public string SendSessionEvent(long systemTime, TCP_Config.EventType eventType, int sessionNum, TCP_Config.SessionType sessionType) { string t0 = GameClock.FormatTime(systemTime); string jsonEventString = JsonMessageController.FormatJSONSessionEvent(t0, sessionNum.ToString(), sessionType.ToString()); UnityEngine.Debug.Log(jsonEventString); messagesToSend += jsonEventString; TCPServer.Instance.Log(systemTime, eventType); return(jsonEventString); }
public string SendSessionEvent(long systemTime, TCP_Config.EventType eventType, int sessionNum, TCP_Config.SessionType sessionType) { string jsonEventString = JsonMessageController.FormatJSONSessionEvent(systemTime, sessionNum, sessionType.ToString()); UnityEngine.Debug.Log(jsonEventString); messagesToSend += jsonEventString; return(jsonEventString); }