public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUILayout.HelpBox("The layers required for the terrain can be changed if you want.", MessageType.Info); EditorGUILayout.HelpBox("The variables for the terrain texturing you can changes.", MessageType.Info); TToolsScript tools = (TToolsScript)target; if (GUILayout.Button("Set Options")) { tools.Option(); } EditorGUILayout.HelpBox("Set Terrain Options", MessageType.Warning); if (GUILayout.Button("Texture!!!")) { tools.TTexturing(); } EditorGUILayout.HelpBox("Texturing!!!", MessageType.Info); }