public void SetTotalMonoHeapSize(string unitOfDataSize, float value)
 {
     _totalMonoHeapSize.SetTextFormat("Total Mono Heap Size: {0} {1}", value, unitOfDataSize);
 }
 public void SetCGCollectCount(int value)
 {
     _gcCollectCount.SetTextFormat("GC Collect Count: {0}", value);
 }
 public void SetTotalReservedMemory(string unitOfDataSize, float value)
 {
     _totalReservedMemory.SetTextFormat("Total Reserved Memory: {0} {1}", value, unitOfDataSize);
 }
 public void SetReceivedDataSizePerUnitTime(string unitTime, string unitOfDataSize, float receivedDataSize)
 {
     _receivedDataSizePerUnitTime.SetTextFormat("Received Data Size Per {0}: {1} {2}", unitTime, receivedDataSize, unitOfDataSize);
 }
 public void SetMaxReceiveEventsRate(string unitTime, float maxReceiveEventsRate)
 {
     _maxReceiveEventsRate.SetTextFormat("Max Receive Events Per {0}: {1}", unitTime, maxReceiveEventsRate);
 }
 public void SetProcessedEventsPerUnitTime(string unitTime, float processedEvents)
 {
     _processedEventsPerUnitTime.SetTextFormat("Processed Events Per {0}: {1}", unitTime, processedEvents);
 }
 public void SetReceivedDataSize(string unitOfDataSize, float receivedDataSize)
 {
     _receivedDataSize.SetTextFormat("Received Data Size: {0} {1}", receivedDataSize, unitOfDataSize);
 }
 public void SetProcessedEvents(float processedEvents)
 {
     _processedEvents.SetTextFormat("Processed Events: {0}", processedEvents);
 }
 public void SetConnectedClientCount(int value)
 {
     _connectedClientCount.SetTextFormat("Connected Client Count: {0}", value);
 }
 public void SetApplicationFrameRate(string unit, float value)
 {
     _applicationFrameRate.SetTextFormat("Application Frame Rate: {0:F2} {1}", value, unit);
 }