/// <summary> /// This function is called when the PLAY button is clicked /// </summary> static void HandlePlay(object sender, System.EventArgs e) { StateChangeReturn setStateRet; setStateRet = Playbin.SetState(State.Playing); Console.WriteLine("SetStatePlaying returned: " + setStateRet.ToString()); }
private void buttonOK_Click(object sender, System.EventArgs e) { this.Close(); }
/// <summary> /// Reset the ErrorProvider /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void textBoxText_TextChanged(object sender, System.EventArgs e) { errorProviderText.SetError(textBoxText, ""); }
private void buttonCancel_Click(object sender, System.EventArgs e) { this.Validator = null; this.Close(); }