示例#1
0
文件: SaveData.cs 项目: kssuab/first
        private void Init()
        {
            #region Cover

            coverCount      = 0;
            coverCountLimit = 100;

            coverSize      = new Vector2(120.0f, 90.0f);
            coverSizeLimit = new Vector2(200.0f, 200.0f);

            coverAngle         = 0.0f;
            coverDistanceF     = 100.0f;
            coverDistanceLimit = 200.0f;
            distanceRange      = 0.0f;

            coverDistanceZ      = 0.0f;
            coverDistanceZLimit = 200.0f;
            coverDistanceZMode  = COVER_DISTANCE_Z_MODE.Disable;

            #endregion Cover

            #region Click

            clickMode = CLICK_MODE.None;

            #endregion Click

            #region Texture

            textureList = new List <Texture>();
            textureMode = TEXTURE_MODE.Loop;

            #endregion Texture

            #region Drag

            dragPower      = 1.0f;
            dragPowerLimit = 3.0f;

            dragMode = DRAG_MODE.OnScreen;
            dragRect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);

            isInverseDrag = BOOL.No;
            isDragOnAxis  = BOOL.Yes;

            #endregion Drag

            #region Effect After Drag

            isEffectAfterDrag = BOOL.Yes;
            isMoveToNearCover = BOOL.Yes;

            effectAfterDragTime      = 1.0f;
            effectAfterDragTimeLimit = 3.0f;

            effectAfterDragCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0.0f, 0.0f, 0.0f, 3.0f), new Keyframe(1.0f, 1.0f, 0.0f, 0.0f) });

            #endregion Effect After Drag

            #region Position

            positionRate      = 1.0f;
            positionRateLimit = 10.0f;

            positionInfluenceRange      = 200.0f;
            positionInfluenceRangeLimit = 1000.0f;

            positionCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0.0f, 0.0f, 0.0f, 3.0f), new Keyframe(1.0f, 1.0f, 0.0f, 0.0f) });

            #endregion Position

            #region Rotate

            isLookatCenter = BOOL.Yes;
            isRotateOnAxis = BOOL.Yes;

            rotateRate      = 60.0f;
            rotateRateLimit = 120.0f;

            rotateInfluenceRange      = 100.0f;
            rotateInfluenceRangeLimit = 200.0f;

            rotateCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0.0f, 0.0f, 0.0f, 3.0f), new Keyframe(1.0f, 1.0f, 0.0f, 0.0f) });

            #endregion Rotate

            #region Scale

            scaleRate      = 0.5f;
            scaleRateLimit = new Vector2(-1.0f, 2.0f);

            scaleInfluenceRange      = 100.0f;
            scaleInfluenceRangeLimit = 200.0f;

            scaleCurve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f);

            #endregion Scale

            #region Alpha

            alphaRate      = 1.0f;
            alphaRateLimit = 2.0f;

            alphaInfluenceRange      = 300.0f;
            alphaInfluenceRangeLimit = 600.0f;

            alphaCurve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f);

            #endregion Alpha

            #region Depth

            panelDepth      = 0.0f;
            panelDepthLimit = new Vector2(0.0f, 100.0f);

            coverDepth      = new Vector2(0.0f, 1000.0f);
            coverDepthLimit = new Vector2(-1000.0f, 1000.0f);

            depthInfluenceRange      = 500.0f;
            depthInfluenceRangeLimit = 1000.0f;

            depthCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0.0f, 0.0f, 0.0f, 3.0f), new Keyframe(1.0f, 1.0f, 0.0f, 0.0f) });

            #endregion Depth

            #region Other

            isPanelMove    = BOOL.No;
            beginFlowIndex = 0.0f;
            coverMode      = COVER_MODE.Disabled;

            #endregion Other
        }
示例#2
0
        private void LoadFromSaveData(SaveData saveData)
        {
            #region Cover
            coverSize      = saveData.coverSize;
            coverSizeLimit = saveData.coverSizeLimit;

            coverAngle = saveData.coverAngle;

            coverDistanceF     = saveData.coverDistanceF;
            coverDistanceLimit = saveData.coverDistanceLimit;

            coverDistanceZ      = saveData.coverDistanceZ;
            coverDistanceZLimit = saveData.coverDistanceZLimit;
            coverDistanceZMode  = saveData.coverDistanceZMode;
            #endregion

            #region Texture
            textureList = saveData.textureList.GetRange(0, saveData.textureList.Count);
            textureMode = saveData.textureMode;
            #endregion

            #region Drag
            dragPower      = saveData.dragPower;
            dragPowerLimit = saveData.dragPowerLimit;

            dragMode = saveData.dragMode;
            dragRect = saveData.dragRect;

            isInverseDrag = saveData.isInverseDrag;
            isDragOnAxis  = saveData.isDragOnAxis;
            #endregion

            #region Effect After Drag
            isEffectAfterDrag = saveData.isEffectAfterDrag;
            isMoveToNearCover = saveData.isMoveToNearCover;

            effectAfterDragTime      = saveData.effectAfterDragTime;
            effectAfterDragTimeLimit = saveData.effectAfterDragTimeLimit;

            effectAfterDragCurve = saveData.effectAfterDragCurve;
            #endregion

            #region Position
            positionRate      = saveData.positionRate;
            positionRateLimit = saveData.positionRateLimit;

            positionInfluenceRange      = saveData.positionInfluenceRange;
            positionInfluenceRangeLimit = saveData.positionInfluenceRangeLimit;

            positionCurve = saveData.positionCurve;
            #endregion

            #region Rotate
            isLookatCenter = saveData.isLookatCenter;
            isRotateOnAxis = saveData.isRotateOnAxis;

            rotateRate      = saveData.rotateRate;
            rotateRateLimit = saveData.rotateRateLimit;

            rotateInfluenceRange      = saveData.rotateInfluenceRange;
            rotateInfluenceRangeLimit = saveData.rotateInfluenceRangeLimit;

            rotateCurve = saveData.rotateCurve;
            #endregion

            #region Scale
            scaleRate      = saveData.scaleRate;
            scaleRateLimit = saveData.scaleRateLimit;

            scaleInfluenceRange      = saveData.scaleInfluenceRange;
            scaleInfluenceRangeLimit = saveData.scaleInfluenceRangeLimit;

            scaleCurve = saveData.scaleCurve;
            #endregion

            #region Alpha
            alphaRate      = saveData.alphaRate;
            alphaRateLimit = saveData.alphaRateLimit;

            alphaInfluenceRange      = saveData.alphaInfluenceRange;
            alphaInfluenceRangeLimit = saveData.alphaInfluenceRangeLimit;

            alphaCurve = saveData.alphaCurve;
            #endregion

            #region Depth
            panelDepth      = saveData.panelDepth;
            panelDepthLimit = saveData.panelDepthLimit;

            coverDepth      = saveData.coverDepth;
            coverDepthLimit = saveData.coverDepthLimit;

            depthInfluenceRange      = saveData.depthInfluenceRange;
            depthInfluenceRangeLimit = saveData.depthInfluenceRangeLimit;

            depthCurve = saveData.depthCurve;
            #endregion

            #region Other
            isPanelMove    = saveData.isPanelMove;
            beginFlowIndex = saveData.beginFlowIndex;
            #endregion
        }