private static void startGame() { TouchController.layerMask = LayerMask.NameToLayer("Default"); pause = false; GAME_STATE = SystemGameState.Running; //onStartGameEvent(); }
public static void pauseGame() { if (GAME_STATE != SystemGameState.Stopped) { pause = !pause; if (pause) { GAME_STATE = SystemGameState.Paused; } else { GAME_STATE = SystemGameState.Running; } onPauseEvent(pause); } }
public static void gameOver() { GAME_STATE = SystemGameState.Stopped; onGameOverEvent(); }