void HandlePlayerSpawning(Player p, ref Position pos, ref byte yaw, ref byte pitch, bool respawning) { if (p.level != Map) { return; } TWData data = Get(p); if (respawning) { data.Health = 2; data.KillStreak = 0; data.ScoreMultiplier = 1f; data.LastKillStreakAnnounced = 0; } TWTeam team = TeamOf(p); if (team == null || Config.Mode != TWGameMode.TDM) { return; } Vec3U16 coords = team.SpawnPos; pos = Position.FromFeetBlockCoords(coords.X, coords.Y, coords.Z); }
void HandlePlayerChat(Player p, string message) { if (Picker.HandlesMessage(p, message)) { p.cancelchat = true; return; } if (p.level != Map || message.Length == 0 || message[0] != ':') { return; } TWTeam team = TeamOf(p); if (team == null || Config.Mode != TWGameMode.TDM) { return; } message = message.Substring(1); // "To Team &c-" + ColoredName + "&c- &S" + message); string prefix = team.Color + " - to " + team.Name; Chat.MessageChat(ChatScope.Level, p, prefix + " - λNICK: &f" + message, Map, (pl, arg) => pl.Game.Referee || TeamOf(pl) == team); p.cancelchat = true; }
void JoinTeam(Player p, TWTeam team) { team.Members.Add(p); Map.Message(p.ColoredName + " &Sjoined the " + team.ColoredName + " &Steam"); p.UpdateColor(team.Color); p.Message("You are now on the " + team.ColoredName + " team!"); TabList.Update(p, true); }
void JoinTeam(Player p, TWTeam team) { team.Members.Add(p); Map.Message(p.ColoredName + " %Sjoined the " + team.ColoredName + " %Steam"); p.color = team.Color; p.SetPrefix(); p.Message("You are now on the " + team.ColoredName + " team!"); TabList.Update(p, true); }
public override void PlayerLeftGame(Player p) { allPlayers.Remove(p); TWTeam team = TeamOf(p); if (team == null) { return; } team.Members.Remove(p); RestoreColor(p); }
void HandleSettingColor(Player p, ref string color) { if (p.level != Map) { return; } TWTeam team = TeamOf(p); if (team != null) { color = team.Color; } }
public void ChangeScore(Player p, int amount) { Get(p).Score += amount; UpdateStatus2(p); if (Config.Mode != TWGameMode.TDM) { return; } TWTeam team = TeamOf(p); if (team == null) { return; } team.Score += amount; UpdateAllStatus1(); }
void HandleTabListEntryAdded(Entity entity, ref string tabName, ref string tabGroup, Player dst) { Player p = entity as Player; if (p == null || p.level != Map) { return; } TWTeam team = TeamOf(p); if (p.Game.Referee) { tabGroup = "&2Referees"; } else if (team != null) { tabGroup = team.ColoredName + " team"; } else { tabGroup = "&7Spectators"; } }