void spinnerTimer_Tick(object sender, EventArgs e) { if (leftKeyDown) { tempestSoundIO.MoveWheel(-1); } else if (rightKeyDown) { tempestSoundIO.MoveWheel(1); } // update our LED's if (tempestSoundIO.OnePlayerLED()) { onePlayer.Fill = ledOnBrush; } else { onePlayer.Fill = ledOffBrush; } if (tempestSoundIO.TwoPlayerLED()) { twoPlayer.Fill = ledOnBrush; } else { twoPlayer.Fill = ledOffBrush; } }
void spinnerTimer_Tick(object sender, EventArgs e) { // update the spinner if we should if (leftKeyDown) { tempestSoundIO.MoveWheel(-1); } else if (rightKeyDown) { tempestSoundIO.MoveWheel(1); } // update our LED's if (tempestSoundIO.OnePlayerLED()) { buttonOnePlayerStart.Fill = ledOnBrush; } else { buttonOnePlayerStart.Fill = ledOffBrush; } if (tempestSoundIO.TwoPlayerLED()) { buttonTwoPlayerStart.Fill = ledOnBrush; } else { buttonTwoPlayerStart.Fill = ledOffBrush; } }