public Form1() { //Initialize DeviL Il.ilInit(); Ilu.iluInit(); Ilut.ilutInit(); Ilut.ilutRenderer(Ilut.ILUT_OPENGL); FastLoop _fastLoop = new FastLoop(GameLoop); InitializeComponent(); if (_fullscreen) { FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Maximized; } else { ClientSize = new Size(1280, 720); } // Add all the states that will be used. _system.AddState("splash", new SplashScreenState(_system)); _system.AddState("title_menu", new TitleMenuState()); _system.AddState("sprite_test", new DrawSpriteState()); // Select the start state _system.ChangeState("sprite_test"); }