示例#1
0
        public override void SpecialDraw(int i, int j, SpriteBatch spriteBatch)
        {
            int ID = mod.GetID <TEDSU>(i, j);

            if (ID == -1)
            {
                return;
            }

            Tile tile = Main.tile[i, j];

            if (tile.TopLeft())
            {
                TEDSU dsu  = (TEDSU)TileEntity.ByID[ID];
                Item  item = dsu.Items[0];

                if (!item.IsAir)
                {
                    Vector2 zero = new Vector2(Main.offScreenRange, Main.offScreenRange);
                    if (Main.drawToScreen)
                    {
                        zero = Vector2.Zero;
                    }
                    Vector2 position = new Vector2(i * 16 - (int)Main.screenPosition.X + 16, j * 16 - (int)Main.screenPosition.Y + 16) + zero;

                    Rectangle rectangle = item.GetRectangle();

                    Texture2D texture    = Main.itemTexture[item.type];
                    Color     color      = Color.White;
                    float     pulseScale = 1f;
                    ItemSlot.GetItemLight(ref color, ref pulseScale, item);
                    float scale = 1f;
                    if (rectangle.Width > 24f || rectangle.Height > 24f)
                    {
                        scale = Math.Min(24f / rectangle.Width, 24f / rectangle.Height);
                    }
                    scale *= 0.85f;
                    Vector2 itemPosition = position - rectangle.Size() * scale / 2f;
                    Vector2 origin       = rectangle.Size() * (pulseScale / 2f - 0.5f);

                    if (ItemLoader.PreDrawInInventory(item, spriteBatch, itemPosition, rectangle, item.GetAlpha(color), item.GetColor(Color.White), origin, scale * pulseScale))
                    {
                        spriteBatch.Draw(texture, itemPosition, rectangle, item.GetAlpha(color), 0f, origin, scale * pulseScale, SpriteEffects.None, 0f);
                        if (item.color != Color.Transparent)
                        {
                            spriteBatch.Draw(texture, itemPosition, rectangle, item.GetColor(Color.White), 0f, origin, scale * pulseScale, SpriteEffects.None, 0f);
                        }
                    }
                    ItemLoader.PostDrawInInventory(item, spriteBatch, itemPosition, rectangle, item.GetAlpha(color), item.GetColor(Color.White), origin, scale * pulseScale);
                    if (ItemID.Sets.TrapSigned[item.type])
                    {
                        spriteBatch.Draw(Main.wireTexture, position + new Vector2(20f, 20f) * scale, new Rectangle(4, 58, 8, 8), Color.White, 0f, new Vector2(4f), 1f, SpriteEffects.None, 0f);
                    }

                    string stack = $"{item.stack}/{int.MaxValue}";
                    Utils.DrawBorderStringFourWay(spriteBatch, Main.fontMouseText, stack, position.X, position.Y - 20, Color.White, Color.Black, new Vector2(Main.fontMouseText.MeasureString(stack).X * 0.5f, Main.fontMouseText.MeasureString(stack).Y * 0.7f), 0.7f);
                }
            }
        }
示例#2
0
 public void SetTileEntity(ModTileEntity tileEntity) => dsu = (TEDSU)tileEntity;