示例#1
0
    //private bool hasset = false;

    // Use this for initialization
    void Start()
    {
        curstate = states[2];
        stateref = 2;
        //nextstate = states[1];
        spr = GetComponent <TextMesh>();
        //spr.enabled = true;
        //player = gameObject;
    }
示例#2
0
    void CheckState()
    {
        float y = arb;

        if (y < nextstateD.ylevel && stateref < states.Length - 1)
        {
            curstate = nextstate; stateref++;                                                          /*hasset = false;*/
        }
        else if (y > nextstateU.ylevel && stateref > 0)
        {
            curstate = nextstate; stateref--;                                               /*hasset = false;*/
        }
    }