public int Shoot(DPoint fromLocation, DPoint toLocation, float speed, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255)
 {
     float angle = fromLocation.AngleBetween(toLocation);
       return this.Shoot(fromLocation, angle, speed, projectileId, damage, knockback, lifeTimeOverride, owner);
 }
示例#2
0
        public int Shoot(DPoint fromLocation, DPoint toLocation, float speed, int projectileId, int damage = 1, float knockback = 0f, int lifeTimeOverride = -1, int owner = 255)
        {
            float angle = fromLocation.AngleBetween(toLocation);

            return(this.Shoot(fromLocation, angle, speed, projectileId, damage, knockback, lifeTimeOverride, owner));
        }