示例#1
0
        protected override void Initialize()
        {
            base.Initialize();

            // Subscribe to the solution events
            this.solutionListeners.Add(new SolutionListenerForProjectReferenceUpdate(this));
            this.solutionListeners.Add(new SolutionListenerForProjectOpen(this));
            this.solutionListeners.Add(new SolutionListenerForBuildDependencyUpdate(this));
            this.solutionListeners.Add(new SolutionListenerForProjectEvents(this));

            foreach (SolutionListener solutionListener in this.solutionListeners)
            {
                solutionListener.Init();
            }

            try
            {
                // this block assumes that the ProjectPackage instances will all be initialized on the same thread,
                // but doesn't assume that only one ProjectPackage instance exists at a time
                if (Interlocked.Increment(ref _singleFileGeneratorNodeExtenderReferenceCount) == 1)
                {
                    ObjectExtenders objectExtenders = (ObjectExtenders)GetService(typeof(ObjectExtenders));
                    _singleFileGeneratorNodeExtenderProvider = new SingleFileGeneratorNodeExtenderProvider();
                    string extenderCatId = typeof(FileNodeProperties).GUID.ToString("B");
                    string extenderName  = SingleFileGeneratorNodeExtenderProvider.Name;
                    string localizedName = extenderName;
                    _singleFileGeneratorNodeExtenderCookie = objectExtenders.RegisterExtenderProvider(extenderCatId, extenderName, _singleFileGeneratorNodeExtenderProvider, localizedName);
                }
            }
            finally
            {
                _initialized = true;
            }
        }
        private void HandleThreadDeath(object sender, ThreadEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            JavaDebugThread thread;

            lock (_threads)
            {
                this._threads.TryGetValue(e.Thread.GetUniqueId(), out thread);
            }

            //string name = thread.GetName();
            DebugEvent debugEvent = new DebugThreadDestroyEvent(GetAttributesForEvent(e), 0);

            SetEventProperties(debugEvent, e, false);
            Callback.Event(DebugEngine, Process, this, thread, debugEvent);

            lock (_threads)
            {
                this._threads.Remove(e.Thread.GetUniqueId());
            }
        }
示例#3
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="minThreads">The number of threads that will be started initially.</param>
        /// <param name="maxThreads">The maximum number of threads that will be allowed to grow to.</param>
        /// <param name="poolName">The name of the thread pool.</param>
        /// <param name="os">Instance of the OS extraction.  Used for getting the UTC date time</param>
        public BeeEeeThreadPool(int minThreads, int maxThreads, string poolName, Func <DateTime> utcNow)
        {
            _poolName     = poolName;
            _threadPoolId = Interlocked.Increment(ref _nextThreadPoolId);
            _minThreads   = minThreads;
            _maxThreads   = maxThreads;
            if (null == utcNow)
            {
                _utcNow = () => DateTime.UtcNow;
            }
            else
            {
                _utcNow = utcNow;
            }

            _availableThreads = new Queue <ThreadPoolThread>();
            _allThreads       = new ThreadPoolThread[_maxThreads];
            _workQueue        = new Queue <Action>();
            _lock             = new object();
            for (int i = 0; i < _maxThreads; i++)
            {
                var thread = BuildThread(i);
                if (i < _minThreads)
                {
                    thread.Start();
                }
                _availableThreads.Enqueue(thread);
                _allThreads[i] = thread;
            }

            _timeoutProcessingThread      = new Thread(ProcessTimeouts);
            _timeoutProcessingThread.Name = string.Format("{0} Timeout", _poolName);
            _timeoutProcessingThread.Start();
        }
示例#4
0
        /// <summary>
        /// This puts a work request on the queue to be executed.  The logic then immediatly tries to assign a thread the work.
        /// </summary>
        /// <param name="work"></param>
        public void AssignThread(Action work)
        {
            ThreadPoolThread thread      = null;
            Action           currentWork = null;

            lock (_lock)
            {
                if (IsDisposed)
                {
                    return;
                }

                _workQueue.Enqueue(work);
                Interlocked.Increment(ref _workQueueSize);

                if (_availableThreads.Count == 0)
                {
                    return;
                }

                // okay have thread and have work
                thread = _availableThreads.Dequeue();
                Interlocked.Increment(ref _threadsAssigned);

                currentWork = _workQueue.Dequeue(); // this seems strange to deque right after an enqueue but there could be work waiting on the work queue
                Interlocked.Decrement(ref _workQueueSize);
            }

            // we do it here -- the thread and must not be null and should not according to the above logic
            thread.AssignWork(currentWork);
        }
        private void HandleClassPrepare(object sender, ClassPrepareEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            JavaDebugThread thread;

            lock (_threads)
            {
                this._threads.TryGetValue(e.Thread.GetUniqueId(), out thread);
            }

            try
            {
                ReadOnlyCollection <string> sourceFiles = e.Type.GetSourcePaths(e.Type.GetDefaultStratum());
                DebugEngine.BindVirtualizedBreakpoints(this, thread, e.Type, sourceFiles);
            }
            catch (MissingInformationException)
            {
                // Can't bind debug information for classes that don't contain debug information
            }

            // The format of the message created by the .NET debugger is this:
            // 'devenv.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualStudio.Windows.Forms\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualStudio.Windows.Forms.dll'
            string     message     = string.Format("'{0}' ({1}): Loaded '{2}'\n", Process.GetName(enum_GETNAME_TYPE.GN_BASENAME), Java.Constants.JavaLanguageName, e.Type.GetName());
            DebugEvent outputEvent = new DebugOutputStringEvent(message);

            SetEventProperties(outputEvent, e, true);
            Callback.Event(DebugEngine, Process, this, thread, outputEvent);

            ManualContinueFromEvent(e);
        }
        private void HandleMonitorContendedWaited(object sender, MonitorWaitedEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            throw new NotImplementedException();
        }
示例#7
0
        public static long Increment(ref long location)
        {
            if (CoyoteRuntime.IsExecutionControlled)
            {
                CoyoteRuntime.Current.ScheduleNextOperation();
            }

            return(SystemInterlocked.Increment(ref location));
        }
        private void HandleMethodEntry(object sender, ThreadLocationEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            throw new NotImplementedException();
        }
        private void HandleFieldModification(object sender, FieldModificationEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            throw new NotImplementedException();
        }
        private void HandleClassUnload(object sender, ClassUnloadEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            throw new NotImplementedException();
        }
示例#11
0
        private readonly object lock_attemptTolock = new object(); //this will make sure that _counter won't be accessed till _catchOnHandle() finishes

        protected virtual void OnReadyForModifications()
        {
            if (IgnoreOnReadyForModifications)
            {
                return;
            }
            /*_pool.WaitOne();*/
            lock (lock_attemptTolock) {
                //Set custom properties first, before design!
                var _i = Interlocked.Increment(ref _onready_invokeCounts);

                if (_i == 1)
                {
                    SuspendLayout();
                    var dic = Columns.Cast <Column>().Combine(_customizeColumns, (key, val) => key.Name == val.Key);
                    foreach (var kvp in dic)
                    {
                        kvp.Value.Value.ApplyProperties(kvp.Key);
                    }
                    ResumeLayout();
                }

                //Call event, also invoked PreDisplay() (design core).
                if (ReadyForModifications != null)
                {
                    ReadyForModifications.Invoke(this, _i); //add then return
                }
                #region AutoDesigners

                if (_i == 1)
                {
                    SuspendLayout();
                    foreach (var _cName in _customNames)
                    {
                        foreach (Column column in Columns)
                        {
                            if (_cName.Key != column.Name)
                            {
                                continue;
                            }
                            column.HeaderText = _cName.Value;
                        }
                    }
                    ResumeLayout();
                }

                if (FillColumnsToFitControl && Adapter == null &&
                    MathTools.PrecentageDifferences(Width,
                                                    GetDisplayedColumns().Sum(dis => dis.Width + dis.DividerWidth / 2d), Width / 80d) == false)
                {
                    AutoSizeColumns();
                }
                //_pool.Release(1);
            }
        }
        private void HandleException(object sender, ExceptionEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            JavaDebugThread thread;

            lock (_threads)
            {
                this._threads.TryGetValue(e.Thread.GetUniqueId(), out thread);
            }

            bool           stop;
            bool           firstChance = e.CatchLocation != null;
            EXCEPTION_INFO exceptionInfo;

            if (DebugEngine.TryGetException(e.Exception.GetReferenceType().GetName(), out exceptionInfo))
            {
                if (firstChance && (exceptionInfo.dwState & enum_EXCEPTION_STATE.EXCEPTION_STOP_FIRST_CHANCE) != 0)
                {
                    stop = true;
                }
                else if (!firstChance && (exceptionInfo.dwState & enum_EXCEPTION_STATE.EXCEPTION_STOP_SECOND_CHANCE) != 0)
                {
                    stop = true;
                }
                else
                {
                    stop = !firstChance;
                }
            }
            else
            {
                stop = !firstChance;
            }

            JavaDebugExceptionEvent exceptionEvent = new JavaDebugExceptionEvent(GetAttributesForEvent(e), this, e.Thread, e.Exception, e.Location, e.CatchLocation);

            if (stop)
            {
                SetEventProperties(exceptionEvent, e, false);
                Callback.Event(DebugEngine, Process, this, thread, exceptionEvent);
            }
            else
            {
                string     message    = exceptionEvent.GetDescription() + Environment.NewLine;
                DebugEvent debugEvent = new DebugOutputStringEvent(message);
                SetEventProperties(debugEvent, e, true);
                Callback.Event(DebugEngine, Process, this, thread, debugEvent);

                ManualContinueFromEvent(e);
            }
        }
        private void HandleVirtualMachineDeath(object sender, VirtualMachineEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            DebugEvent debugEvent = new DebugProgramDestroyEvent(GetAttributesForEvent(e), 0);

            SetEventProperties(debugEvent, e, false);
            Callback.Event(DebugEngine, Process, this, null, debugEvent);
        }
示例#14
0
        public NameInfo(string name, EventTags tags, int typeMetadataSize)
        {
            this.name     = name;
            this.tags     = tags & Statics.EventTagsMask;
            this.identity = Interlocked.Increment(ref lastIdentity);

            int tagsPos = 0;

            Statics.EncodeTags((int)this.tags, ref tagsPos, null);

            this.nameMetadata = Statics.MetadataForString(name, tagsPos, 0, typeMetadataSize);

            tagsPos = 2;
            Statics.EncodeTags((int)this.tags, ref tagsPos, this.nameMetadata);
        }
示例#15
0
        /// <summary>
        /// Attempts to return an object from the beginning of the <see cref="ConcurrentQueue{T}"/>
        /// without removing it.
        /// </summary>
        /// <param name="result">When this method returns, <paramref name="result"/> contains an object from
        /// the beginning of the <see cref="T:System.Collections.Concurrent.ConcurrentQueue{T}"/> or an
        /// unspecified value if the operation failed.</param>
        /// <returns>true if and object was returned successfully; otherwise, false.</returns>
        public bool TryPeek(out T result)
        {
            Interlocked.Increment(ref _numSnapshotTakers);

            while (!IsEmpty)
            {
                Segment head = _head;
                if (head.TryPeek(out result))
                {
                    Interlocked.Decrement(ref _numSnapshotTakers);
                    return(true);
                }
                //since method IsEmpty spins, we don't need to spin in the while loop
            }
            result = default(T);
            Interlocked.Decrement(ref _numSnapshotTakers);
            return(false);
        }
示例#16
0
            /// <summary>
            /// Try to append an element at the end of this segment.
            /// </summary>
            /// <param name="value">the element to append</param>
            /// <param name="tail">The tail.</param>
            /// <returns>true if the element is appended, false if the current segment is full</returns>
            /// <remarks>if appending the specified element succeeds, and after which the segment is full,
            /// then grow the segment</remarks>
            internal bool TryAppend(T value)
            {
                //quickly check if _high is already over the boundary, if so, bail out
                if (_high >= SEGMENT_SIZE - 1)
                {
                    return(false);
                }

                //Now we will use a CAS to increment _high, and store the result in newhigh.
                //Depending on how many free spots left in this segment and how many threads are doing this Increment
                //at this time, the returning "newhigh" can be
                // 1) < SEGMENT_SIZE - 1 : we took a spot in this segment, and not the last one, just insert the value
                // 2) == SEGMENT_SIZE - 1 : we took the last spot, insert the value AND grow the segment
                // 3) > SEGMENT_SIZE - 1 : we failed to reserve a spot in this segment, we return false to
                //    Queue.Enqueue method, telling it to try again in the next segment.

                int newhigh = SEGMENT_SIZE; //initial value set to be over the boundary

                //We need do Interlocked.Increment and value/state update in a finally block to ensure that they run
                //without interuption. This is to prevent anything from happening between them, and another dequeue
                //thread maybe spinning forever to wait for _state[] to be true;
                try
                { }
                finally
                {
                    newhigh = Interlocked.Increment(ref _high);
                    if (newhigh <= SEGMENT_SIZE - 1)
                    {
                        _array[newhigh]        = value;
                        _state[newhigh]._value = true;
                    }

                    //if this thread takes up the last slot in the segment, then this thread is responsible
                    //to grow a new segment. Calling Grow must be in the finally block too for reliability reason:
                    //if thread abort during Grow, other threads will be left busy spinning forever.
                    if (newhigh == SEGMENT_SIZE - 1)
                    {
                        Grow();
                    }
                }

                //if newhigh <= SEGMENT_SIZE-1, it means the current thread successfully takes up a spot
                return(newhigh <= SEGMENT_SIZE - 1);
            }
        private void HandleSingleStep(object sender, ThreadLocationEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            IStepRequest request = e.Request as IStepRequest;

            if (request == null)
            {
                throw new ArgumentException();
            }

            JavaDebugThread thread;

            lock (_threads)
            {
                this._threads.TryGetValue(e.Thread.GetUniqueId(), out thread);
            }

            if (e.Request == _causeBreakRequest)
            {
                _causeBreakRequest.IsEnabled = false;

                DebugEvent debugEvent = new DebugBreakEvent(GetAttributesForEvent(e));
                SetEventProperties(debugEvent, e, false);
                Callback.Event(DebugEngine, Process, this, thread, debugEvent);
                return;
            }
            else if (thread != null)
            {
                bool wasThreadStepRequest = thread.StepRequests.Contains(request);

                if (wasThreadStepRequest)
                {
                    e.Request.IsEnabled = false;
                    DebugEvent debugEvent = new DebugStepCompleteEvent(GetAttributesForEvent(e));
                    SetEventProperties(debugEvent, e, false);
                    Callback.Event(DebugEngine, Process, this, thread, debugEvent);
                    return;
                }
            }
        }
        private void HandleBreakpoint(object sender, ThreadLocationEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            List <IDebugBoundBreakpoint2> breakpoints = new List <IDebugBoundBreakpoint2>();

            foreach (var pending in DebugEngine.PendingBreakpoints)
            {
                if (pending.GetState() != enum_PENDING_BP_STATE.PBPS_ENABLED)
                {
                    continue;
                }

                foreach (var breakpoint in pending.EnumBoundBreakpoints().OfType <JavaDebugBoundBreakpoint>())
                {
                    if (breakpoint.EventRequest.Equals(e.Request) && breakpoint.GetState() == enum_BP_STATE.BPS_ENABLED)
                    {
                        breakpoints.Add(breakpoint);
                    }
                }
            }

            if (breakpoints.Count == 0)
            {
                ManualContinueFromEvent(e);
                return;
            }

            JavaDebugThread thread;

            lock (_threads)
            {
                this._threads.TryGetValue(e.Thread.GetUniqueId(), out thread);
            }

            DebugEvent debugEvent = new DebugBreakpointEvent(GetAttributesForEvent(e), new EnumDebugBoundBreakpoints(breakpoints));

            SetEventProperties(debugEvent, e, false);
            Callback.Event(DebugEngine, Process, this, thread, debugEvent);
        }
示例#19
0
 public override AbstractEdgeMap <T> Put(int key, T value)
 {
     if (key >= minIndex && key <= maxIndex)
     {
         T existing = Interlocked.Exchange(ref arrayData[key - minIndex], value);
         if (existing == null && value != null)
         {
             Interlocked.Increment(ref size);
         }
         else
         {
             if (existing != null && value == null)
             {
                 Interlocked.Decrement(ref size);
             }
         }
     }
     return(this);
 }
        private void HandleThreadStart(object sender, ThreadEventArgs e)
        {
            if (e.SuspendPolicy == SuspendPolicy.All)
            {
                Interlocked.Increment(ref _suspended);
            }

            // nothing to do if this thread is already started
            JavaDebugThread thread;

            if (_threads.TryGetValue(e.Thread.GetUniqueId(), out thread))
            {
                switch (e.SuspendPolicy)
                {
                case SuspendPolicy.All:
                    Continue(thread);
                    break;

                case SuspendPolicy.EventThread:
                    Task.Factory.StartNew(e.Thread.Resume).HandleNonCriticalExceptions();
                    break;

                case SuspendPolicy.None:
                    break;
                }

                return;
            }

            thread = new JavaDebugThread(this, e.Thread, ThreadCategory.Worker);
            lock (this._threads)
            {
                this._threads.Add(e.Thread.GetUniqueId(), thread);
            }

            DebugEvent debugEvent = new DebugThreadCreateEvent(GetAttributesForEvent(e));

            SetEventProperties(debugEvent, e, true);
            Callback.Event(DebugEngine, Process, this, thread, debugEvent);

            ManualContinueFromEvent(e);
        }
        private async Task StartConnect(HubConnection connection)
        {
            if (connection == null)
            {
                return;
            }
            try
            {
                Interlocked.Increment(ref cnt);
                await connection.StartAsync();

                Interlocked.Decrement(ref cnt);
            }
            catch (Exception ex)
            {
                Util.Log($"start connection exception: {ex}");
                Environment.Exit(1); //debug
                _tk.Counters.IncreaseConnectionError();
            }
        }
示例#22
0
            /// <summary>
            /// Checks for a data race.
            /// </summary>
            internal void CheckDataRace(bool isWriteAccess)
            {
                var runtime = CoyoteRuntime.Current;

                if (isWriteAccess)
                {
                    runtime.Assert(this.WriterCount is 0,
                                   $"Found write/write data race on '{typeof(SystemGenerics.List<T>)}'.");
                    runtime.Assert(this.ReaderCount is 0,
                                   $"Found read/write data race on '{typeof(SystemGenerics.List<T>)}'.");
                    SystemInterlocked.Increment(ref this.WriterCount);

                    if (runtime.SchedulingPolicy is SchedulingPolicy.Systematic)
                    {
                        runtime.ScheduleNextOperation(AsyncOperationType.Default);
                    }
                    else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)
                    {
                        runtime.DelayOperation();
                    }

                    SystemInterlocked.Decrement(ref this.WriterCount);
                }
                else
                {
                    runtime.Assert(this.WriterCount is 0,
                                   $"Found read/write data race on '{typeof(SystemGenerics.List<T>)}'.");
                    SystemInterlocked.Increment(ref this.ReaderCount);

                    if (runtime.SchedulingPolicy is SchedulingPolicy.Systematic)
                    {
                        runtime.ScheduleNextOperation(AsyncOperationType.Default);
                    }
                    else if (runtime.SchedulingPolicy is SchedulingPolicy.Fuzzing)
                    {
                        runtime.DelayOperation();
                    }

                    SystemInterlocked.Decrement(ref this.ReaderCount);
                }
            }
示例#23
0
        /**
         * Handles a new client connecting to the server and starts reading from the client if the client limit has not been reached.
         *
         * @param client
         *  The new client.
         */
        private void Heard(TcpClient client)
        {
            Connection connection = new Connection {
                Client = client,
            };

            if (clients >= capacity && capacity != 0)
            {
                throw new Exceptions.ServerFullException("Server full, rejecting client with IP '" + connection.Address + "'.", connection);
            }
            Interlocked.Increment(ref clients);
            Limits.IpTable.Add(connection);
            if (timeout != 0)
            {
                connection.Timer.Interval = timeout;
                connection.Timer.Elapsed += OnTimeout;
                connection.Timer.Start();
            }
            OnConnect(connection);
            BeginRead(connection);
        }
示例#24
0
#pragma warning disable 0420 // No warning for Interlocked.xxx if compiled with new managed compiler (Roslyn)
        /// <summary>
        /// Copies the <see cref="ConcurrentQueue{T}"/> elements to a new <see
        /// cref="T:System.Collections.Generic.List{T}"/>.
        /// </summary>
        /// <returns>A new <see cref="T:System.Collections.Generic.List{T}"/> containing a snapshot of
        /// elements copied from the <see cref="ConcurrentQueue{T}"/>.</returns>
        private List <T> ToList()
        {
            // Increments the number of active snapshot takers. This increment must happen before the snapshot is
            // taken. At the same time, Decrement must happen after list copying is over. Only in this way, can it
            // eliminate race condition when Segment.TryRemove() checks whether _numSnapshotTakers == 0.
            Interlocked.Increment(ref _numSnapshotTakers);

            List <T> list = new List <T>();

            try
            {
                //store head and tail positions in buffer,
                Segment head, tail;
                int     headLow, tailHigh;
                GetHeadTailPositions(out head, out tail, out headLow, out tailHigh);

                if (head == tail)
                {
                    head.AddToList(list, headLow, tailHigh);
                }
                else
                {
                    head.AddToList(list, headLow, SEGMENT_SIZE - 1);
                    Segment curr = head.Next;
                    while (curr != tail)
                    {
                        curr.AddToList(list, 0, SEGMENT_SIZE - 1);
                        curr = curr.Next;
                    }
                    //Add tail segment
                    tail.AddToList(list, 0, tailHigh);
                }
            }
            finally
            {
                // This Decrement must happen after copying is over.
                Interlocked.Decrement(ref _numSnapshotTakers);
            }
            return(list);
        }
        public virtual uint Add(HierarchyNode node)
        {
            if (node == null)
            {
                throw new ArgumentNullException("node");
            }

            _syncObject.EnterWriteLock();
            try
            {
                uint itemId = (uint)Interlocked.Increment(ref _nextNode);
                _itemIds.Add(node, itemId);
                _nodes.Add(itemId, node);
                // always add the node as non-cacheable since the canonical name may not be initialized when this method is called.
                _nonCacheableCanonicalNameNodes.Add(node);
                return(itemId);
            }
            finally
            {
                _syncObject.ExitWriteLock();
            }
        }
示例#26
0
        static void Main(string[] args)
        {
            //NN_Test();
            //Console.ReadKey(false);

            MalockClient malock = Malock.GetClient("test013", "127.0.0.1:6800", "127.0.0.1:6801").Run();

            malock.Ready += delegate
            {
                Monitor m   = Monitor.New("OMFG", malock);
                int     num = 0;
                for (int i = 0; i < 5; i++)
                {
                    EventWaitHandle.Run(() =>
                    {
                        for (int k = 0; k < 10; k++)
                        {
                            try
                            {
                                Stopwatch sw = new Stopwatch();
                                sw.Start();
                                if (m.TryEnter())
                                {
                                    sw.Stop();
                                    Console.WriteLine("n: {0}, time: {1}ms", Interlocked.Increment(ref num), sw.ElapsedMilliseconds);
                                    m.Exit();
                                }
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine(e.Message);
                            }
                        }
                    });
                }
            };
            Console.ReadKey(false);
        }
示例#27
0
        public jvmtiError TagClassLoader(jobject classLoaderHandle, out long tag)
        {
            if (classLoaderHandle == jobject.Null)
            {
                tag = 0;
                return(jvmtiError.None);
            }

            var error = GetTag(classLoaderHandle, out tag);

            if (error != jvmtiError.None)
            {
                return(error);
            }

            if (tag != 0)
            {
                return(jvmtiError.None);
            }

            tag   = Interlocked.Increment(ref _nextClassLoaderTag);
            error = SetTag(classLoaderHandle, tag);
            return(error);
        }
示例#28
0
        /// <summary>
        /// Returns an enumerator that iterates through the <see
        /// cref="ConcurrentQueue{T}"/>.
        /// </summary>
        /// <returns>An enumerator for the contents of the <see
        /// cref="ConcurrentQueue{T}"/>.</returns>
        /// <remarks>
        /// The enumeration represents a moment-in-time snapshot of the contents
        /// of the queue.  It does not reflect any updates to the collection after
        /// <see cref="GetEnumerator"/> was called.  The enumerator is safe to use
        /// concurrently with reads from and writes to the queue.
        /// </remarks>
        public IEnumerator <T> GetEnumerator()
        {
            // Increments the number of active snapshot takers. This increment must happen before the snapshot is
            // taken. At the same time, Decrement must happen after the enumeration is over. Only in this way, can it
            // eliminate race condition when Segment.TryRemove() checks whether _numSnapshotTakers == 0.
            Interlocked.Increment(ref _numSnapshotTakers);

            // Takes a snapshot of the queue.
            // A design flaw here: if a Thread.Abort() happens, we cannot decrement _numSnapshotTakers. But we cannot
            // wrap the following with a try/finally block, otherwise the decrement will happen before the yield return
            // statements in the GetEnumerator (head, tail, headLow, tailHigh) method.
            Segment head, tail;
            int     headLow, tailHigh;

            GetHeadTailPositions(out head, out tail, out headLow, out tailHigh);

            //If we put yield-return here, the iterator will be lazily evaluated. As a result a snapshot of
            // the queue is not taken when GetEnumerator is initialized but when MoveNext() is first called.
            // This is inconsistent with existing generic collections. In order to prevent it, we capture the
            // value of _head in a buffer and call out to a helper method.
            //The old way of doing this was to return the ToList().GetEnumerator(), but ToList() was an
            // unnecessary performance hit.
            return(GetEnumerator(head, tail, headLow, tailHigh));
        }
示例#29
0
 public DisableRefreshHandle(SccProviderService service)
 {
     _service = service;
     Interlocked.Increment(ref _service._disableRefresh);
 }
示例#30
0
            /// <summary>
            /// Attempt to add "value" to the table, hashed by an embedded string key.  If a value having the same key already exists,
            /// then return the existing value in "newValue".  Otherwise, return the newly added value in "newValue".
            ///
            /// If the hash table is full, return false.  Otherwise, return true.
            /// </summary>
            public bool TryAdd(TValue value, out TValue newValue)
            {
                int    newEntry, entryIndex;
                string key;
                int    hashCode;

                // Assume "value" will be added and returned as "newValue"
                newValue = value;

                // Extract the key from the value.  If it's null, then value is invalid and does not need to be added to table.
                key = extractKey(value);
                if (key == null)
                {
                    return(true);
                }

                // Compute hash code over entire length of key
                hashCode = ComputeHashCode(key, 0, key.Length);

                // Assume value is not yet in the hash table, and prepare to add it (if table is full, return false).
                // Use the entry index returned from Increment, which will never be zero, as zero conflicts with EndOfList.
                // Although this means that the first entry will never be used, it avoids the need to initialize all
                // starting buckets to the EndOfList value.
                newEntry = Interlocked.Increment(ref numEntries);
                if (newEntry < 0 || newEntry >= buckets.Length)
                {
                    return(false);
                }

                entries[newEntry].Value    = value;
                entries[newEntry].HashCode = hashCode;

                // Ensure that all writes to the entry can't be reordered past this barrier (or other threads might see new entry
                // in list before entry has been initialized!).
#if !SILVERLIGHT
                Thread.MemoryBarrier();
#else // SILVERLIGHT
                // According to this document "http://my/sites/juddhall/ThreadingFeatureCrew/Shared Documents/System.Threading - FX Audit Proposal.docx"
                // The MemoryBarrier method usage is busted (mostly - don't know about ours) and should be removed.

                // Replacing with Interlocked.CompareExchange for now (with no effect)
                //   which will do a very similar thing to MemoryBarrier (it's just slower)
                System.Threading.Interlocked.CompareExchange <Entry[]>(ref entries, null, null);
#endif // SILVERLIGHT

                // Loop until a matching entry is found, a new entry is added, or linked list is found to be full
                entryIndex = 0;
                while (!FindEntry(hashCode, key, 0, key.Length, ref entryIndex))
                {
                    // PUBLISH (buckets slot)
                    // No matching entry found, so add the new entry to the end of the list ("entryIndex" is index of last entry)
                    if (entryIndex == 0)
                    {
                        entryIndex = Interlocked.CompareExchange(ref buckets[hashCode & (buckets.Length - 1)], newEntry, EndOfList);
                    }
                    else
                    {
                        entryIndex = Interlocked.CompareExchange(ref entries[entryIndex].Next, newEntry, EndOfList);
                    }

                    // Return true only if the CompareExchange succeeded (happens when replaced value is EndOfList).
                    // Return false if the linked list turned out to be full because another thread is currently resizing
                    // the hash table.  In this case, entries[newEntry] is orphaned (not part of any linked list) and the
                    // Add needs to be performed on the new hash table.  Otherwise, keep looping, looking for new end of list.
                    if (entryIndex <= EndOfList)
                    {
                        return(entryIndex == EndOfList);
                    }
                }

                // Another thread already added the value while this thread was trying to add, so return that instance instead.
                // Note that entries[newEntry] will be orphaned (not part of any linked list) in this case
                newValue = entries[entryIndex].Value;

                return(true);
            }