// Start is called before the first frame update
 void Awake()
 {
     if (!makeLocal)
     {
         instance = this;
     }
     csv.Parse(csvDataFile.ToString());
 }
 // Start is called before the first frame update
 void Start()
 {
     if (sourceOverride == null)
     {
         sourceOverride = SystemCSVDataHolder.instance;
     }
     if (displayAsTextMeshPro == null)
     {
         displayAsTextMeshPro = this.GetComponent <TextMeshProUGUI>();
     }
     if (displayAsTextMeshPro != null)
     {
         displayAsTextMeshPro.SetText(sourceOverride.GetCSVData(sourceGroup));
     }
 }