public void SetTotalMonoHeapSize(string unitOfDataSize, float value) { _totalMonoHeapSize.SetTextFormat("Total Mono Heap Size: {0} {1}", value, unitOfDataSize); }
public void SetCGCollectCount(int value) { _gcCollectCount.SetTextFormat("GC Collect Count: {0}", value); }
public void SetTotalReservedMemory(string unitOfDataSize, float value) { _totalReservedMemory.SetTextFormat("Total Reserved Memory: {0} {1}", value, unitOfDataSize); }
public void SetReceivedDataSizePerUnitTime(string unitTime, string unitOfDataSize, float receivedDataSize) { _receivedDataSizePerUnitTime.SetTextFormat("Received Data Size Per {0}: {1} {2}", unitTime, receivedDataSize, unitOfDataSize); }
public void SetMaxReceiveEventsRate(string unitTime, float maxReceiveEventsRate) { _maxReceiveEventsRate.SetTextFormat("Max Receive Events Per {0}: {1}", unitTime, maxReceiveEventsRate); }
public void SetProcessedEventsPerUnitTime(string unitTime, float processedEvents) { _processedEventsPerUnitTime.SetTextFormat("Processed Events Per {0}: {1}", unitTime, processedEvents); }
public void SetReceivedDataSize(string unitOfDataSize, float receivedDataSize) { _receivedDataSize.SetTextFormat("Received Data Size: {0} {1}", receivedDataSize, unitOfDataSize); }
public void SetProcessedEvents(float processedEvents) { _processedEvents.SetTextFormat("Processed Events: {0}", processedEvents); }
public void SetConnectedClientCount(int value) { _connectedClientCount.SetTextFormat("Connected Client Count: {0}", value); }
public void SetApplicationFrameRate(string unit, float value) { _applicationFrameRate.SetTextFormat("Application Frame Rate: {0:F2} {1}", value, unit); }