// Use this for initialization void Start() { custom = FindObjectOfType <CustomManager>(); tpaContent = FindObjectOfType <TPAContent>(); altered = true; buttons = new List <GameObject>(); }
// Use this for initialization void Start() { custom = FindObjectOfType<CustomManager>(); tpaContent = FindObjectOfType<TPAContent>(); altered = true; buttons = new List<GameObject>(); }
// Use this for initialization void Start() { parent = FindObjectOfType <TPAContent>(); custom = FindObjectOfType <CustomManager>(); text = this.GetComponentInChildren <Text>(); }
// Use this for initialization void Start() { content = FindObjectOfType<TPAContent>(); }
// Use this for initialization void Start() { parent = FindObjectOfType<TPAContent>(); custom = FindObjectOfType<CustomManager>(); text = this.GetComponentInChildren<Text>(); }
// Use this for initialization void Start() { content = FindObjectOfType <TPAContent>(); }