void ProcessReady(JSONObject messageObj) { string uid = messageObj["body"].ToString(); GameObject player = GameObject.Find(_nnPlayerName + uid); TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); //去掉牌型显示 if (uid == EginUser.Instance.uid) { //StartCoroutine(ctrl.SetDeal(false, null)); ctrl.SetDeal(false, null); ctrl.SetCardTypeUser(null, 0); ctrl.SetScore(-1); } else { //如果主玩家已经重新开始,则清除当前用户的牌型显示 if (!btnBegin.activeSelf) { //StartCoroutine(ctrl.SetDeal(false, null)); ctrl.SetDeal(false, null); ctrl.SetCardTypeOther(null, 0); ctrl.SetScore(-1); } } //显示准备 ctrl.SetReady(true); _playingPlayerList.Add(player); }
IEnumerator ProcessEnd(JSONObject messageObj) { //去掉下注额 foreach (GameObject player in _playingPlayerList) { if (player != userPlayerObj) { player.GetComponent <TBTWPlayerCtrl>().SetShow(false); } } if (msgWaitNext.activeSelf) { msgWaitNext.SetActive(false); } _playingPlayerList.Clear(); JSONObject body = messageObj["body"]; List <JSONObject> infos = body["infos"].list; //玩家扑克牌信息 foreach (JSONObject info in infos) { List <JSONObject> jos = info.list; string uid = jos[0].ToString(); TBTWPlayerCtrl ctrl = GameObject.Find(_nnPlayerName + uid).GetComponent <TBTWPlayerCtrl>(); List <JSONObject> cards = jos[1].list; //牌型 int cardType = (int)jos[2].n; //得分 int score = (int)jos[3].n; //明牌 if (uid != EginUser.Instance.uid) { ctrl.SetCardTypeOther(cards, cardType); } else { if (btnShow.activeSelf) { btnShow.SetActive(false); ctrl.SetCardTypeUser(cards, cardType); } if (cardType == 10) { EginTools.PlayEffect(soundNiuniu); } if (score > 0) { EginTools.PlayEffect(soundWin); } else if (score < 0) { EginTools.PlayEffect(soundFail); } } //更新bagmoney // ctrl.UpdateIntoMoney(score); ctrl.SetScore(score); } //去掉所有等待中玩家的”等待中“, 显示开始换桌按钮 foreach (GameObject player in _waitPlayerList) { if (player != userPlayerObj) { player.GetComponent <TBTWPlayerCtrl>().SetWait(false); } } _waitPlayerList.Clear(); if (_late) { EginTools.PlayEffect(soundEnd); _late = false; } else { btnBegin.transform.localPosition = new Vector3(350, 0, 0); } if (SettingInfo.Instance.autoNext == true || SettingInfo.Instance.deposit == true) { yield return(new WaitForSeconds(2)); UserReady(); } else { btnBegin.SetActive(true); } int t = (int)body["t"].n; TBTWCount.Instance.UpdateHUD(t); _isPlaying = false; }
/// <summary> /// Processes the deal.(带发牌动画) /// </summary> /// <returns>The deal.</returns> /// <param name="messageObj">Message object.</param> IEnumerator ProcessDeal(JSONObject messageObj) { //游戏已经开始 _isPlaying = true; foreach (GameObject player in _readyPlayerList) { if (!_playingPlayerList.Contains(player)) { Debug.Log(player.name); _playingPlayerList.Add(player); } } _readyPlayerList.Clear(); StartCoroutine(TimeAnimation()); //清除未被清除的牌 foreach (GameObject player in _playingPlayerList) { if (player != null && player != userPlayerObj) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); //StartCoroutine(ctrl.SetDeal(false, null)); ctrl.SetDeal(false, null); ctrl.SetCardTypeOther(null, 0); ctrl.SetScore(-1); } } //去掉“准备” foreach (GameObject player in _playingPlayerList) { if (player != null) { player.GetComponent <TBTWPlayerCtrl>().SetReady(false); } } //去掉筹码显示 foreach (GameObject player in _playingPlayerList) { if (player != null) { player.GetComponent <TBTWPlayerCtrl>().SetBet(0); } } EginTools.PlayEffect(soundXiazhu); JSONObject body = messageObj["body"]; List <JSONObject> cards = body["cards"].list; int chip = (int)body["chip"].n; int t = (int)body["t"].n; TBTWCount.Instance.UpdateHUD(t); //下注 foreach (GameObject player in _playingPlayerList) { if (player != null) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); ctrl.SetBet(chip); ctrl.SetUserChip(chip); } } //发牌 foreach (GameObject player in _playingPlayerList) { if (player != null) { TBTWPlayerCtrl ctrl = player.GetComponent <TBTWPlayerCtrl>(); ctrl.SetBet(chip); ctrl.SetUserChip(chip); if (player == userPlayerObj) { //StartCoroutine(ctrl.SetDeal(true, cards)); ctrl.SetDeal(true, cards); } else { //StartCoroutine(ctrl.SetDeal(true, null)); ctrl.SetDeal(true, null); } } } yield return(new WaitForSeconds(2.5f)); //非late进入时才显示摊牌按钮 if (!_late) { if (SettingInfo.Instance.deposit == true) { yield return(new WaitForSeconds((_playingPlayerList.Count * 0.5f))); UserShow(); } } }