public static bool Set(object o, TValue key, ref TValue value) { EnemySimpleBullet bullet = (EnemySimpleBullet)o; if (key.TtIsString()) { switch (key.SValue()) { #region 基础变量 case "x": { Vector2 pos = bullet.GetPosition(); pos.x = (float)value.NValue; bullet.SetPosition(pos); return(true); } case "y": { Vector2 pos = bullet.GetPosition(); pos.y = (float)value.NValue; bullet.SetPosition(pos); return(true); } case "rot": { bullet.SetRotation((float)value.NValue); return(true); } #endregion #region 运动相关变量 case "v": { bullet.Velocity = (float)value.NValue; return(true); } case "vx": { bullet.Vx = (float)value.NValue; return(true); } case "vy": { bullet.Vy = (float)value.NValue; return(true); } case "vAngle": { bullet.VAngle = (float)value.NValue; return(true); } case "maxV": { bullet.MaxVelocity = (float)value.NValue; return(true); } case "acce": { bullet.Acce = (float)value.NValue; return(true); } case "accAngle": { bullet.AccAngle = (float)value.NValue; return(true); } #endregion #region 子弹类专属变量 case "orderInLayer": { bullet.SetOrderInLayer((int)value.NValue); return(true); } case "checkCollision": { bullet.SetDetectCollision(value.BValue()); return(true); } case "navi": { bullet.SetRotatedByVelocity(value.BValue()); return(true); } case "checkBorder": { bullet.SetCheckOutOfBorder(value.BValue()); return(true); } case "alpha": { bullet.SetAlpha((float)value.NValue); return(true); } case "omega": { bullet.SetSelfRotation((float)value.NValue); return(true); } case "scale": { bullet.SetScale((float)value.NValue); return(true); } case "scaleX": { bullet.SetBulletPara(BulletParaType.ScaleX, (float)value.NValue); return(true); } case "scaleY": { bullet.SetBulletPara(BulletParaType.ScaleY, (float)value.NValue); return(true); } #endregion } } value.SetSValue(string.Format("SetField of userData fail!Invalid key {0} for type {1}", key, typeof(EnemySimpleBullet).Name)); return(false); }
public static bool Set(object o, TValue key, ref TValue value) { EnemyCurveLaser bullet = (EnemyCurveLaser)o; if (key.TtIsString()) { switch (key.SValue()) { #region 基础变量 case "x": { Vector2 pos = bullet.GetPosition(); pos.x = (float)value.NValue; bullet.SetPosition(pos); return(true); } case "y": { Vector2 pos = bullet.GetPosition(); pos.y = (float)value.NValue; bullet.SetPosition(pos); return(true); } case "rot": { bullet.SetRotation((float)value.NValue); return(true); } #endregion #region 运动相关变量 case "v": { bullet.velocity = (float)value.NValue; return(true); } case "vx": { bullet.vx = (float)value.NValue; return(true); } case "vy": { bullet.vy = (float)value.NValue; return(true); } case "vAngle": { bullet.vAngle = (float)value.NValue; return(true); } case "maxV": { bullet.maxVelocity = (float)value.NValue; return(true); } case "acce": { bullet.acce = (float)value.NValue; return(true); } case "accAngle": { bullet.accAngle = (float)value.NValue; return(true); } #endregion #region 子弹类专属变量 case "orderInLayer": { bullet.SetOrderInLayer((int)value.NValue); return(true); } case "checkCollision": { bullet.SetDetectCollision(value.BValue()); return(true); } case "checkBorder": { bullet.SetCheckOutOfBorder(value.BValue()); return(true); } #endregion } } value.SetSValue(string.Format("SetField of userData fail!Invalid key {0} for type {1}", key, typeof(EnemyCurveLaser).Name)); return(false); }
public static bool Set(object o, TValue key, ref TValue value) { NormalEnemy enemy = (NormalEnemy)o; if (key.TtIsString()) { switch (key.SValue()) { #region 基础变量 case "x": { Vector2 pos = enemy.GetPosition(); pos.x = (float)value.NValue; enemy.SetPosition(pos); return(true); } case "y": { Vector2 pos = enemy.GetPosition(); pos.y = (float)value.NValue; enemy.SetPosition(pos); return(true); } case "rot": { enemy.SetRotation((float)value.NValue); return(true); } #endregion #region 运动相关变量 case "v": { enemy.velocity = (float)value.NValue; return(true); } case "vx": { enemy.vx = (float)value.NValue; return(true); } case "vy": { enemy.vy = (float)value.NValue; return(true); } case "vAngle": { enemy.vAngle = (float)value.NValue; return(true); } case "maxV": { enemy.maxVelocity = (float)value.NValue; return(true); } case "acce": { enemy.acce = (float)value.NValue; return(true); } case "accAngle": { enemy.accAngle = (float)value.NValue; return(true); } #endregion case "checkBorder": { enemy.SetCheckOutOfBorder(value.BValue()); return(true); } } } value.SetSValue(string.Format("SetField of userData fail!Invalid key {0} for type {1}", key, typeof(NormalEnemy).Name)); return(false); }