示例#1
0
        int TSLuaFrameworkUIUIParticle_g_get_maxParticleCount(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            TSLuaFramework.UI.UIParticle gen_to_be_invoked = (TSLuaFramework.UI.UIParticle)translator.FastGetCSObj(L, 1);
            LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.maxParticleCount);
            return(1);
        }
示例#2
0
        int TSLuaFrameworkUIUIParticle_g_get_mainTexture(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            TSLuaFramework.UI.UIParticle gen_to_be_invoked = (TSLuaFramework.UI.UIParticle)translator.FastGetCSObj(L, 1);
            translator.Push(L, gen_to_be_invoked.mainTexture);
            return(1);
        }
示例#3
0
        int TSLuaFrameworkUIUIParticle_g_get_fixedTime(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            TSLuaFramework.UI.UIParticle gen_to_be_invoked = (TSLuaFramework.UI.UIParticle)translator.FastGetCSObj(L, 1);
            LuaAPI.lua_pushboolean(L, gen_to_be_invoked.fixedTime);
            return(1);
        }
示例#4
0
        int __CreateInstanceTSLuaFrameworkUIUIParticle(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;

            if (gen_param_count == 1)
            {
                TSLuaFramework.UI.UIParticle gen_ret = new TSLuaFramework.UI.UIParticle();
                translator.Push(L, gen_ret);

                return(1);
            }


            return(LuaAPI.luaL_error(L, "invalid arguments to TSLuaFramework.UI.UIParticle constructor!"));
        }