/// <summary> /// zählt die anzahl der Transitionen und füllt die Liste der Symbole auf /// </summary> /// <returns>Anzahl der Zustände</returns> private int CountStates() { int CountStates = 0; m_Symbols.Clear(); TMState sts = m_TM.GetStates; while (sts != null) { CountStates++; string symbl = sts.GetRead(); AddSymbol(symbl); sts = sts.GetNext(); } return(CountStates); }
/// <summary> /// Look for the next state /// </summary> /// <param name="FirstSts">first State</param> /// <param name="colStates">Liste der zusammengefassten Zustände</param> /// <returns>next state</returns> private TMState GetNextState(TMState FirstSts, ref ArrayList colStates) { colStates = new ArrayList(); TMState resState = null; if (FirstSts != null) { string StateSymbl = FirstSts.GetStateF(); string NxtStateSymbl = StateSymbl; while (FirstSts != null && StateSymbl.Equals(NxtStateSymbl)) { colStates.Add(FirstSts); FirstSts = FirstSts.GetNext(); if (FirstSts != null) { NxtStateSymbl = FirstSts.GetStateF(); } } resState = FirstSts; } return(resState); }