// FixedUpdate void FixedUpdate() { if (axesInputType == AxesInputType.BindAxes && !binded) { TCKInput.BindAxes("Joystick", BindPlayerAxes); binded = true; return; } if (axesInputType != AxesInputType.BindAxes && binded) { TCKInput.UnBindAxes("Joystick", BindPlayerAxes); binded = false; return; } if (axesInputType != AxesInputType.GetAxis) { return; } if (axesGetType == GetAxesMethod.GetByName) { float moveX = TCKInput.GetAxis("Joystick", "Horizontal"); float moveY = TCKInput.GetAxis("Joystick", "Vertical"); PlayerMovement(moveX, moveY); } else { float moveX = TCKInput.GetAxis("Joystick", AxisType.X); float moveY = TCKInput.GetAxis("Joystick", AxisType.Y); PlayerMovement(moveX, moveY); } }
// FixedUpdate void FixedUpdate() { if (axesInputType == AxesInputType.BindAxes && !binded) { TCKInput.BindAxes("Joystick", BindPlayerAxes); binded = true; return; } if (axesInputType != AxesInputType.BindAxes && binded) { TCKInput.UnbindAxes("Joystick", BindPlayerAxes); binded = false; return; } if (axesInputType != AxesInputType.GetAxis) { return; } float moveX = TCKInput.GetAxis("Joystick", EAxisType.Horizontal); float moveY = TCKInput.GetAxis("Joystick", EAxisType.Vertical); PlayerMovement(moveX, moveY); }
// Update is called once per frame void LateUpdate() { float horizontal = TCKInput.GetAxis("Joystick", EAxisType.Horizontal); if (horizontal < 0) { transform.localScale = new Vector3(-scale.x, transform.localScale.y, transform.localScale.z); } else if (horizontal > 0) { transform.localScale = new Vector3(scale.x, transform.localScale.y, transform.localScale.z); } if (horizontal != 0 && isWalking == false && !isFlying) { Anim.SetTrigger("4Walk"); isWalking = true; } if (horizontal == 0 && isWalking == true) { Anim.SetTrigger("4Idle"); isWalking = false; } if (TCKInput.GetAction("jumpBtn", EActionEvent.Down)) { Anim.SetTrigger("4Jump"); isFlying = true; } }
void FixedUpdate() { //Android joystick or Windows arrow controls Vector2 move = Vector2.zero; #if UNITY_ANDROID move = TCKInput.GetAxis("Joystick"); #elif UNITY_EDITOR_WIN if (Input.GetKey(upKey)) { move = Vector2.up; } else if (Input.GetKey(downKey)) { move = Vector2.down; } if (Input.GetKey(leftKey)) { move += Vector2.left; } else if (Input.GetKey(rightKey)) { move += Vector2.right; } #endif //Player movement in the air while spawning if (!characterController.isGrounded) { move.x *= 4; move.y *= 4; } movePlayer(move.x, move.y); }
// FixedUpdate void FixedUpdate() { float horizontal = TCKInput.GetAxis("DPad", AxisType.X); horizontal = Mathf.Clamp(horizontal, -1f, 1f); anim.SetFloat("Speed", Mathf.Abs(horizontal)); if (horizontal * m_Rigidbody2D.velocity.x < maxSpeed) { m_Rigidbody2D.AddForce(Vector2.right * horizontal * moveForce); } if (Mathf.Abs(m_Rigidbody2D.velocity.x) > maxSpeed) { m_Rigidbody2D.velocity = new Vector2(Mathf.Sign(m_Rigidbody2D.velocity.x) * maxSpeed, m_Rigidbody2D.velocity.y); } if (horizontal > 0f && !facingRight) { Flip(); } else if (horizontal < 0f && facingRight) { Flip(); } if (jump) { anim.SetTrigger("Jump"); m_Rigidbody2D.AddForce(new Vector2(0f, jumpForce * 1.5f)); jump = false; } }
// Update is called once per frame void Update() { defence = Input.GetKey(keyB) || TCKInput.GetAction("defenceBtn", EActionEvent.Press);; run = Input.GetKey(keyD) || TCKInput.GetAction("runBtn", EActionEvent.Press); //bool newjump = Input.GetKey(keyA); //if(newjump == true && newjump != lastjump) //{ // jump = true; //} //else //{ // jump = false; //} //lastjump = newjump; trigger(keyA, "jumpBtn", ref lastjump, ref jump); trigger(keyC, "attackBtn", ref lastattack, ref attack); if (MouseEnable == true) { //Jup = (Input.GetKey(keyJUp) ? 1.0f : 0) - (Input.GetKey(keyJDown) ? 1.0f : 0); //Jright = (Input.GetKey(keyJLeft) ? 0 : 1.0f) - (Input.GetKey(keyJRight) ? 0 : 1.0f); Jup = Input.GetAxis("Mouse Y") * 3.5f; Jright = Input.GetAxis("Mouse X") * 2.5f; targetDup = (Input.GetKey(keyUp) ? 1.0f : 0) - (Input.GetKey(keyDown) ? 1.0f : 0); targetDright = (Input.GetKey(keyLeft) ? 0 : 1.0f) - (Input.GetKey(keyRight) ? 0 : 1.0f); } else { Vector2 look = TCKInput.GetAxis("Touchpad"); Jup = look.y; Jright = look.x; Vector2 move = TCKInput.GetAxis("Joystick"); // NEW func since ver 1.5.5 targetDup = move.y; targetDright = move.x; } if (inputeEnabled == false) { targetDup = 0; targetDright = 0; } Dup = Mathf.SmoothDamp(Dup, targetDup, ref velocityDup, 0.1f); Dright = Mathf.SmoothDamp(Dright, targetDright, ref velocityDright, 0.1f); if (MouseEnable == false) { Vector2 temp = SquareToCircle(new Vector2(Dup, Dright)); Dup = temp.x; Dright = temp.y; } Dmag = Mathf.Sqrt(Dup * Dup + Dright * Dright); Dvec = Dright * transform.right + Dup * transform.forward; }
private void Update() { Vector2 look = TCKInput.GetAxis("Touchpad"); this.transform.Rotate(Vector3.up * look.x * 500 * Time.deltaTime); cam.transform.Rotate(Vector3.left * look.y * 500 * Time.deltaTime); Vector3 currentRotation = cam.transform.localRotation.eulerAngles; currentRotation.x = Mathf.Clamp(currentRotation.x, minRotation, maxRotation); cam.transform.localRotation = Quaternion.Euler(currentRotation); if (Input.GetKeyDown(KeyCode.Q)) { StartCoroutine(laserCoroutine()); } if (Input.GetKeyDown(KeyCode.T)) { this.gameObject.GetComponent <Animator>().SetBool("carry", true); GameObject x = Instantiate(carrylady, carryladypos.transform.position, carryladypos.transform.rotation) as GameObject; x.transform.SetParent(Carry_Parent.transform); } }
// Update void Update() { if (weapReady == false) { weapReadyTime += Time.deltaTime; if (weapReadyTime > .15f) { weapReady = true; weapReadyTime = 0f; } } if (TCKInput.GetAction("jumpBtn", EActionEvent.Down)) { Jumping(); } if (TCKInput.GetAction("fireBtn", EActionEvent.Press)) { PlayerFiring(); } Vector2 look = TCKInput.GetAxis("Touchpad"); PlayerRotation(look.x, look.y); }
void FixedUpdate() { Vector2 move = TCKInput.GetAxis("Joystick0"); Vector3 moveDirection = myTransform.forward * move.x; //moveDirection += myTransform.right * move.y; //player.transform.position = moveDirection; }
// FixedUpdate void FixedUpdate() { /*float moveX = TCKInput.GetAxis( "Joystick", EAxisType.Horizontal ); * float moveY = TCKInput.GetAxis( "Joystick", EAxisType.Vertical );*/ Vector2 move = TCKInput.GetAxis("Joystick"); // NEW func since ver 1.5.5 PlayerMovement(move.x, move.y); }
void Update() { rb.velocity = new Vector2(TCKInput.GetAxis("Joystick", EAxisType.Horizontal) * Speed, rb.velocity.y);; if (TCKInput.GetAction("jumpBtn", EActionEvent.Down)) { rb.AddForce(Vector2.up * Jumpforce, ForceMode2D.Impulse); } }
public void Run() { Vector2 move = TCKInput.GetAxis("Joystick"); // NEW func since ver 1.5.5 //if (new Vector2(x, y).sqrMagnitude > 0.01f) //{ for (int i = 0; i < _playerFilter.EntitiesCount; i++) { _playerFilter.Components1[i].Force.X = move.x; _playerFilter.Components1[i].Force.Y = move.y; } //} }
// Update is called once per frame void FixedUpdate() { if (!this.killed) { //Attack if (TCKInput.GetButtonDown("Button0") && Time.time > nextFire) { attack = true; } // Store the input axes. #if UNITY_EDITOR // h = Input.GetAxisRaw("Horizontal"); // v = Input.GetAxisRaw("Vertical"); #endif #if UNITY_ANDROID h = TCKInput.GetAxis("Joystick0", AxisType.X); v = TCKInput.GetAxis("Joystick0", AxisType.Y); #endif // Move the player around the scene. Move(h, v); // Turn the player to face the mouse cursor. Turning(h, v); if (attack) { Shoot(); attack = false; } } else { // Player is dead, play dead sound once... if (!cried) { audio.PlayOneShot(cry); cried = true; } // ... and make it smaller until is almost invisble and destroy it. GetComponent <Animator>().enabled = false; Vector3 scale = transform.localScale; Vector3 newScale = new Vector3(scale.x * 0.95f, scale.y * 0.95f, scale.z * 0.95f); transform.localScale = newScale; if (newScale.x < 0.1f) { gameController.GameOver(); } } }
private void MovimentarLados() { speedSide = GetComponent <Rigidbody>().velocity.x; float x = TCKInput.GetAxis("Joystick", EAxisType.Horizontal); if (x > 0)//dir { resetSideVelocity = true; GetComponent <Rigidbody>().AddForce(new Vector3(8000 * x * Time.deltaTime, 0, 0)); } if (x < 0) //esq { resetSideVelocity = false; GetComponent <Rigidbody>().AddForce(new Vector3(8000 * x * Time.deltaTime, 0, 0)); } /*if (Input.GetTouch(0).deltaPosition.x > 0) * { * resetSideVelocity = true; * GetComponent<Rigidbody>().AddForce(new Vector3(500, 0, 0)); * } else * if (Input.GetTouch(0).deltaPosition.x < 0) * { * resetSideVelocity = false; * GetComponent<Rigidbody>().AddForce(new Vector3(-500, 0, 0)); * }*/ //limitar movimento laterais--------------------------------------------------------------------------- if (resetSideVelocity == true && speedSide < 0) { GetComponent <Rigidbody>().velocity = new Vector3(0, GetComponent <Rigidbody>().velocity.y, GetComponent <Rigidbody>().velocity.z); } if (resetSideVelocity == false && speedSide > 0) { GetComponent <Rigidbody>().velocity = new Vector3(0, GetComponent <Rigidbody>().velocity.y, GetComponent <Rigidbody>().velocity.z); } if (speedSide >= limitaVelMax) { //30 max velocidade GetComponent <Rigidbody>().velocity = new Vector3(limitaVelMax, GetComponent <Rigidbody>().velocity.y, GetComponent <Rigidbody>().velocity.z); } if (speedSide <= limitaVelMin) { GetComponent <Rigidbody>().velocity = new Vector3(limitaVelMin, GetComponent <Rigidbody>().velocity.y, GetComponent <Rigidbody>().velocity.z); } }
private void FixedUpdate() { if (hornetController.MobileControls) { Vector2 move = TCKInput.GetAxis("Joystick"); if (cp.InverseReverse && move.y < 0) { hornetController.MotionControl(move.y * cp.FlySensitivity, -move.x * cp.TurnSensitivity); } else { hornetController.MotionControl(move.y * cp.FlySensitivity, move.x * cp.TurnSensitivity); } } }
// Update void Update() { float horizontal = TCKInput.GetAxis("steeringWheel", AxisType.X) + Input.GetAxis("Horizontal"); float vertical = TCKInput.GetAxis("moveJoystick", AxisType.Y) + Input.GetAxis("Vertical"); if (vertical != 0f) { m_Transform.Rotate(0f, horizontal, 0f); } Vector3 moveVector = (m_Transform.forward * vertical) * 5f; moveVector *= Time.deltaTime; controller.Move(moveVector); }
public void Execute() { var direction = TCKInput.GetAxis("Joystick"); var active = direction != Vector2.zero; foreach (var entity in _group.GetEntities()) { if (active) { entity.direction.Value = direction.normalized; entity.movement.Move = true; continue; } entity.movement.Move = false; } }
public void Update() { if (WorldController.Instance.gameMode == GameMode.PlayMode) { // Get joystick move and update Animator Vector2 move = TCKInput.GetAxis("Joystick"); joyMoveDT = new Vector3(move.x, 0, move.y); playerAnim.SetFloat("speed", joyMoveDT.magnitude); // get canMove from player Animator bool canMove = playerAnim.GetBool("canMove"); // Get button press pressedAttack = TCKInput.GetAction("AtkButton", EActionEvent.Down); if (pressedAttack) { ATKOn = true; } // Set ATK with interval time if (ATKOn //&& canMove ) { ATKtimecounter += Time.deltaTime; //Debug.Log(ATKtimecounter); if (ATKtimecounter < p.ATKAnimTime) { if (normalAttack == false) { PlayerNormalAttack(); } } else if (ATKtimecounter >= p.ATKIntervalTime + p.ATKAnimTime) { ATKtimecounter = 0; ATKOn = false; } else { // Not Attack } } //camController.MoveCamOnPlayerMove(move); } }
public void Update() { if (WorldController.Instance.gameMode == GameMode.PlayMode) { // Get joystick move and update Animator Vector2 move = TCKInput.GetAxis("Joystick"); joyMoveDT = new Vector3(move.x, 0, move.y); playerAnim.SetFloat("speed", joyMoveDT.magnitude); // get canMove from player Animator bool canMove = playerAnim.GetBool("canMove"); // Get button press pressedAttack = TCKInput.GetAction("AtkButton", EActionEvent.Down); if (pressedAttack && canMove) { PlayerNormalAttack(); } //camController.MoveCamOnPlayerMove(move); } }
void Update() { groundedPlayer = controller.isGrounded; if (groundedPlayer && playerVelocity.y < 0) { playerVelocity.y = 0f; } if (isControl) { if (Input.GetAxis("Horizontal") != 0 || TCKInput.GetAxis("Joystick", EAxisType.Horizontal) != 0 || Input.GetAxis("Vertical") != 0 || TCKInput.GetAxis("Joystick", EAxisType.Vertical) != 0) { GetComponent <Controller_PC>().state = "Control"; } if (GetComponent <Controller_PC>().state != "MoveToTarget") { //Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); Vector3 move = new Vector3(TCKInput.GetAxis("Joystick", EAxisType.Horizontal) + Input.GetAxis("Horizontal"), 0, TCKInput.GetAxis("Joystick", EAxisType.Vertical) + Input.GetAxis("Vertical")); controller.Move(move * Time.deltaTime * playerSpeed); if (move != Vector3.zero) { gameObject.transform.forward = move; } } } // Changes the height position of the player.. //if (Input.GetButtonDown("Jump") && groundedPlayer) //{ // playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue); //} playerVelocity.y += gravityValue * Time.deltaTime; controller.Move(playerVelocity * Time.deltaTime); }
float checkMovementButtons() { float check1 = Input.GetAxis("Horizontal"); float check2 = 0.0f; string currentController = Game.GetComponent <AssignController>().controllerString; int currentControllerNum = Game.GetComponent <AssignController>().controllerNum; if (currentControllerNum != 3) { check2 = TCKInput.GetAxis(currentController, EAxisType.Horizontal); } else { ControllerStickyScript cSticky = GameObject.Find("Controller-STICKY").GetComponent <ControllerStickyScript>(); if (cSticky.left) { check2 = -1.0f; } if (cSticky.right) { check2 = +1.0f; } } if (check1 != 0.0f) { return(check1); } else if (check2 != 0.0f) { return(check2); } else { return(0.0f); } }
private void MovimentarVertical() { float y = TCKInput.GetAxis("Joystick", EAxisType.Vertical); GetComponent <Rigidbody>().AddForce(-transform.forward * y * speedBase * Time.deltaTime, ForceMode.Impulse); if (GetComponent <Rigidbody>().velocity.y >= limitaVelMaxUp) { GetComponent <Rigidbody>().velocity = new Vector3(GetComponent <Rigidbody>().velocity.x, limitaVelMaxUp, GetComponent <Rigidbody>().velocity.z); } if (GetComponent <Rigidbody>().velocity.z >= limitaVelMaxUp) { GetComponent <Rigidbody>().velocity = new Vector3(GetComponent <Rigidbody>().velocity.x, GetComponent <Rigidbody>().velocity.y, limitaVelMaxUp); } if (GetComponent <Rigidbody>().velocity.y <= limitaVelMinDown) { GetComponent <Rigidbody>().velocity = new Vector3(GetComponent <Rigidbody>().velocity.x, limitaVelMinDown, GetComponent <Rigidbody>().velocity.z); } if (GetComponent <Rigidbody>().velocity.z <= limitaVelMinDown) { GetComponent <Rigidbody>().velocity = new Vector3(GetComponent <Rigidbody>().velocity.x, GetComponent <Rigidbody>().velocity.y, limitaVelMinDown); } }
void Update() { if (!GetComponent <CarProfile>().isActive) { FMotor.motorSpeed = 0; RMotor.motorSpeed = 0; FWheel.motor = FMotor; RWheel.motor = RMotor; return; } FWheel.motor = FMotor; RWheel.motor = RMotor; float horizontal = TCKInput.GetAxis("Joystick", EAxisType.Horizontal); if (horizontal < 0 && rb.velocity.x < 0) { transform.localScale = new Vector3(-scale.x, transform.localScale.y, transform.localScale.z); } else if (horizontal > 0 && rb.velocity.x > 0) { transform.localScale = new Vector3(scale.x, transform.localScale.y, transform.localScale.z); } float radius = GetComponentInChildren <CircleCollider2D>().radius *transform.localScale.y *GetComponentsInChildren <Transform>()[1].localScale.y; Speed = 180 / (radius * 10) * Mathf.PI * maxSpeed / 3.6f * -horizontal; txt_speedometr.text = $"{Mathf.Abs(Mathf.RoundToInt(rb.velocity.x * 3.6f))}"; FMotor.motorSpeed = Speed; RMotor.motorSpeed = Speed; RMotor.maxMotorTorque = maxTorque; FMotor.maxMotorTorque = maxTorque; List <int> layers = new List <int> { LayerMask.NameToLayer("Car"), LayerMask.NameToLayer("Ignore Character"), }; if (TCKInput.GetAction("jumpBtn", EActionEvent.Down)) { int lastLayer = -1; foreach (var layer in layers) { Physics2D.IgnoreLayerCollision(layer, layer, true); if (lastLayer != -1) { Physics2D.IgnoreLayerCollision(layer, lastLayer, true); } lastLayer = layer; } } if (TCKInput.GetAction("jumpBtn", EActionEvent.Up)) { int lastLayer = -1; foreach (var layer in layers) { Physics2D.IgnoreLayerCollision(layer, layer, false); if (lastLayer != -1) { Physics2D.IgnoreLayerCollision(layer, lastLayer, false); } lastLayer = layer; } } }
// Update void Update() { tiltVector.x = TCKTilt.forwardAxis + TCKInput.GetAxis("dPad", AxisType.X); tiltVector.z = -TCKTilt.sidewaysAxis + TCKInput.GetAxis("dPad", AxisType.Y); cameraTransform.position = new Vector3(m_Transform.position.x, cameraTransform.position.y, m_Transform.position.z - 5f); }
// Update is called once per frame void Update() { // Debug.Log(this.gameObject.GetComponent<Rigidbody2D>().velocity); // Debug.Log(this.gameObject.GetComponent<Rigidbody2D>().velocity); move = TCKInput.GetAxis("Joystick"); if (bulletObj.activeInHierarchy) { line.gameObject.SetActive(true); line.SetPositions( new Vector3[] { this.transform.position, bulletObj.transform.position } ); } else { line.gameObject.SetActive(false); } if (isTrapped) { sj.connectedAnchor = bulletObj.transform.position; isTrapped = false; } if (!this.gameObject.GetComponent <SpringJoint2D>().enabled) { // line.gameObject.SetActive(false); if (!isTouch && this.gameObject.GetComponent <Rigidbody2D>().velocity.y < 0) { if (isSlowDrop) { Debug.Log("缓慢下落"); //SlowFall this.gameObject.GetComponent <Rigidbody2D>().velocity /= 1.2f; t += Time.deltaTime; if (t > 3) { isSlowDrop = false; } } else { Debug.Log("下落"); //Fall } } } }
// TouchKit Input private void TouchKitInput() { if (TCKInput.CheckController(actions.pause) && TCKInput.GetAction(actions.pause, TCKActionEvent.Down)) { Pause(); } runAction = (TCKInput.CheckController(actions.run) && TCKInput.GetAction(actions.run, TCKActionEvent.Press)); if (TCKInput.CheckController(actions.jump) && TCKInput.GetAction(actions.jump, TCKActionEvent.Down)) { FirstPersonController.Jump(); } if (TCKInput.CheckController(actions.crouch) && TCKInput.GetAction(actions.crouch, TCKActionEvent.Down)) { FirstPersonController.Crouch(); } if (TCKInput.CheckController(actions.use) && TCKInput.GetAction(actions.use, TCKActionEvent.Down)) { PlayerCamera.UseItem(); } if (TCKInput.CheckController(actions.reloadWeapon) && TCKInput.GetAction(actions.reloadWeapon, TCKActionEvent.Down)) { WeaponsManager.ReloadWeapon(); } if (TCKInput.CheckController(actions.nextFiremode) && TCKInput.GetAction(actions.nextFiremode, TCKActionEvent.Down)) { WeaponsManager.SwitchFiremode(); } if (TCKInput.CheckController(actions.nextAmmotype) && TCKInput.GetAction(actions.nextAmmotype, TCKActionEvent.Down)) { WeaponsManager.SwitchAmmotype(); } if (TCKInput.CheckController(actions.toSubweapon) && TCKInput.GetAction(actions.toSubweapon, TCKActionEvent.Down)) { WeaponsManager.SwitchToSubWeapon(); } if (TCKInput.CheckController(actions.dropWeapon) && TCKInput.GetAction(actions.dropWeapon, TCKActionEvent.Down)) { WeaponsManager.DropCurrentWeapon(); } if (TCKInput.CheckController(actions.prevWeapon) && TCKInput.GetAction(actions.prevWeapon, TCKActionEvent.Down)) { WeaponsManager.SelectPreviousWeapon(); } if (TCKInput.CheckController(actions.nextWeapon) && TCKInput.GetAction(actions.nextWeapon, TCKActionEvent.Down)) { WeaponsManager.SelectNextWeapon(); } if (TCKInput.CheckController(axes.moveJoystick)) { moveHorizontal = Mathf.Clamp(TCKInput.GetAxis(axes.moveJoystick, TCKAxisType.Horizontal), -1f, 1f); moveVertical = runAction ? 1f : Mathf.Clamp(TCKInput.GetAxis(axes.moveJoystick, TCKAxisType.Vertical), -1f, 1f); } if (TCKInput.CheckController(axes.lookTouchpad)) { lookHorizontal = TCKInput.GetAxis(axes.lookTouchpad, TCKAxisType.Horizontal) * GameSettings.GetLookSensitivityByInvert_X; lookVertical = TCKInput.GetAxis(axes.lookTouchpad, TCKAxisType.Vertical) * GameSettings.GetLookSensitivityByInvert_Y; } if (TCKInput.CheckController(actions.zoom)) { zoomAction = TCKInput.GetAction(actions.zoom, TCKActionEvent.Press); zoomActionDown = TCKInput.GetAction(actions.zoom, TCKActionEvent.Down); zoomActionUp = TCKInput.GetAction(actions.zoom, TCKActionEvent.Up); } if (TCKInput.CheckController(actions.fire)) { bool fireAction = TCKInput.GetAction(actions.fire, TCKActionEvent.Press); // Fire and Reset Weapon if (fireAction && !FirstPersonController.isRunning) { WeaponsManager.WeaponFire(); } else { WeaponsManager.WeaponReset(); } } }
// Update is called once per frame void Update() { this.transform.rotation = Quaternion.identity; //UI显示用(当前可射出分身数量) text.GetComponent <Text>().text = count.ToString(); this.gameObject.transform.localScale = new Vector2(count / 5, count / 5); if (TCKInput.GetTouchPhase("Joystick") == ETouchPhase.Stationary || TCKInput.GetTouchPhase("Joystick") == ETouchPhase.Moved) { if (Energy.GetComponent <Energy>().time > 0) { Energy.GetComponent <Energy>().time -= Time.deltaTime; //子弹时间开启 Time.timeScale = 0.3f; } if (pressTime >= 0) { pressTime -= Time.deltaTime; } if (Energy.GetComponent <Energy>().time <= 0) { //子弹时间关闭 Time.timeScale = 1.0f; } if (pressTime <= 0) { joystick.GetComponent <TCKJoystick>().touchDown = false; joystick.GetComponent <TCKJoystick>().touchPhase = ETouchPhase.NoTouch; isOverTime = true; isTouchUp = true; isCancelShoot = false; } //获取移动方向 move = TCKInput.GetAxis("Joystick"); if (Mathf.Abs(move.x) <= 0.3f && Mathf.Abs(move.y) <= 0.3f) { //取消发射判定 isCancelShoot = true; } else { isCancelShoot = false; } } else { Time.timeScale = 1.0f; if (Energy.GetComponent <Energy>().time <= 3) { Energy.GetComponent <Energy>().time += 0.05f * Time.deltaTime; } } //移动(生成分身) if (isTouchUp && count > 1 && !isCancelShoot) { // Debug.Log("Shoot"); // rigid.velocity += move; Shoot(move); //如果已经有移动线程 先关闭 if (coroutine != null) { StopCoroutine(coroutine); coroutine = null; } //移动线程 coroutine = StartCoroutine(Move(move.normalized * 2)); } // //重置开火状态 isTouchUp = false; }