示例#1
0
    void OnRightTipsClick(GameObject g)
    {
        //listGroup[1] //数据1
        TGuanDanCT B = listGroup[1].ct; //数据0

        SelfCardsManager.Instance.SendPutOutCardWithCT(B);
        ContextManager.Instance.Pop(curContext);
    }
示例#2
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    //显示其他人出牌的信息
    void SetOtherData(EPlayerPositionType type, List <uint> list, TGuanDanCT putOutType)
    {
        //为解决 玩家不出的bug
        int lastCardCount = Mathf.Clamp(playerRestCardNum[type] - list.Count, 0, GlobalData.mPlayerOwnCardCount); //(减完当前牌)剩余牌的张数

        SetPlayerCardsPos(type, list, putOutType);
        SetRestCardNum(lastCardCount, type);
    }
示例#3
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    void OnLeftTipsClick(GameObject g)
    {
        TGuanDanCT A = listGroup[0].ct; //数据0

        SelfCardsManager.Instance.SendPutOutCardWithCT(A);
        //2.销毁当前的View
        ContextManager.Instance.Pop(curContext);
    }
示例#4
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    public string GetCardAudioFileName(TGuanDanCT type, uint id, EAudioStyle style)
    {
        string file = "";

        //这边待补充,posType的不同,播放不同语音效果
        switch (type)
        {
        case TGuanDanCT.CT_SINGLE:
            file = GlobalData.mAudioSingleTitle + ValueByIdForAudio(id).ToString();
            break;

        case TGuanDanCT.CT_DOUBLE:
            file = GlobalData.mAudioDoublleTitle + ValueByIdForAudio(id).ToString();
            break;

        case TGuanDanCT.CT_FOUR_KING:
        case TGuanDanCT.CT_SI_ZHANG_BOMB:
        case TGuanDanCT.CT_WU_ZHANG_BOMB:
        case TGuanDanCT.CT_LIU_ZHANG_BOMB:
        case TGuanDanCT.CT_QI_ZHANG_BOMB:
        case TGuanDanCT.CT_BA_ZHANG_BOMB:
        case TGuanDanCT.CT_JIU_ZHANG_BOMB:
        case TGuanDanCT.CT_SHI_ZHANG_BOMB:
            file = "audio_zhadan";
            break;

        case TGuanDanCT.CT_GANG_BAN:
            file = "audio_feiji";
            break;

        case TGuanDanCT.CT_LIANG_LIAN_DUI:
            file = "audio_sanliandui";
            break;

        case TGuanDanCT.CT_SHUN_ZI:
            file = "audio_shunzi";
            break;

        case TGuanDanCT.CT_THREE_TIAO:
            file = "audio_sanzhang";
            break;

        case TGuanDanCT.CT_TONG_HUA_SHUN:
            file = "audio_tonghuashun";
            break;

        case TGuanDanCT.CT_HU_LU:
            file = "audio_sandaier";
            break;

        case TGuanDanCT.CT_BUCHU:
            file = GlobalData.mAudioBuyao;
            break;
        }
        return(GlobalData.GetAudioBasePathByStyle(style) + file);
    }
示例#5
0
    void SaveSortRecord(List <uint> list, TGuanDanCT type)
    {
        int id = SelfCardsManager.Instance.mSortRecordList.Count;

        List <uint> tempList = new List <uint>();

        for (int i = 0; i < list.Count; i++)
        {
            tempList.Add(list[i]);
        }
        SelfCardsManager.Instance.mSortRecordList.Add(tempList);

        SelfCardsManager.Instance.mSortRecordTypeList.Add(type == TGuanDanCT.CT_TONG_HUA_SHUN ? 0 : 100); //同花顺则放到第一个位置,否则放到最后一个位置(100代替)
    }
示例#6
0
    public void SendPutOutCardWithCT(TGuanDanCT type)
    {
        MsgGlobal mGl = new MsgGlobal();

        ZhiWa.MsgAction msg = new ZhiWa.MsgAction();
        mGl.guandan_room.action = msg;
        msg.action_id           = (ulong)PlayerInfo.Instance.mPlayerPid;
        for (int i = 0; i < mCurSelectCardIds.Count; i++)
        {
            var id = mCurSelectCardIds[i];
            msg.action_card.Add(id);
        }

        msg.action_ct = type;

        //待补充缝人配,2代替后的牌发到服务器。
        TCPNetWork.GetInstance().SendMsgToServer(ServerMsgKey.CLIENT_SHOW_CARD, mGl);
    }
示例#7
0
    void SetPlayerCardsPos(EPlayerPositionType type, List <uint> list, TGuanDanCT putOutType)
    {
        //他人出牌只用于显示
        Transform   parentContainer = GetCardsParentPosContainer(type);
        EAudioStyle audioStyle      = RoomInfo.Instance.GetPlayerAudioStyleByPlayerPos(type);

        //PlayTween
        TweenManager.Instance.PlayCardTween(putOutType, parentContainer);

        if (putOutType != TGuanDanCT.CT_BUCHU)
        {
            AudioManager.Instance.PlayEffectAudio(SelfCardsManager.Instance.GetCardAudioFileName(putOutType, list[0], audioStyle));
            //Debug.LogError("玩家位置:"+type.ToString()+"玩家的音效类型:"+audioStyle);
            int count = list.Count;
            for (int i = 0; i < count; i++)
            {
                GameObject item = Instantiate(singleCardPrefab);
                item.transform.SetParent(parentContainer);
                item.transform.localPosition = GetOtherCardsPos(type, i, count);
                item.transform.localScale    = Vector3.one;
                SingleCard singleCard = item.transform.GetComponent <SingleCard>();
                singleCard.SetOtherData(list[i], type, false);
            }
        }
        else if (putOutType == TGuanDanCT.CT_BUCHU)
        {
            AudioManager.Instance.PlayEffectAudio(SelfCardsManager.Instance.GetCardAudioFileName(putOutType, 0, audioStyle));
            //Debug.LogError("玩家位置:" + type.ToString() + "玩家的音效类型:" + audioStyle);
            // mRefuseCardNumId 为 不要的牌 id ,这里把自己的不出也当做别人的不出
            GameObject item = GameObject.Instantiate(singleCardPrefab) as GameObject;
            item.transform.SetParent(parentContainer);
            item.transform.localPosition = GetOtherCardsPos(type, 0, 1);
            item.transform.localScale    = Vector3.one;
            SingleCard singleCard = item.transform.GetComponent <SingleCard>();
            singleCard.SetOtherData(GlobalData.mRefuseCardNumId, type, false);
        }
    }
示例#8
0
    string GetSprName(TGuanDanCT type)
    {
        string sprName = "";

        switch (type)
        {
        case TGuanDanCT.CT_BA_ZHANG_BOMB:
        case TGuanDanCT.CT_SI_ZHANG_BOMB:
        case TGuanDanCT.CT_WU_ZHANG_BOMB:
        case TGuanDanCT.CT_LIU_ZHANG_BOMB:
        case TGuanDanCT.CT_QI_ZHANG_BOMB:
            sprName = "pk_zha";
            break;

        case TGuanDanCT.CT_SHUN_ZI:    //顺子
            sprName = "pk_shunzi";
            break;

        case TGuanDanCT.CT_LIANG_LIAN_DUI:    //连对
            sprName = "pk_liandui_0";
            break;

        case TGuanDanCT.CT_TONG_HUA_SHUN:    //同花顺
            sprName = "pk_tonghuashun";
            break;

        case TGuanDanCT.CT_GANG_BAN:    //飞机
            sprName = "pk_feiji";
            break;

        case TGuanDanCT.CT_HU_LU:    //借风
            sprName = "pk_jiefeng";
            break;
        }
        return(sprName);
    }
示例#9
0
    public GameObject PlayCardTween(TGuanDanCT type, Transform parent)
    {
        if (type == TGuanDanCT.CT_BUCHU || type == TGuanDanCT.CT_ERROR)
        {
            return(null);
        }
        GameObject guandanAnimType = null;

        switch (type)
        {
        case TGuanDanCT.CT_SI_ZHANG_BOMB:
        case TGuanDanCT.CT_WU_ZHANG_BOMB:
        case TGuanDanCT.CT_LIU_ZHANG_BOMB:
        case TGuanDanCT.CT_QI_ZHANG_BOMB:
        case TGuanDanCT.CT_BA_ZHANG_BOMB:
        case TGuanDanCT.CT_JIU_ZHANG_BOMB:
        case TGuanDanCT.CT_SHI_ZHANG_BOMB:
            string path = GlobalData.mLocalViewAnimationPath + "AnimCardType";

            guandanAnimType = GetBoomAnimGm(parent, path);

            //SharkScreen(parent.parent.parent.parent.gameObject, 40);
            AudioManager.Instance.PlayCardTweenAudio("m_boom");
            PlayPlayingAnim(guandanAnimType, "zhadan");
            //播放炸弹动画
            break;

        case TGuanDanCT.CT_FOUR_KING:
            string pathKing = GlobalData.mLocalViewAnimationPath + "AnimFourKingBoom";

            guandanAnimType = GetBoomAnimGm(parent, pathKing);

            SharkScreen(parent.parent.parent.parent.gameObject, 120);
            AudioManager.Instance.PlayCardTweenAudio("m_boom");
            PlayPlayingAnim(guandanAnimType);
            break;

        case TGuanDanCT.CT_TONG_HUA_SHUN:    //同花顺
            string pathTonghua = GlobalData.mLocalViewAnimationPath + "AnimCardType";

            guandanAnimType = GetBoomAnimGm(parent, pathTonghua);

            //SharkScreen(parent.parent.parent.parent.gameObject, 80);
            AudioManager.Instance.PlayCardTweenAudio("m_boom");
            PlayPlayingAnim(guandanAnimType, "tonghuashun");
            break;

        case TGuanDanCT.CT_LIANG_LIAN_DUI:    //连对
            string pathLiandui = GlobalData.mLocalViewAnimationPath + "AnimCardType";

            guandanAnimType = GetBoomAnimGm(parent, pathLiandui);
            PlayPlayingAnim(guandanAnimType, "liandui");
            break;

        case TGuanDanCT.CT_SHUN_ZI:
            string pathShunzi = GlobalData.mLocalViewAnimationPath + "AnimCardType";

            guandanAnimType = GetBoomAnimGm(parent, pathShunzi);
            PlayPlayingAnim(guandanAnimType, "shunzi");
            break;

        case TGuanDanCT.CT_GANG_BAN:    //飞机
            FeijiAnim(parent);

            break;
        }
        listCardTypeAnims.Add(guandanAnimType);
        return(guandanAnimType);
    }