public override void SetCustomRuleSymbols(ref SystemRuntime.CustomRules.CustomRuleSymbols customSymbols) { customSymbols.hasDiffusion = true; customSymbols.diffusionAmount = GetExportedSymbol("Amount"); customSymbols.diffusionNode = GetExportedSymbol("Node"); customSymbols.diffusionStepsPerStep = 1; }
public override void SetCustomRuleSymbols(ref SystemRuntime.CustomRules.CustomRuleSymbols customSymbols) { customSymbols.hasAutophagy = true; customSymbols.autophagicSymbol = this.GetSymbolInFile('a'); customSymbols.deadSymbol = this.GetSymbolInFile('z'); }
public override void SetCustomRuleSymbols(ref SystemRuntime.CustomRules.CustomRuleSymbols customSymbols) { customSymbols.hasIdentifiers = true; customSymbols.identifier = GetExportedSymbol("Identifier"); }
public override void SetCustomRuleSymbols(ref SystemRuntime.CustomRules.CustomRuleSymbols customSymbols) { customSymbols.hasSunlight = true; customSymbols.sunlightSymbol = GetExportedSymbol("LightAmount"); }