static StackObject *AssignFromStack_vertex_BR_0(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; TMPro.TMP_Vertex @vertex_BR = (TMPro.TMP_Vertex) typeof(TMPro.TMP_Vertex).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 16); TMPro.TMP_CharacterInfo ins = (TMPro.TMP_CharacterInfo)o; ins.vertex_BR = @vertex_BR; o = ins; return(ptr_of_this_method); }
static void WriteBackInstance(ILRuntime.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref TMPro.TMP_Vertex instance_of_this_method) { ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method); switch (ptr_of_this_method->ObjectType) { case ObjectTypes.Object: { __mStack[ptr_of_this_method->Value] = instance_of_this_method; } break; case ObjectTypes.FieldReference: { var ___obj = __mStack[ptr_of_this_method->Value]; if (___obj is ILTypeInstance) { ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { var t = __domain.GetType(___obj.GetType()) as CLRType; t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method); } } break; case ObjectTypes.StaticFieldReference: { var t = __domain.GetType(ptr_of_this_method->Value); if (t is ILType) { ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method; } else { ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method); } } break; case ObjectTypes.ArrayReference: { var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as TMPro.TMP_Vertex[]; instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method; } break; } }
static StackObject *AssignFromStack_position_0(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; UnityEngine.Vector3 @position = new UnityEngine.Vector3(); if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.ParseValue(ref @position, __intp, ptr_of_this_method, __mStack, true); } else { @position = (UnityEngine.Vector3) typeof(UnityEngine.Vector3).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack), (CLR.Utils.Extensions.TypeFlags) 16); } TMPro.TMP_Vertex ins = (TMPro.TMP_Vertex)o; ins.position = @position; o = ins; return(ptr_of_this_method); }
static void set_position_0(ref object o, object v) { TMPro.TMP_Vertex ins = (TMPro.TMP_Vertex)o; ins.position = (UnityEngine.Vector3)v; o = ins; }