示例#1
0
        private void WatchDog(TCPServerMessages state, TCPServerClientInfo client = null)
        {
            if (state == TCPServerMessages.Undefined)
            {
                return;
            }
            string message = String.Empty;

            if (state == TCPServerMessages.Initialized)
            {
                message = "Initialized";
            }
            else if (state == TCPServerMessages.Started)
            {
                message = "Server started at " + this.EndPoint.Address.ToString() + " : " + this.EndPoint.Port.ToString();
            }
            else if (state == TCPServerMessages.Stopped)
            {
                message = "Stopped";
            }
            else if (state == TCPServerMessages.AddressFail)
            {
                message = "Ip address fail";
            }
            else if (state == TCPServerMessages.EndPointFail)
            {
                message = "Endpoint fail";
            }
            else if (state == TCPServerMessages.StartFail)
            {
                message = "Start fail";
            }
            else if (state == TCPServerMessages.NotInitialized)
            {
                message = "Not initialized";
            }
            else if (state == TCPServerMessages.AcceptFail)
            {
                message = "Accept fail";
            }
            else if (state == TCPServerMessages.ClientConnected)
            {
                message = "Client " + client.Id.ToString() + " connected";
            }
            else if (state == TCPServerMessages.ClientDisconnected)
            {
                message = "Client " + client.Id.ToString() + " disconnected";
            }
            else if (state == TCPServerMessages.ClientFail)
            {
                message = "Client " + client.Id.ToString() + " fail";
            }
            else if (state == TCPServerMessages.AlreadyInitialized)
            {
                message = "Server already initialized";
            }
            else if (state == TCPServerMessages.EndAccepting)
            {
                message = "End accepting sockets";
            }
            else if (state == TCPServerMessages.NoHandler)
            {
                message = "No server handler assigned";
            }
            else if (state == TCPServerMessages.ParseFail)
            {
                message = "Data parsing fail, client " + client.Id.ToString();
            }
            else if (state == TCPServerMessages.SocketLimit)
            {
                message = "Socket limit reached";
            }
            string fullMessage = DateTime.Now.ToUniversalTime() + " : " + message;

            this.MessageLog.Add(fullMessage);
            TCPServerMessageEventArgs argument = new TCPServerMessageEventArgs();

            argument.Message     = fullMessage;
            argument.MessageType = state;
            argument.ClientInfo  = client;
            if (this.ServerMessageEvent != null)
            {
                this.ServerMessageEvent(this, argument);
            }
        }
示例#2
0
 public TCPServerMessageEventArgs(TCPServerMessages messageType, string message, TCPServerClientInfo clientInfo)
 {
     this.Message     = message;
     this.ClientInfo  = clientInfo;
     this.MessageType = messageType;
 }