public override void ApplyDamage(int damage, TDCEntity attacker) { base.ApplyDamage(damage, attacker); if (attacker.GetActive()) { m_DamageTake += damage; } }
public override void ApplyDamage(int damage, TDCEntity attacker) { CallBackEvent("OnApplyDamage"); if (attacker.GetActive()) { m_DamageTake += damage; } }
public override void ReturnMember(TDCEntity member) { base.ReturnMember(member); member.SetActive(false); member.SetGroupEntity (null); m_GameManager.SetObjectPool(member); var memberCount = GetCurrentMember(); memberCount -= 1; SetCurrentMember(memberCount); }
public TDCSkillSlot(TDCEnum.EGameType skillType, TDCEntity owner) { m_GameManager = TDCGameManager.GetInstance(); m_SkillData = m_GameManager.GetSkillData(skillType); m_SkillType = skillType; m_Owner = owner; m_TimeDelay = 0f; for (int i = 0; i < m_SkillData.TriggerEnvent.Length; i++) { m_Owner.AddEventListener(m_SkillData.TriggerEnvent[i], ActiveSkill); } }
public override void ApplyDamage(int damage, TDCEntity attacker) { base.ApplyDamage(damage, attacker); CallBackEvent("OnApplyDamage"); if (attacker.GetActive()) { m_DamageTake += damage; } if (GetEnemyEntity() == null) { SetEnemyEntity(attacker); } }
public virtual void SetEnemyEntity(TDCEntity entity) { }
public virtual void ReturnMember(TDCEntity member) { }
public virtual void ApplyDamage(int damage, TDCEntity attacker) { }
public IEnumerator LoadMap(string mapName, Action complete = null) { var sun = CreateCreature(TDCEnum.EGameType.Sun, new Vector3 (0f, 200f, 0f), Quaternion.Euler(new Vector3(75f, -30f, 0f))); sun.SetActive(true); m_SunEntity = sun; var plane = CreateCreature(TDCEnum.EGameType.GrassLandPlane, Vector3.zero, Quaternion.Euler(new Vector3(270f, 180f, 0f))); plane.SetActive(true); m_PlaneEntity = plane; var season = CreateCreature(TDCEnum.EGameType.SeasonGrassLand, Vector3.zero, Quaternion.identity); season.SetActive(true); m_SeasonEntity = season; var playerType = TDCGameSetting.Instance.GetPlayerType(); var player = CreatePlayer (playerType, Vector3.zero, Quaternion.identity); player.SetActive(true); var map = m_DataReader.GetMap(mapName); for (int i = 0; i < map.Count; i++) { var mapObj = map[i]; var obj = CreateCreature(mapObj.GameType, mapObj.Position, mapObj.Rotation); obj.SetActive(true); m_UIManager.SetLoadingStep(i + 3); yield return obj != null; } yield return null; if (complete != null) { complete(); } // m_Map = new Map(150); // var bound = plane.GetController().GetComponent<MeshFilter>().mesh.bounds; // yield return m_Map != null && plane != null; // var centers = m_Map.Graph.centers; // var offsetPointX = bound.size.x / Map.Width; // var offsetPointY = bound.size.y / Map.Height; // for (int i = 0; i < centers.Count; i++) // { // var centerPoint = centers[i]; // if (centerPoint.biome == Biome.Ocean) // continue; // // var gameType = TDCEnum.EGameType.None; // switch (centerPoint.biome) // { // case Biome.Grassland: // var grassRegion = new TDCEnum.EGameType[] { TDCEnum.EGameType.None, TDCEnum.EGameType.GroupDodono, TDCEnum.EGameType.GroupGrass, TDCEnum.EGameType.GroupSatla }; // gameType = grassRegion[i % grassRegion.Length]; // break; // case Biome.Marsh: // var marshRegion = new TDCEnum.EGameType[] { TDCEnum.EGameType.None, TDCEnum.EGameType.GroupMushRoom }; // gameType = marshRegion[i % marshRegion.Length]; // break; // case Biome.TemperateDesert: // var desertRegion = new TDCEnum.EGameType[] { TDCEnum.EGameType.None, TDCEnum.EGameType.GroupBush, TDCEnum.EGameType.GroupVulbat }; // gameType = desertRegion[i % desertRegion.Length]; // break; // case Biome.Lava: // var lavaRegion = new TDCEnum.EGameType[] { TDCEnum.EGameType.None, TDCEnum.EGameType.GroupBlueBerry, TDCEnum.EGameType.GroupFireBuggy }; // gameType = lavaRegion[i % lavaRegion.Length]; // break; // case Biome.RockLand: // var rockRegion = new TDCEnum.EGameType[] { TDCEnum.EGameType.None, TDCEnum.EGameType.GroupCrystal, TDCEnum.EGameType.GroupCrabystal, TDCEnum.EGameType.GroupTaurot }; // gameType = rockRegion[i % rockRegion.Length]; // break; // default: //// var defaultRegion = new TDCEnum.EGameType[] { TDCEnum.EGameType.None, TDCEnum.EGameType.GroupGrass, TDCEnum.EGameType.GroupBush, TDCEnum.EGameType.GroupMushRoom, TDCEnum.EGameType.GroupBlueBerry }; //// gameType = defaultRegion[i % defaultRegion.Length]; // break; // } // if (gameType == TDCEnum.EGameType.None) // continue; // var point = centerPoint.point; // var _X = (point.x - (Map.Width / 2f)) * offsetPointX; // var _Y = (point.y - (Map.Height / 2f)) * offsetPointY; // var obj = CreateCreature(gameType, new Vector3 (_X, 0f, _Y), Quaternion.identity); // obj.SetActive(true); // yield return obj != null; // } // yield return null; // if (complete != null) // { // complete(); // } }
public virtual void SetOwnerEntity(TDCEntity owner) { }
public override void SetGroupEntity(TDCEntity group) { m_GroupEntity = group; }
public virtual void SetEntity(TDCEntity entity) { m_Entity = entity; }
public override void ApplyDamage(int damage, TDCEntity attacker) { base.ApplyDamage(damage, attacker); m_ItemActive = false; m_Enemy = attacker; }
public virtual void SetGroupEntity(TDCEntity group) { m_Entity.SetGroupEntity (group); }
public override void SetLeaderEntity(TDCEntity leader) { base.SetLeaderEntity(leader); m_Entity.SetLeaderEntity(leader); }
public override void SetGroupEntity(TDCEntity group) { base.SetGroupEntity(group); m_Entity.SetGroupEntity(group); }
public void SetSunEntity(TDCEntity value) { m_SunEntity = value; }
public void SetObjectPool(TDCEntity obj) { var gameType = obj.GetGameType(); if (m_ObjectPool.ContainsKey(gameType)) { // TODO } else { m_ObjectPool[gameType] = new TDCObjectPool<TDCEntity>(); Debug.LogError("[GameManager] Pool not instance " + gameType); } m_ObjectPool[gameType].Set(obj); obj.GetController().transform.SetParent(this.transform); }
public virtual void SetGroupEntity(TDCEntity group) { }
public override void ReturnMember(TDCEntity member) { base.ReturnMember(member); m_Controller.ReturnMember (member); }
public virtual void SetLeaderEntity(TDCEntity leader) { }
public virtual void SetOwnerEntity(TDCEntity owner) { m_Entity.SetOwnerEntity (owner); }
public override void SetEnemyEntity(TDCEntity enemy) { if (m_EnemyEntity != enemy) { SetStartBattlePosition(m_Controller.TransformPosition); } m_EnemyEntity = enemy; }
public virtual void SetEnemyEntity(TDCEntity entity) { m_Entity.SetEnemyEntity(entity); }
public override void SetLeaderEntity(TDCEntity leader) { m_LeaderEntity = leader; }
public override void ApplyDamage(int damage, TDCEntity attacker) { base.ApplyDamage(damage, attacker); m_Entity.ApplyDamage(damage, attacker); }
public override void SetEnemyEntity(TDCEntity entity) { m_Entity.SetEnemyEntity(entity); }
public bool GetObjectPool(TDCEnum.EGameType type, ref TDCEntity obj) { if (m_ObjectPool[type].Get(ref obj)) { return true; } else { Debug.LogError("[GameManager] Set more pool " + type); } return false; }
public void SetPlayer(TDCCreatureController owner) { m_OwnerController = owner; m_OwnerEnity = owner.GetEntity(); LoadAllSlots(); this.GetComponentInChildren<CUIGridLayout>().enabled = false; this.GetComponentInChildren<ContentSizeFitter>().enabled = false; }
public TDCSkillSlotComponent(TDCEntity owner) { m_Owner = owner; m_SkillList = new Queue<int>(); }