示例#1
0
    /// <summary>
    /// 가운데 덱에서 카드를 뒤집어 그에 맞는 처리를 진행한다.
    /// </summary>
    /// <param name="player_index"></param>
    /// <returns></returns>
    public PLAYER_SELECT_CARD_RESULT flip_process(byte player_index, TURN_RESULT_TYPE turn_result_type)
    {
        this.turn_result_type = turn_result_type;

        byte card_number_from_player = byte.MaxValue;

        if (this.turn_result_type == TURN_RESULT_TYPE.RESULT_OF_NORMAL_CARD)
        {
            card_number_from_player = this.card_from_player.number;
        }
        PLAYER_SELECT_CARD_RESULT result = flip_deck_card(card_number_from_player);

        if (result != PLAYER_SELECT_CARD_RESULT.COMPLETED)
        {
            return(result);
        }

        after_flipped_card(player_index);
        return(PLAYER_SELECT_CARD_RESULT.COMPLETED);
    }
示例#2
0
    /// <summary>
    /// 가운데 덱에서 카드를 뒤집어 그에 맞는 처리를 진행한다.
    /// </summary>
    /// <param name="player_index"></param>
    /// <returns></returns>
    public PLAYER_SELECT_CARD_RESULT flip_process(byte player_index, TURN_RESULT_TYPE turn_result_type)
    {
        this.turn_result_type = turn_result_type;

        byte card_number_from_player = byte.MaxValue;
        if (this.turn_result_type == TURN_RESULT_TYPE.RESULT_OF_NORMAL_CARD)
        {
            card_number_from_player = this.card_from_player.number;
        }
        PLAYER_SELECT_CARD_RESULT result = flip_deck_card(card_number_from_player);
        if (result != PLAYER_SELECT_CARD_RESULT.COMPLETED)
        {
            return result;
        }

        after_flipped_card(player_index);
        return PLAYER_SELECT_CARD_RESULT.COMPLETED;
    }
示例#3
0
 /// <summary>
 /// 매 턴 진행하기 전에 초기화 해야할 데이터.
 /// </summary>
 public void clear_turn_data()
 {
     this.turn_result_type = TURN_RESULT_TYPE.RESULT_OF_NORMAL_CARD;
     this.card_from_player = null;
     this.selected_slot_index = byte.MaxValue;
     this.card_from_deck = null;
     this.target_cards_to_choice.Clear();
     this.same_card_count_with_player = 0;
     this.same_card_count_with_deck = 0;
     this.card_event_type = CARD_EVENT_TYPE.NONE;
     this.flipped_card_event_type.Clear();
     this.cards_to_give_player.Clear();
     this.cards_to_floor.Clear();
     this.other_cards_to_player.Clear();
     this.bomb_cards_from_player.Clear();
     this.expected_result_type = PLAYER_SELECT_CARD_RESULT.ERROR_INVALID_CARD;
     this.shaking_cards.Clear();
 }