示例#1
0
        static bool GenerateLayerObject(GameObject parent, TMX.BaseLayerElement layer, out GameObject layerObject)
        {
            layerObject = null;
            if (layer is TMX.Layer)
            {
                TMX.Layer tmxLayer = layer as TMX.Layer;

                bool success = TileLayerImporter.ImportTileLayer(tmxLayer, parent, s_orderInLayer, s_map.infinite, out layerObject);
                s_orderInLayer++;
                if (!success)
                {
                    return(false);
                }
            }
            else if (layer is TMX.ObjectGroup)
            {
                TMX.ObjectGroup objectGroup = layer as TMX.ObjectGroup;

                bool success = ObjectLayerImporter.ImportObjectGroup(objectGroup, ref s_orderInLayer, parent, out layerObject);
                s_orderInLayer++;
                if (!success)
                {
                    return(false);
                }
            }
            else if (layer is TMX.ImageLayer)
            {
                if (!ImportUtils.CreateAssetFolderIfMissing(s_imageLayerSpriteDir, true))
                {
                    return(false);
                }
                TMX.ImageLayer imageLayer = layer as TMX.ImageLayer;

                bool success = ImageLayerImporter.ImportImageLayer(imageLayer, parent, s_orderInLayer, out layerObject);
                s_orderInLayer++;
                if (!success)
                {
                    return(false);
                }
            }
            else if (layer is TMX.GroupLayer)
            {
                TMX.GroupLayer groupLayer = layer as TMX.GroupLayer;

                GameObject newGroupLayer = new GameObject(groupLayer.name);
                newGroupLayer.transform.SetParent(parent.transform, false);
                layerObject = newGroupLayer;
                SetupLayerOffset(newGroupLayer, groupLayer.offsetx, groupLayer.offsety);

                if (groupLayer.childLayers != null)
                {
                    TreatLayers(newGroupLayer, groupLayer.childLayers);
                }
            }
            return(true);
        }
        internal static bool ImportObjectGroup(TMX.ObjectGroup objectGroup, ref int layerID, GameObject parent, out GameObject newObjectLayer)
        {
            newObjectLayer = null;
            if (objectGroup != null && objectGroup.objects != null && objectGroup.objects.Length > 0)
            {
                newObjectLayer = new GameObject(objectGroup.name);
                newObjectLayer.transform.SetParent(parent.transform, false);
                TiledTMXImporter.SetupLayerOffset(newObjectLayer, objectGroup.offsetx, objectGroup.offsety);

                for (int i = 0; i < objectGroup.objects.Length; i++)
                {
                    TMX.Object mapObject = objectGroup.objects[i];

                    bool success = ImportMapObject(mapObject, TiledTMXImporter.s_importedTilesets, newObjectLayer, TiledTMXImporter.s_map.tilewidth, TiledTMXImporter.s_map.tileheight, layerID);
                    if (!success)
                    {
                        return(false);
                    }
                }
                Color objectColour = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                if (objectGroup.color != null)
                {
                    ColorUtility.TryParseHtmlString(objectGroup.color, out objectColour);
                }
                if (objectGroup.opacity != 1.0f)
                {
                    objectColour.a = objectGroup.opacity;
                }
                SpriteRenderer[] renderers = newObjectLayer.GetComponentsInChildren <SpriteRenderer>();
                foreach (SpriteRenderer r in renderers)
                {
                    r.color = objectColour;
                }
            }
            return(true);
        }
示例#3
0
        public static bool ImportTMXFile(string path, string tilesetDir, Grid targetGrid)
        {
            string tmxParentFolder = Path.GetDirectoryName(path);
            string filename        = Path.GetFileNameWithoutExtension(path);

            TMX.Map map = ImportUtils.ReadXMLIntoObject <TMX.Map>(path);
            if (map == null)
            {
                return(false);
            }
            if (map.backgroundcolor != null)
            {
                Color backgroundColor;
                if (ColorUtility.TryParseHtmlString(map.backgroundcolor, out backgroundColor))
                {
                    Camera.main.backgroundColor = backgroundColor;
                }
            }
            if (map.tilesets != null)
            {
                // First we need to load (or import) all the tilesets referenced by the TMX file...
                int cellWidth     = map.tilewidth;
                int cellHeight    = map.tileheight;
                int pixelsPerUnit = Mathf.Max(map.tilewidth, map.tileheight);
                ImportedTileset[] importedTilesets = new ImportedTileset[map.tilesets.Length];
                for (int i = 0; i < map.tilesets.Length; i++)
                {
                    importedTilesets[i] = TiledTSXImporter.ImportFromTilesetReference(map.tilesets[i], tmxParentFolder, tilesetDir, cellWidth, cellHeight, pixelsPerUnit);
                    if (importedTilesets[i] == null || importedTilesets[i].tiles == null || importedTilesets[i].tiles[0] == null)
                    {
                        Debug.LogError("Imported tileset is incomplete");
                        return(false);
                    }
                }


                // Set up the Grid to store everything in
                GameObject newGrid = null;
                if (targetGrid != null)
                {
                    newGrid = targetGrid.gameObject;
                    for (int i = newGrid.transform.childCount - 1; i >= 0; --i)
                    {
                        Undo.DestroyObjectImmediate(newGrid.transform.GetChild(i).gameObject);
                    }
                }
                else
                {
                    newGrid = new GameObject(filename, typeof(Grid));
                    newGrid.GetComponent <Grid>().cellSize = new Vector3(1.0f, 1.0f, 0.0f);
                    Undo.RegisterCreatedObjectUndo(newGrid, "Import map to new Grid");
                }

                ITilemapImportOperation[] importOperations = ImportUtils.GetObjectsThatImplementInterface <ITilemapImportOperation>();
                TilemapRenderer.SortOrder sortOrder        = TilemapRenderer.SortOrder.TopLeft;
                if (map.renderorder.Equals("right-down"))
                {
                    sortOrder = TilemapRenderer.SortOrder.TopLeft;
                }
                else if (map.renderorder.Equals("right-up"))
                {
                    sortOrder = TilemapRenderer.SortOrder.BottomLeft;
                }
                else if (map.renderorder.Equals("left-down"))
                {
                    sortOrder = TilemapRenderer.SortOrder.TopRight;
                }
                else if (map.renderorder.Equals("left-up"))
                {
                    sortOrder = TilemapRenderer.SortOrder.BottomRight;
                }
                // Load all the tile layers
                if (map.layers != null)
                {
                    for (int i = 0; i < map.layers.Length; i++)
                    {
                        TMX.Layer layer = map.layers[i];

                        bool success = ImportTileLayer(layer, newGrid, i, importedTilesets, importOperations, sortOrder, cellWidth, cellHeight, map.infinite);
                        if (!success)
                        {
                            return(false);
                        }
                    }
                }

                Dictionary <string, ImportedTemplate> importedTemplates = new Dictionary <string, ImportedTemplate>();

                // Load all the objects
                if (map.objectgroups != null)
                {
                    for (int g = 0; g < map.objectgroups.Length; g++)
                    {
                        TMX.ObjectGroup objectGroup = map.objectgroups[g];

                        if (objectGroup != null && objectGroup.objects != null && objectGroup.objects.Length > 0)
                        {
                            GameObject newObjectLayer = new GameObject(objectGroup.name);
                            newObjectLayer.transform.SetParent(newGrid.transform, false);
                            Undo.RegisterCreatedObjectUndo(newObjectLayer, "Import object layer");

                            int sortingLayer = (map.layers == null ? 0 : map.layers.Length) + g;

                            for (int i = 0; i < objectGroup.objects.Length; i++)
                            {
                                TMX.Object mapObject = objectGroup.objects[i];

                                bool success = ImportMapObject(mapObject, importedTilesets, importedTemplates, newObjectLayer, map.tilewidth, map.tileheight, sortingLayer, importOperations, tilesetDir, cellWidth, cellHeight, pixelsPerUnit, tmxParentFolder);
                                if (!success)
                                {
                                    return(false);
                                }
                            }
                            Color objectColour = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                            if (objectGroup.color != null)
                            {
                                ColorUtility.TryParseHtmlString(objectGroup.color, out objectColour);
                            }
                            if (objectGroup.opacity != 1.0f)
                            {
                                objectColour.a = objectGroup.opacity;
                            }
                            SpriteRenderer[] renderers = newObjectLayer.GetComponentsInChildren <SpriteRenderer>();
                            foreach (SpriteRenderer r in renderers)
                            {
                                r.color = objectColour;
                            }
                            if (!objectGroup.visible)
                            {
                                foreach (SpriteRenderer r in renderers)
                                {
                                    r.enabled = false;
                                }
                            }

                            IDictionary <string, string> properties = (objectGroup.properties == null ? new Dictionary <string, string>() : objectGroup.properties.ToDictionary());

                            foreach (ITilemapImportOperation operation in importOperations)
                            {
                                operation.HandleCustomProperties(newObjectLayer, properties);
                            }
                        }
                    }
                }
            }

            return(true);
        }