private void Update() { if (Input.GetButtonDown("Submit")) { audioController.StartCoroutine("ChangeMusic", audioController.MusicaStart); sceneController.SceneTransition("TrocaMusicaLoad"); } }
private void Update() { if (!mudandoCena && !audioController.AudioSourceMusic.isPlaying) { mudandoCena = true; audioController.StartCoroutine("ChangeMusic", audioController.MusicaGrass); sceneController.SceneTransition("TrocaMusicaGameplay"); } }