protected override void setReferences() { base.setReferences(); game = getNewGame(); data = DataCollector.Get; data.SetActiveExperiment(experimentName); }
TSGameState getNewGame() { TSGameState game = new TSGameState(); // Sets the current mode to the first mode in the enum game.CurrentBatchIndex = 0; game.CurrentTaskIndex = 0; game.CompletedTasks = new List <TSTaskDescriptor>(); return(game); }