public void GameTurn(string message) { //TTTPacket packet = new Gson().FromJson(message, typeof(TTTPacket)); TTTPacket packet = TTTPacket.DecodeJson(message); if (!init) { Init(packet); init = true; } else { if (packet.GameResult != null) { init = false; RefreshGameField(packet); string str = packet.GameResult; FragmentManagerXO.activity.ExecuteOnUi(() => MessageBox(str, "Game over")); } else { RefreshGameField(packet); } } }
public void GameTurn(string message) { TTTPacket packet = TTTPacket.DecodeJson(message); if (!init) { Init(packet); init = true; } else { if (packet.GameResult != null) { init = false; RefreshGameField(packet); string str = packet.GameResult; FragmentManagerXO.activity.ExecuteOnUi(() => MessageBox(str, Resources.GetString(Resource.String.messagebox_game_over_header))); } else { RefreshGameField(packet); } } }
public void Send(string key, TTTPacket packet) { string xmlStr = XmlPacketDecoder.Encode(packet); sw.WriteLine("game:" + key + "," + xmlStr); sw.Flush(); }
private void InitHandler(object sender, EventArgs e) { TTTPacket packet = sender as TTTPacket; playerTurn = packet.PlayerTurn; unit = packet.Unit; StatusBar_ShapeType.Text = unit; StatusBar_Turn.Text = playerTurn.ToString(); }
private void OnTileClick(object sender, EventArgs e) { if (!unit.Equals("")) { if (playerTurn.Equals("Turn")) { string json = TTTPacket.EncodeJson(new TTTPacket(playerTurn, unit, Convert.ToInt32((sender as Button).Tag), null, null)); json = json.Replace(",", ";"); FragmentManagerXO.Send("game:" + FragmentManagerXO.SessionKey + "," + json); } } }
private void RefreshGameField(TTTPacket packet) { FragmentManagerXO.activity.ExecuteOnUi(() => { string[] matrix = packet.Matrix; int i = 0; while (i < matrix.Length) { buttons[i].Text = matrix[i]; i++; } }); playerTurn = packet.PlayerTurn; ChangeStatusBar(unit + " | " + playerTurn); }
private void Refresh(TTTPacket packet) { if (this.InvokeRequired) { this.Invoke(new Action(() => { for (int i = 0; i < packet.Matrix.Length; i++) { buttons[i].Text = packet.Matrix[i]; } })); } playerTurn = packet.PlayerTurn; StatusBar_Turn.Text = playerTurn.ToString(); }
private void TurnHandler(object sender, EventArgs e) { TTTPacket packet = sender as TTTPacket; if (packet.GameResult != null) { Refresh(packet); MessageBox.Show(packet.GameResult, "Game over", MessageBoxButtons.OK, MessageBoxIcon.Information); if (this.InvokeRequired) { this.Invoke(new Action(() => { this.Close(); this.session.IsConnection = false; })); } } else { Refresh(packet); } }
private void Init(TTTPacket packet) { playerTurn = packet.PlayerTurn; unit = packet.Unit; ChangeStatusBar(unit + " | " + playerTurn); }