//private bool hasset = false; // Use this for initialization void Start() { curstate = states[2]; stateref = 2; //nextstate = states[1]; spr = GetComponent <TextMesh>(); //spr.enabled = true; //player = gameObject; }
void CheckState() { float y = arb; if (y < nextstateD.ylevel && stateref < states.Length - 1) { curstate = nextstate; stateref++; /*hasset = false;*/ } else if (y > nextstateU.ylevel && stateref > 0) { curstate = nextstate; stateref--; /*hasset = false;*/ } }