bool ClickUpdate(TDollControl before, RaycastHit hit) { switch (hit.collider.tag) { case "UnitClickable": { TDollControl TDoll = hit.collider.transform.parent.GetComponent <TDollControl>(); if (TDoll == TDollSelected) { return(false); } TDollSelected = TDoll; print(TDoll.TDollName); } return(true); } return(false); }
public void SetParentUnit(TDollControl TDoll) { parentTDoll = TDoll; //parentTDoll }