int GetBarIndex(Vector3 position, TFRAxisCompare axis) { int index = 0; if (bars.Length == 0) { return(index); } float pos = GetVectorAxis(position, axis); float min = Mathf.Infinity; float barPos; Vector3 p; for (int i = 0; i < bars.Length; i++) { p = bars[i].transform.position; barPos = GetVectorAxis(p, axis); float diff = Mathf.Abs(pos - barPos); if (diff < min) { min = diff; index = i; } } return(index); }
float GetVectorAxis(Vector3 v, TFRAxisCompare a) { if (a == TFRAxisCompare.X) { return(v.x); } if (a == TFRAxisCompare.Y) { return(v.y); } return(v.z); }