/// <summary> /// Turn the ship to look at a target. /// </summary> /// <param name="targetin"></param> void Look(TSVector targetin) { TSVector targetDir = localtarget - transformts.position; TSQuaternion directiontarget = TSQuaternion.LookRotation(targetDir); TSQuaternion outputrot = TSQuaternion.Slerp(transformts.rotation, directiontarget, TrueSyncManager.DeltaTime * turnspeed); if (TSQuaternion.Angle(outputrot, lastquaternion) < (TrueSyncManager.DeltaTime * turnspeed) / 2) { transformts.rotation = outputrot; } lastquaternion = outputrot; }
public bool StartRotate(TSVector startForward, TSVector targetForward, FP time) { var rotation = TSQuaternion.FromToRotation(m_sStartForward, m_sTargetForward); FP angle = TSQuaternion.Angle(TSQuaternion.identity, rotation); FP angleSpeed = FP.MaxValue; if (time > 0) { angleSpeed = angle / time; } return(StartRotateBySpeed(startForward, targetForward, angleSpeed)); }
void MoveCallBack(Vector2 tVec2) { TSVector2 mTSVector2 = new TSVector2((FP)(tVec2.x - 0.001f), (FP)(tVec2.y - 0.001f)).normalized;//这里减0.001f是因为这里精度有问题,会传来一个极其微小大于1的浮点数,后面使用时候导致FP Acos()中算出来的1值(4294967297)大于FP.ONE值(4294967296) FP anglenew = TSVector2.Angle(mTSVector2, TSVector2.up); FP angle = TSQuaternion.Angle(AllTSTransform.rotation, RotateTSTransform.rotation); //FP iTanDeg = TSMath.Atan2((FP)tVec2.y, (FP)tVec2.x) * FP.Rad2Deg; //Debug.LogErrorFormat("MoveCallBack===12=======>{0},{1},{2},{3},iTanDeg={4}", mTSVector2.x, mTSVector2.y, mTSVector2.ToString(), anglenew, iTanDeg); if (mTSVector2.x < 0 && (360 - anglenew) < 183) { anglenew = 360 - anglenew; //这里让他们夹角在0-183范围内,刚好与下面的0-180错开3(灵敏度5的一半),这样就少算了一次RotateTransform.rotation.eulerAngles的值 } //if (mTSVector2.y < 0) anglenew = 360 - anglenew; //if (RotateTransform.rotation.eulerAngles.x < 0) angle = 360 - angle; //Debug.LogErrorFormat("MoveCallBack==2====>{0},{1},ToString={2}", anglenew, angle, RotateTSTransform.rotation.ToString()); if (TSMath.Abs(angle - anglenew) > 5) { int x = FP.ToInt(mTSVector2.x * 1000); int y = FP.ToInt(mTSVector2.y * 1000); //Debug.LogErrorFormat("MoveCallBack=3==>{0},{1}", x, y); _UdpSendManager.SendChangeAngle(x, y); } }