfoTabButton.gameObject.SetActive(false);
                    m_GuildShopTabButton.gameObject.SetActive(false);           // 没帮会的玩家也可以看到福利内容但是按钮不可以点击
                    m_GuildWarInfoTabButton.gameObject.SetActive(false);
                    m_GuildActivityTabButton.gameObject.SetActive(false);
                    m_JoinGuildTabButton.gameObject.SetActive(true);
                    //m_SearchGuildTabButton.gameObject.SetActive(true);
                    m_GuildTabController.SortTabGrid();
                }

                // 尝试切换预设分页
                //TestStartTab(m_GuildTabController);
                return;
            }
        }
        else
        {
            if (null != m_GuildInfoTabButton)
            {
                m_GuildTabController.ChangeTab("03GuildInfoButton");

                m_GuildPreInfoTabButton.SetActive(true);
                m_GuildInfoTabButton.gameObject.SetActive(true);
                m_GuildWarInfoTabButton.gameObject.SetActive(false);
                m_GuildShopTabButton.gameObject.SetActive(true);
                m_GuildActivityTabButton.gameObject.SetActive(true);
                m_JoinGuildTabButton.gameObject.SetActive(false);
                //m_SearchGuildTabButton.gameObject.SetActive(false);
                m_GuildTabController.SortTabGrid();
            }
        }

        // 尝试切换预设分页
        //TestStartTab(m_GuildTabController);
    }
示例#5
0
    //更新组队信息
    void UpdateTeamInfo(UInt64 oLastSelectMemberGuid)
    {
        if (false == GameManager.gameManager.PlayerDataPool.IsHaveTeam())
        {
            m_CreateTeamButton.gameObject.SetActive(true);
            m_GatherTeamButton.gameObject.SetActive(false);
            m_TeamFollowButton.gameObject.SetActive(false);
            m_DismissTeamButton.SetActive(false);
        }
        else
        {
            m_CreateTeamButton.gameObject.SetActive(false);
            if (Singleton <ObjManager> .Instance.MainPlayer)
            {
                bool bRetShow = Singleton <ObjManager> .Instance.MainPlayer.IsTeamLeader();

                m_GatherTeamButton.gameObject.SetActive(bRetShow);
                m_TeamFollowButton.gameObject.SetActive(bRetShow);
                m_DismissTeamButton.SetActive(bRetShow);
            }
        }

        GameObject curTab = m_TabController.GetHighlightTab().gameObject;

        if (null == curTab)
        {
            LogModule.ErrorLog("UpdateTeamInfo curTab is null");
            return;
        }

        TabButton tabButton = m_TabController.GetTabButton("0");

        if (null == tabButton)
        {
            LogModule.ErrorLog("UpdateTeamInfo tabButton is null");
            return;
        }
        tabButton.gameObject.SetActive(true);

        if (m_TabGrid != null)
        {
            // m_TabGrid.repositionNow = true;
            m_TabGrid.Reposition();
        }
        if (false == GameManager.gameManager.PlayerDataPool.IsHaveTeam())
        {
            tabButton.gameObject.SetActive(false);
        }
        else
        {
            tabButton.gameObject.SetActive(true);
        }
        //if (m_TabGrid != null)
        //{
        //    m_TabGrid.repositionNow = true;
        //}

        if (GameManager.gameManager.PlayerDataPool.IsHaveTeam())
        {
            if (curTab.name != "0")
            {
                ChangeTeamTab(TeamTab.TeamTab_TeamInfo);
                return;
            }
            //UIManager.LoadItem(UIInfo.PlayerListItem, OnLoadTeamItem, oLastSelectMemberGuid);
            ShowTeamInfoContent(oLastSelectMemberGuid);
        }
        else
        {
            ChangeTeamTab(TeamTab.TeamTab_NearPlayer);
        }
    }
示例#6
0
    public void ShowTab()
    {
        if (m_MasterTabController.GetTabButton("1MasterInfoTab") == null ||
            m_MasterTabController.GetTabButton("2MasterMemberTab") == null ||
            m_MasterTabController.GetTabButton("3MasterCheckLisctTab") == null ||
            m_MasterTabController.GetTabButton("4MasterJoinTab") == null ||
            m_MasterTabController.GetTabButton("5MasterCreateTab") == null ||
            m_MasterTabController.GetTabButton("6MasterShopTab") == null)
        {
            return;
        }

        m_MasterTabController.GetTabButton("1MasterInfoTab").gameObject.SetActive(false);
        m_MasterTabController.GetTabButton("2MasterMemberTab").gameObject.SetActive(false);
        m_MasterTabController.GetTabButton("3MasterCheckLisctTab").gameObject.SetActive(false);
        m_MasterTabController.GetTabButton("4MasterJoinTab").gameObject.SetActive(false);
        m_MasterTabController.GetTabButton("5MasterCreateTab").gameObject.SetActive(false);
        m_MasterTabController.GetTabButton("6MasterShopTab").gameObject.SetActive(false);

        //无师门 或 待审批 => 加入师门 创建师门
        if (GameManager.gameManager.PlayerDataPool.IsHaveMaster() == false ||
            GameManager.gameManager.PlayerDataPool.IsMasterReserveMember() == true)
        {
            m_MasterTabController.GetTabButton("4MasterJoinTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("5MasterCreateTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("6MasterShopTab").gameObject.SetActive(true);

            m_MasterTabController.ChangeTab("4MasterJoinTab");
        }

        //有师门 并 非掌门 => 师门信息 师门成员
        if (GameManager.gameManager.PlayerDataPool.IsHaveMaster() == true &&
            GameManager.gameManager.PlayerDataPool.IsMasterChief() == false &&
            GameManager.gameManager.PlayerDataPool.IsMasterReserveMember() == false)
        {
            m_MasterTabController.GetTabButton("1MasterInfoTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("2MasterMemberTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("6MasterShopTab").gameObject.SetActive(true);

            m_MasterTabController.ChangeTab("1MasterInfoTab");
        }

        //有师门 并 是掌门 => 师门信息 师门成员 审批列表
        if (GameManager.gameManager.PlayerDataPool.IsHaveMaster() == true &&
            GameManager.gameManager.PlayerDataPool.IsMasterChief() == true &&
            GameManager.gameManager.PlayerDataPool.IsMasterReserveMember() == false)
        {
            m_MasterTabController.GetTabButton("1MasterInfoTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("2MasterMemberTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("3MasterCheckLisctTab").gameObject.SetActive(true);
            m_MasterTabController.GetTabButton("6MasterShopTab").gameObject.SetActive(true);

            m_MasterTabController.ChangeTab("1MasterInfoTab");
        }

        if (m_MasterTabGrid != null)
        {
            m_MasterTabGrid.GetComponent <UIGrid>().Reposition();
        }
    }