bool Switch() { #if UNITY_EDITOR return(TARDSwitchesPC.GrassSwitch()); #else return(TARDSwitches.GrassSwitch); #endif }
bool Switch() { #if UNITY_EDITOR return TARDSwitchesPC.BloomSwitch(); #else return TARDSwitches.BloomSwitch; #endif }
private static void BloomOn() { TARDSwitchesPC.SetBool(TARDSwitchesPC.KeyBloom, true); }
private static void GrassOff() { TARDSwitchesPC.SetBool(TARDSwitchesPC.KeyGrass, false); }
private static void GrassOn() { TARDSwitchesPC.SetBool(TARDSwitchesPC.KeyGrass, true); }
private static void BloomOff() { TARDSwitchesPC.SetBool(TARDSwitchesPC.KeyBloom, false); }