private void SaveData(object sender, EventArgs e) { if (manualChanged == false) { TActionIntervalBezier myAction = (TActionIntervalBezier)this.action; myAction.type = (TActionIntervalBezier.ActionType)cmbType.SelectedIndex; myAction.duration = (long)nudDuration.Value; myAction.point1 = new Point((int)nudControlPoint1X.Value, (int)nudControlPoint1Y.Value); myAction.point2 = new Point((int)nudControlPoint2X.Value, (int)nudControlPoint2Y.Value); myAction.point3 = new Point((int)nudControlPoint3X.Value, (int)nudControlPoint3Y.Value); myAction.easingType = (TEasingFunction.EasingType)cmbEasingType.SelectedIndex; myAction.easingMode = (TEasingFunction.EasingMode)cmbEasingMode.SelectedIndex; base.SaveData(); } }
public override void LoadData() { // set manualChanged flag manualChanged = true; // load action data TActionIntervalBezier myAction = (TActionIntervalBezier)this.action; cmbType.SelectedIndex = (int)myAction.type; nudDuration.Value = (decimal)myAction.duration; nudControlPoint1X.Value = (decimal)myAction.point1.X; nudControlPoint1Y.Value = (decimal)myAction.point1.Y; nudControlPoint2X.Value = (decimal)myAction.point2.X; nudControlPoint2Y.Value = (decimal)myAction.point2.Y; nudControlPoint3X.Value = (decimal)myAction.point3.X; nudControlPoint3Y.Value = (decimal)myAction.point3.Y; cmbEasingType.SelectedIndex = (int)myAction.easingType; cmbEasingMode.SelectedIndex = (int)myAction.easingMode; // clear mnualChanged flag manualChanged = false; }