示例#1
0
        public UIRelationshipSubpanel(TS1GameScreen game) : base(game)
        {
            var ui = Content.Get().CustomUI;

            ScrollView           = new UITouchScroll(() => { return(Items?.Count ?? 0); }, DisplayProvider);
            ScrollView.X         = 148;
            ScrollView.ItemWidth = 90;
            ScrollView.Size      = new Vector2(582, 128);
            Add(ScrollView);

            FriendButton                = new UITwoStateButton(ui.Get("rel_friend.png").Get(GameFacade.GraphicsDevice));
            FriendButton.Position       = new Vector2(21, 9);
            FriendButton.OnButtonClick += (b) => { ChangeCat(0); };
            Add(FriendButton);
            FamButton                = new UITwoStateButton(ui.Get("rel_fam.png").Get(GameFacade.GraphicsDevice));
            FamButton.Position       = new Vector2(81, 9);
            FamButton.OnButtonClick += (b) => { ChangeCat(1); };
            Add(FamButton);
            AllButton                = new UITwoStateButton(ui.Get("rel_all.png").Get(GameFacade.GraphicsDevice));
            AllButton.Position       = new Vector2(21, 69);
            AllButton.OnButtonClick += (b) => { ChangeCat(-1); };
            Add(AllButton);
            FameButton                = new UITwoStateButton(ui.Get("rel_fame.png").Get(GameFacade.GraphicsDevice));
            FameButton.Position       = new Vector2(81, 69);
            FameButton.OnButtonClick += (b) => { ChangeCat(2); };
            Add(FameButton);

            ChangeCat(-1);
        }
        public UISwitchAvatarPanel(TS1GameScreen screen)
        {
            Game = screen;
            Bg   = Content.Get().CustomUI.Get("pswitch_bg.png").Get(GameFacade.GraphicsDevice);

            var familyMembers = Game.vm.Context.ObjectQueries.Avatars.Where(x => ((VMAvatar)x).GetPersonData(FSO.SimAntics.Model.VMPersonDataVariable.TS1FamilyNumber) == (Game.vm.CurrentFamily.ChunkID));
            int i             = 0;

            foreach (var fam in familyMembers)
            {
                var btn = new UIAvatarSelectButton(UIIconCache.GetObject(fam));
                if (fam.PersistID > 0)
                {
                    btn.Outlined = true;
                }
                btn.Opacity = 0f;
                var id = fam.ObjectID;
                btn.OnButtonClick += (b) => { Select(id); };
                btn.Y              = 64;
                GameFacade.Screens.Tween.To(btn, 0.3f, new Dictionary <string, float>()
                {
                    { "X", 185 + (i++) * 100 }, { "Opacity", 1f }
                }, TweenQuad.EaseOut);
                Add(btn);
            }
        }
        public UISwitchAvatarPanel(TS1GameScreen screen)
        {
            Game = screen;
            Bg   = Content.Get().CustomUI.Get("pswitch_bg.png").Get(GameFacade.GraphicsDevice);

            var familyMembers = Game.vm.Context.ObjectQueries.Avatars.Where(x => Game.vm.TS1State.CurrentFamily.RuntimeSubset.Contains(x.Object.OBJ.GUID));
            int i             = 0;

            foreach (var fam in familyMembers)
            {
                var btn = new UIAvatarSelectButton(UIIconCache.GetObject(fam));
                btn.Name = fam.Name;
                if (fam.PersistID > 0)
                {
                    btn.Outlined = true;
                }
                btn.Opacity = 0f;
                var id = fam.ObjectID;
                btn.OnButtonClick += (b) => { Select(id); };
                btn.Y              = 54;
                GameFacade.Screens.Tween.To(btn, 0.3f, new Dictionary <string, float>()
                {
                    { "X", 185 + (i++) * 100 }, { "Opacity", 1f }
                }, TweenQuad.EaseOut);
                Add(btn);
            }
        }
示例#4
0
        public UIInventorySubpanel(TS1GameScreen game) : base(game)
        {
            var ui = Content.Get().CustomUI;

            ScrollView           = new UITouchScroll(() => { return(Items?.Count ?? 0); }, DisplayProvider);
            ScrollView.X         = 148;
            ScrollView.ItemWidth = 90;
            ScrollView.Size      = new Vector2(582, 128);
            Add(ScrollView);

            MagicButton                = new UITwoStateButton(ui.Get("inv_mag_btn.png").Get(GameFacade.GraphicsDevice));
            MagicButton.Position       = new Vector2(21, 9);
            MagicButton.OnButtonClick += (b) => { ChangeCat(7); };
            Add(MagicButton);
            IngButton                = new UITwoStateButton(ui.Get("inv_ing_btn.png").Get(GameFacade.GraphicsDevice));
            IngButton.Position       = new Vector2(81, 9);
            IngButton.OnButtonClick += (b) => { ChangeCat(8); };
            Add(IngButton);
            OtherButton                = new UITwoStateButton(ui.Get("inv_other_btn.png").Get(GameFacade.GraphicsDevice));
            OtherButton.Position       = new Vector2(21, 69);
            OtherButton.OnButtonClick += (b) => { ChangeCat(-1); };
            Add(OtherButton);

            ChangeCat(-1);
        }
示例#5
0
        public UILiveButton(TS1GameScreen screen) : base(Content.Get().CustomUI.Get("plumb_bg.png").Get(GameFacade.GraphicsDevice))
        {
            var ui = Content.Get().CustomUI;

            PlumbPlus  = ui.Get("plumb_plus.png").Get(GameFacade.GraphicsDevice);
            PlumbNeg   = ui.Get("plumb_neg.png").Get(GameFacade.GraphicsDevice);
            SwitchIcon = ui.Get("mode_live.png").Get(GameFacade.GraphicsDevice);
            Game       = screen;
        }
示例#6
0
        public UISimitoneFrontend(TS1GameScreen screen)
        {
            var ui = Content.Get().CustomUI;

            CutBtn                = new UITwoStateButton(ui.Get("cut_btn_down.png").Get(GameFacade.GraphicsDevice));
            CutBtn.X              = screen.ScreenWidth - (256 + 15);
            CutBtn.Y              = 15;
            CutBtn.OnButtonClick += CutButton;
            Add(CutBtn);

            Clock   = new UIClockPanel(screen.vm);
            Clock.X = screen.ScreenWidth - (334 + 15);
            Clock.Y = 15;
            Game    = screen;
            Add(Clock);

            Money          = new UIMoneyPanel(screen);
            Money.Position = new Vector2(15, screen.ScreenHeight - 172);
            Add(Money);

            MainPanel              = new UIMainPanel(screen);
            MainPanel.OnEndSelect += OnEndSelect;
            MainPanel.ModeChanged += ModeChanged;
            Add(MainPanel);

            ExtendPanelBtn = new UIStencilButton(ui.Get("panel_expand.png").Get(GameFacade.GraphicsDevice));
            ExtendPanelBtn.OnButtonClick += ExpandClicked;
            Add(ExtendPanelBtn);

            var mode = new UIModeSwitcher(screen);

            mode.Position     = new Vector2(64 + 15, screen.ScreenHeight - (64 + 15));
            mode.OnModeClick += LiveButtonClicked;
            Add(mode);
            ModeSwitcher = mode;

            ExtendPanelBtn.Position = new Vector2(mode.X + 54, mode.Y - 50);

            MainPanel.X       = 64 + 15;
            MainPanel.Y       = mode.Y - 64;
            MainPanel.Visible = false;

            if (Game.vm.GetGlobalValue(32) > 0)
            {
                MainPanel.SetMode(UIMainPanelMode.BUY);
                ModeSwitcher.EndSwitch(MainPanel.Mode);
                MainPanel.Open();
            }
            else
            {
                FSO.HIT.HITVM.Get().PlaySoundEvent(UIMusic.None);
            }
        }
示例#7
0
        public UISubpanel(TS1GameScreen game) : base()
        {
            Opacity = 0;
            var screenWidth = GameFacade.Screens.CurrentUIScreen.ScreenWidth;

            Size = new Vector2(screenWidth - 342, 128);
            GameFacade.Screens.Tween.To(this, 0.3f, new Dictionary <string, float>()
            {
                { "Opacity", 1f }
            });
            Game = game;
        }
        public UIPersonalitySubpanel(TS1GameScreen game) : base(game)
        {
            Skills = new UISkillDisplay[5];
            for (int i = 0; i < 5; i++)
            {
                Skills[i]          = new UISkillDisplay();
                Skills[i].Position = new Vector2(334 + (i % 3) * 140, 35 + 60 * (i / 3));
                Add(Skills[i]);

                var name = new UILabel();
                name.Caption  = SkillNames[i];
                name.Position = new Vector2(332 + (i % 3) * 140, 11 + 60 * (i / 3));
                InitLabel(name);
            }
        }
示例#9
0
        public UIMoneyPanel(TS1GameScreen game) : base()
        {
            Game      = game;
            LastMoney = GetMoney();

            MoneyLabel = new UILabel();
            MoneyLabel.CaptionStyle       = MoneyLabel.CaptionStyle.Clone();
            MoneyLabel.CaptionStyle.Size  = 15;
            MoneyLabel.CaptionStyle.Color = UIStyle.Current.Text;
            MoneyLabel.Alignment          = FSO.Client.UI.Framework.TextAlignment.Center | FSO.Client.UI.Framework.TextAlignment.Middle;
            MoneyLabel.Size = new Microsoft.Xna.Framework.Vector2(128, 24);
            Add(MoneyLabel);

            Bg = Content.Get().CustomUI.Get("money_bg.png").Get(GameFacade.GraphicsDevice);

            UpdateMoneyDisplay();
        }
示例#10
0
        public static void EnterGameMode(string lotName, bool external)
        {
            GameThread.NextUpdate((x) =>
            {
                var screen = new TS1GameScreen();
                var last   = GameFacade.Screens.CurrentUIScreen;
                GameFacade.Screens.RemoveCurrent();
                GameFacade.Screens.AddScreen(screen);

                ((LoadingScreen)last).Close();
                var children = new List <UIElement>(last.GetChildren());
                for (int i = 0; i < children.Count; i++)
                {
                    last.Remove(children[i]);
                    screen.Add(children[i]);
                }
                screen.Initialize(lotName, external);
            });
        }
示例#11
0
        public UISimitoneFrontend(TS1GameScreen screen)
        {
            var ui = Content.Get().CustomUI;

            CutBtn                = new UITwoStateButton(ui.Get("cut_btn_down.png").Get(GameFacade.GraphicsDevice));
            CutBtn.X              = screen.ScreenWidth - (256 + 15);
            CutBtn.Y              = 15;
            CutBtn.OnButtonClick += CutButton;
            Add(CutBtn);

            Clock   = new UIClockPanel(screen.vm);
            Clock.X = screen.ScreenWidth - (334 + 15);
            Clock.Y = 15;
            Game    = screen;
            Add(Clock);

            Money          = new UIMoneyPanel(screen);
            Money.Position = new Vector2(15, screen.ScreenHeight - 172);
            Add(Money);

            MainPanel = new UIMainPanel(screen);
            Add(MainPanel);

            ExtendPanelBtn = new UIStencilButton(ui.Get("panel_expand.png").Get(GameFacade.GraphicsDevice));
            ExtendPanelBtn.OnButtonClick += ExpandClicked;
            Add(ExtendPanelBtn);

            var btn = new UILiveButton(screen);

            btn.MotiveLevel    = 0.5f;
            btn.Position       = new Vector2(64 + 15, screen.ScreenHeight - (64 + 15));
            btn.OnButtonClick += LiveButtonClicked;
            Add(btn);
            LiveButton = btn;

            ExtendPanelBtn.Position = new Vector2(btn.X + 54, btn.Y - 50);

            MainPanel.X       = 64 + 15;
            MainPanel.Y       = btn.Y - 64;
            MainPanel.Visible = false;
        }
        public UIMotiveSubpanel(TS1GameScreen game) : base(game)
        {
            MotiveDisplays = new UIMotiveBar[8];
            for (int i = 0; i < 8; i++)
            {
                var d = new UIMotiveBar();
                d.Position = new Vector2(17 + (i % 4) * 180, 36 + (i / 4) * 60);
                Add(d);
                MotiveDisplays[i] = d;

                var l = new UILabel();
                l.CaptionStyle       = l.CaptionStyle.Clone();
                l.CaptionStyle.Size  = 15;
                l.CaptionStyle.Color = UIStyle.Current.Text;
                l.Alignment          = FSO.Client.UI.Framework.TextAlignment.Bottom;
                l.Size     = new Vector2(1);
                l.Position = new Vector2(17 + (i % 4) * 180, 30 + (i / 4) * 60);
                l.Caption  = GameFacade.Strings.GetString("f102", (i + 1).ToString());
                Add(l);
            }
        }
示例#13
0
        public UIBuyBrowsePanel(TS1GameScreen screen, sbyte category, UICatalogMode mode) : base(screen)
        {
            CatContainer            = new UITouchScroll(() => FilterCategory?.Count() ?? 0, CatalogElemProvider);
            CatContainer.ItemWidth  = 90;
            CatContainer.DrawBounds = false;
            CatContainer.Margin     = 15;
            CatContainer.SetScroll(-15);
            CatContainer.Size = new Vector2(775, 128);
            Category          = category;

            Add(CatContainer);
            Mode = mode;
            GameResized();

            InitCategory(category, false);

            screen.LotControl.ObjectHolder.OnPickup  += ObjectHolder_OnPickup;
            screen.LotControl.ObjectHolder.OnPutDown += ObjectHolder_OnPutDown;
            screen.LotControl.ObjectHolder.OnDelete  += ObjectHolder_OnDelete;
            HoldingEvents = true;
        }
示例#14
0
        public UIModeSwitcher(TS1GameScreen screen)
        {
            Game = screen;
            var ui = Content.Get().CustomUI;

            var btn = new UILiveButton(screen);

            btn.MotiveLevel    = 0.5f;
            btn.Position       = Vector2.Zero;
            btn.OnButtonClick += (b) => { SwitchMode(UIMainPanelMode.LIVE); };
            Add(btn);
            LiveButton = btn;

            BuildButton                = new UIElasticButton(ui.Get("mode_build.png").Get(GameFacade.GraphicsDevice));
            BuildButton.Position       = btn.Position;
            BuildButton.OnButtonClick += (b) => { SwitchMode(UIMainPanelMode.BUILD); };
            BuildButton.Opacity        = 0;
            Add(BuildButton);

            BuyButton                = new UIElasticButton(ui.Get("mode_buy.png").Get(GameFacade.GraphicsDevice));
            BuyButton.Position       = btn.Position;
            BuyButton.OnButtonClick += (b) => { SwitchMode(UIMainPanelMode.BUY); };
            BuyButton.Opacity        = 0;
            Add(BuyButton);

            OptionButton                = new UIElasticButton(ui.Get("mode_options.png").Get(GameFacade.GraphicsDevice));
            OptionButton.Position       = btn.Position;
            OptionButton.OnButtonClick += (b) => { SwitchMode(UIMainPanelMode.OPTIONS); };
            OptionButton.Opacity        = 0;
            Add(OptionButton);

            ButtonOrder = new UIButton[]
            {
                LiveButton,
                BuyButton,
                BuildButton,
                OptionButton
            };
            UpdateBuildBuy();
        }
示例#15
0
        public static void EnterGameMode(string lotName, bool external)
        {
            GameThread.NextUpdate((x) =>
            {
                var mode = NeighSelectionMode.Normal;
                if (lotName.Length > 1 && lotName[0] == '!')
                {
                    switch (lotName[1])
                    {
                    case 'n':
                        mode = NeighSelectionMode.MoveIn; break;

                    case 'm':
                        mode = NeighSelectionMode.MoveInMagic; break;
                    }
                }
                var screen = new TS1GameScreen(mode);
                if (mode != NeighSelectionMode.Normal)
                {
                    screen.StartMoveIn(int.Parse(lotName.Substring(2)));
                }
                var last = GameFacade.Screens.CurrentUIScreen;
                GameFacade.Screens.RemoveCurrent();
                GameFacade.Screens.AddScreen(screen);

                var load = (last as LoadingScreen);

                if (load != null)
                {
                    load.Close();
                    var children = new List <UIElement>(last.GetChildren());
                    for (int i = 0; i < children.Count; i++)
                    {
                        last.Remove(children[i]);
                        screen.Add(children[i]);
                    }
                }
                screen.Initialize(lotName, external);
            });
        }
示例#16
0
        public UIJobSubpanel(TS1GameScreen game) : base(game)
        {
            PerformanceTitle          = new UILabel();
            PerformanceTitle.Caption  = "Performance";
            PerformanceTitle.Position = new Vector2(79, 16);
            InitLabel(PerformanceTitle);

            PerformanceBar          = new UIMotiveBar();
            PerformanceBar.Position = new Vector2(79, 41);
            DynamicOverlay.Add(PerformanceBar);

            JobTitle          = new UILabel();
            JobTitle.Caption  = "Subway Musician";
            JobTitle.Position = new Vector2(18, 71);
            InitLabel(JobTitle);

            SalaryTitle          = new UILabel();
            SalaryTitle.Caption  = "Salary: §90";
            SalaryTitle.Position = new Vector2(18, 94);
            InitLabel(SalaryTitle);
            SalaryTitle.CaptionStyle.Color = UIStyle.Current.BtnActive;

            CareerButton          = new UITwoStateButton(Content.Get().CustomUI.Get("blank_blue.png").Get(GameFacade.GraphicsDevice));
            CareerButton.Position = new Vector2(20, 15);
            Add(CareerButton);

            Skills = new UISkillDisplay[6];
            for (int i = 0; i < 6; i++)
            {
                Skills[i]          = new UISkillDisplay();
                Skills[i].Position = new Vector2(334 + (i % 3) * 140, 35 + 60 * (i / 3));
                Add(Skills[i]);

                var name = new UILabel();
                name.Caption  = SkillNames[i];
                name.Position = new Vector2(332 + (i % 3) * 140, 11 + 60 * (i / 3));
                InitLabel(name);
            }
        }
        public UIButtonSubpanel(TS1GameScreen game, UICatFunc[] funcs) : base(game)
        {
            for (int i = 0; i < funcs.Length; i++)
            {
                var func = funcs[i];

                var label = new UILabel();
                label.Caption            = func.Name;
                label.Alignment          = TextAlignment.Middle | TextAlignment.Center;
                label.Wrapped            = true;
                label.Position           = new Vector2(-77, 106);
                label.Size               = new Vector2(120, 1);
                label.CaptionStyle       = label.CaptionStyle.Clone();
                label.CaptionStyle.Size  = 12;
                label.CaptionStyle.Color = UIStyle.Current.Text;
                Add(label);

                var subbutton = new UICatButton(Content.Get().CustomUI.Get(func.IconName).Get(GameFacade.GraphicsDevice));
                subbutton.OnButtonClick += (btn) => { func.Func(); };
                subbutton.Position       = new Vector2(-50, 16);
                Add(subbutton);

                GameFacade.Screens.Tween.To(label, 0.5f, new Dictionary <string, float>()
                {
                    { "X", 50 + i * 120f - 27 }
                }, TweenQuad.EaseOut);
                GameFacade.Screens.Tween.To(subbutton, 0.5f, new Dictionary <string, float>()
                {
                    { "X", 50 + i * 120f }
                }, TweenQuad.EaseOut);
                GameFacade.Screens.Tween.To(this, 0.5f, new Dictionary <string, float>()
                {
                    { "InitShow", 1f }
                }, TweenQuad.EaseOut);
            }

            InitShow = InitShow;
        }
示例#18
0
        public UIMainPanel(TS1GameScreen game) : base()
        {
            Game = game;
            Diag = new UIDiagonalStripe(new Point(0, 128), UIDiagonalStripeSide.RIGHT, UIStyle.Current.Bg);
            Add(Diag);
            WhitePx = TextureGenerator.GetPxWhite(GameFacade.GraphicsDevice);
            var ui = Content.Get().CustomUI;

            Div = ui.Get("panel_div.png").Get(GameFacade.GraphicsDevice);

            FloorUpBtn                = new UIStencilButton(ui.Get("level_up.png").Get(GameFacade.GraphicsDevice));
            FloorUpBtn.Position       = new Vector2(80, 10);
            FloorUpBtn.OnButtonClick += (b) => { if (Game.Level < 5)
                                                 {
                                                     Game.Level++;
                                                 }
            };
            Add(FloorUpBtn);

            FloorDownBtn                = new UIStencilButton(ui.Get("level_down.png").Get(GameFacade.GraphicsDevice));
            FloorDownBtn.Position       = new Vector2(80, 68);
            FloorDownBtn.OnButtonClick += (b) => { if (Game.Level > 1)
                                                   {
                                                       Game.Level--;
                                                   }
            };
            Add(FloorDownBtn);

            FloorLabel = new UILabel();
            FloorLabel.CaptionStyle       = FloorLabel.CaptionStyle.Clone();
            FloorLabel.CaptionStyle.Size  = 15;
            FloorLabel.CaptionStyle.Color = UIStyle.Current.Text;
            FloorLabel.Alignment          = TextAlignment.Middle | TextAlignment.Center;
            FloorLabel.Position           = new Vector2(80, 64);
            FloorLabel.Size = new Vector2(51, 18);

            FloorLabelShadow = new UILabel();
            FloorLabelShadow.CaptionStyle       = FloorLabel.CaptionStyle.Clone();
            FloorLabelShadow.Alignment          = TextAlignment.Middle | TextAlignment.Center;
            FloorLabelShadow.Position           = new Vector2(83, 67);
            FloorLabelShadow.Size               = new Vector2(51, 18);
            FloorLabelShadow.CaptionStyle.Color = Color.Black * 0.5f;
            Add(FloorLabelShadow);
            Add(FloorLabel);

            HideButton                = new UIStencilButton(ui.Get("panel_hide.png").Get(GameFacade.GraphicsDevice));
            HideButton.X              = Game.ScreenWidth - (50 + 64 + 15);
            HideButton.Y              = 26;
            HideButton.OnButtonClick += (b) => { Close(); };
            Add(HideButton);

            Divider          = new UIImage(ui.Get("divider.png").Get(GameFacade.GraphicsDevice));
            Divider.Position = new Vector2(146, 29);
            Add(Divider);

            Switcher          = new UICategorySwitcher();
            Switcher.Position = new Vector2(164, 0);
            Switcher.InitCategories(LiveCategories);
            Switcher.OnCategorySelect += Switcher_OnCategorySelect;
            Switcher.OnOpen           += Switcher_OnOpen;
            Add(Switcher);

            foreach (var fade in GetFadeables())
            {
                fade.Opacity = 0;
            }

            Game.LotControl.QueryPanel.Position = new Vector2(53, -5);
            Add(Game.LotControl.QueryPanel);
            Game.LotControl.PickupPanel.Opacity = 0;
            Add(Game.LotControl.PickupPanel);

            CurWidth = 0;
        }
示例#19
0
        public UIDesktopUCP(TS1GameScreen screen)
        {
            Game = screen;
            var ui   = Content.Get().CustomUI;
            var gd   = GameFacade.GraphicsDevice;
            var sDir = new Vector3(0, 2, 0.5f);

            Background = new UIImage(ui.Get("d_live_bg.png").Get(gd));
            Add(Background);

            FriendIcon = new UIImage(ui.Get("d_live_friend.png").Get(gd))
            {
                Position = new Vector2(156, 186)
            };
            Add(FriendIcon);

            Add(LiveButton = new UIButton(ui.Get("d_live_live.png").Get(gd))
            {
                Position = new Vector2(15, 2)
            });
            Add(BuyButton = new UIButton(ui.Get("d_live_buy.png").Get(gd))
            {
                Position = new Vector2(107, 27)
            });
            Add(BuildButton = new UIButton(ui.Get("d_live_build.png").Get(gd))
            {
                Position = new Vector2(179, 80)
            });
            Add(OptionsButton = new UIButton(ui.Get("d_live_opt.png").Get(gd))
            {
                Position = new Vector2(242, 165)
            });

            Add(FloorUpButton = new UIStencilButton(ui.Get("d_live_floorup.png").Get(gd))
            {
                Position = new Vector2(16, 150), Shadow = true, ShadowParam = sDir
            });
            Add(FloorDownButton = new UIStencilButton(ui.Get("d_live_floordown.png").Get(gd))
            {
                Position = new Vector2(16, 192), Shadow = true, ShadowParam = sDir
            });

            Add(RoofButton = new UIStencilButton(ui.Get("d_live_w1.png").Get(gd))
            {
                Position = new Vector2(15, 111), Shadow = true, ShadowParam = sDir
            });
            Add(WallsUpButton = new UIStencilButton(ui.Get("d_live_w2.png").Get(gd))
            {
                Position = new Vector2(50, 107), Shadow = true, ShadowParam = sDir
            });
            Add(WallsCutButton = new UIStencilButton(ui.Get("d_live_w3.png").Get(gd))
            {
                Position = new Vector2(86, 112), Shadow = true, ShadowParam = sDir
            });
            Add(WallsDownButton = new UIStencilButton(ui.Get("d_live_w4.png").Get(gd))
            {
                Position = new Vector2(117, 122), Shadow = true, ShadowParam = sDir
            });

            Add(ZoomInButton = new UIStencilButton(ui.Get("d_live_zoomp.png").Get(gd))
            {
                Position = new Vector2(87, 154)
            });
            Add(ZoomOutButton = new UIStencilButton(ui.Get("d_live_zoomm.png").Get(gd))
            {
                Position = new Vector2(87, 196)
            });
            Add(RotateCWButton = new UIStencilButton(ui.Get("d_live_rotcw.png").Get(gd))
            {
                Position = new Vector2(62, 175)
            });
            Add(RotateCCWButton = new UIStencilButton(ui.Get("d_live_rotccw.png").Get(gd))
            {
                Position = new Vector2(114, 175)
            });

            SpeedButtons = new UIButton[4];
            for (int i = 0; i < 4; i++)
            {
                Add(SpeedButtons[i] = new UIStencilButton(ui.Get($"d_live_speed{i+1}.png").Get(gd))
                {
                    Position    = new Vector2(158 + 30 * i, 246),
                    Shadow      = true,
                    ShadowParam = sDir
                });
                var speed = i + 1;
                SpeedButtons[i].OnButtonClick += (btn) =>
                {
                    SwitchSpeed(speed);
                };
            }

            var largeStyle = TextStyle.DefaultLabel.Clone();

            largeStyle.Size  = 15;
            largeStyle.Color = UIStyle.Current.DialogTitle;

            var whiteStyle = TextStyle.DefaultLabel.Clone();

            whiteStyle.Size  = 12;
            whiteStyle.Color = UIStyle.Current.Text;

            var shadowStyle = TextStyle.DefaultLabel.Clone();

            shadowStyle.Size  = 12;
            shadowStyle.Color = Color.Black * 0.5f;

            var friendStyle = TextStyle.DefaultLabel.Clone();

            friendStyle.Size  = 12;
            friendStyle.Color = UIStyle.Current.SecondaryText;

            Add(MoneyLabel = new UILabel()
            {
                Position     = new Vector2(7, 241),
                Size         = new Vector2(138, 30),
                Alignment    = TextAlignment.Middle | TextAlignment.Center,
                Caption      = "$0",
                CaptionStyle = largeStyle
            });

            Add(TimeLabelShadow = new UILabel()
            {
                Position     = new Vector2(157, 221 + 2),
                Size         = new Vector2(114, 16),
                Alignment    = TextAlignment.Middle | TextAlignment.Center,
                Caption      = "12:00AM",
                CaptionStyle = shadowStyle
            });

            Add(TimeLabel = new UILabel()
            {
                Position     = new Vector2(157, 221),
                Size         = new Vector2(114, 16),
                Alignment    = TextAlignment.Middle | TextAlignment.Center,
                Caption      = "12:00AM",
                CaptionStyle = whiteStyle
            });

            Add(FriendsLabelShadow = new UILabel()
            {
                Position     = new Vector2(176, 184 + 2),
                Alignment    = TextAlignment.Top | TextAlignment.Left,
                Caption      = "0",
                CaptionStyle = shadowStyle
            });

            Add(FriendsLabel = new UILabel()
            {
                Position     = new Vector2(176, 184),
                Alignment    = TextAlignment.Top | TextAlignment.Left,
                Caption      = "0",
                CaptionStyle = friendStyle
            });

            Add(FloorLabelShadow = new UILabel()
            {
                Position     = new Vector2(22, 184 + 2),
                Size         = new Vector2(24, 15),
                Alignment    = TextAlignment.Center | TextAlignment.Middle,
                Caption      = "1st",
                CaptionStyle = shadowStyle
            });

            Add(FloorLabel = new UILabel()
            {
                Position     = new Vector2(22, 184),
                Size         = new Vector2(24, 15),
                Alignment    = TextAlignment.Center | TextAlignment.Middle,
                Caption      = "1st",
                CaptionStyle = whiteStyle
            });

            RoofButton.OnButtonClick      += (btn) => SetCut(3);
            WallsUpButton.OnButtonClick   += (btn) => SetCut(2);
            WallsCutButton.OnButtonClick  += (btn) => SetCut(1);
            WallsDownButton.OnButtonClick += (btn) => SetCut(0);

            LiveButton.OnButtonClick    += (btn) => OnModeClick?.Invoke(UIMainPanelMode.LIVE);
            BuyButton.OnButtonClick     += (btn) => OnModeClick?.Invoke(UIMainPanelMode.BUY);
            BuildButton.OnButtonClick   += (btn) => OnModeClick?.Invoke(UIMainPanelMode.BUILD);
            OptionsButton.OnButtonClick += (btn) => OnModeClick?.Invoke(UIMainPanelMode.OPTIONS);

            ZoomInButton.OnButtonClick    += ZoomControl;
            ZoomOutButton.OnButtonClick   += ZoomControl;
            RotateCWButton.OnButtonClick  += RotateClockwise;
            RotateCCWButton.OnButtonClick += RotateCounterClockwise;

            FloorUpButton.OnButtonClick += (b) => { if (Game.Level < 5)
                                                    {
                                                        Game.Level++;
                                                    }
            };
            FloorDownButton.OnButtonClick += (b) => { if (Game.Level > 1)
                                                      {
                                                          Game.Level--;
                                                      }
            };

            Size = new Vector2(Background.Width, Background.Height);

            UpdateBuildBuy();
            UpdateMoneyDisplay();
            UpdateZoomButton();
        }