public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Animator o = (UnityEngine.Animator)obj; o.rootPosition = rootPosition; o.rootRotation = rootRotation; o.applyRootMotion = applyRootMotion; o.linearVelocityBlending = linearVelocityBlending; o.updateMode = (UnityEngine.AnimatorUpdateMode)updateMode; o.stabilizeFeet = stabilizeFeet; o.feetPivotActive = feetPivotActive; o.speed = speed; o.cullingMode = (UnityEngine.AnimatorCullingMode)cullingMode; o.recorderStartTime = recorderStartTime; o.recorderStopTime = recorderStopTime; o.runtimeAnimatorController = (UnityEngine.RuntimeAnimatorController)objects.Get(runtimeAnimatorController); o.avatar = (UnityEngine.Avatar)objects.Get(avatar); o.layersAffectMassCenter = layersAffectMassCenter; o.logWarnings = logWarnings; o.fireEvents = fireEvents; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Terrain o = (UnityEngine.Terrain)obj; o.terrainData = (UnityEngine.TerrainData)objects.Get(terrainData); o.treeDistance = treeDistance; o.treeBillboardDistance = treeBillboardDistance; o.treeCrossFadeLength = treeCrossFadeLength; o.treeMaximumFullLODCount = treeMaximumFullLODCount; o.detailObjectDistance = detailObjectDistance; o.detailObjectDensity = detailObjectDensity; o.heightmapPixelError = heightmapPixelError; o.heightmapMaximumLOD = heightmapMaximumLOD; o.basemapDistance = basemapDistance; o.lightmapIndex = lightmapIndex; o.realtimeLightmapIndex = realtimeLightmapIndex; o.lightmapScaleOffset = lightmapScaleOffset; o.realtimeLightmapScaleOffset = realtimeLightmapScaleOffset; o.castShadows = castShadows; o.reflectionProbeUsage = (UnityEngine.Rendering.ReflectionProbeUsage)reflectionProbeUsage; o.materialType = (UnityEngine.Terrain.MaterialType)materialType; o.materialTemplate = (UnityEngine.Material)objects.Get(materialTemplate); o.legacySpecular = legacySpecular; o.legacyShininess = legacyShininess; o.drawHeightmap = drawHeightmap; o.drawTreesAndFoliage = drawTreesAndFoliage; o.treeLODBiasMultiplier = treeLODBiasMultiplier; o.collectDetailPatches = collectDetailPatches; o.editorRenderFlags = (UnityEngine.TerrainRenderFlags)editorRenderFlags; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Renderer o = (UnityEngine.Renderer)obj; o.enabled = enabled; o.shadowCastingMode = (UnityEngine.Rendering.ShadowCastingMode)shadowCastingMode; o.receiveShadows = receiveShadows; o.sharedMaterial = (UnityEngine.Material)objects.Get(sharedMaterial); o.sharedMaterials = Resolve <UnityEngine.Material, UnityEngine.Object>(sharedMaterials, objects); o.lightmapIndex = lightmapIndex; o.realtimeLightmapIndex = realtimeLightmapIndex; o.lightmapScaleOffset = lightmapScaleOffset; o.motionVectorGenerationMode = (UnityEngine.MotionVectorGenerationMode)motionVectorGenerationMode; o.realtimeLightmapScaleOffset = realtimeLightmapScaleOffset; o.lightProbeUsage = (UnityEngine.Rendering.LightProbeUsage)lightProbeUsage; o.lightProbeProxyVolumeOverride = (UnityEngine.GameObject)objects.Get(lightProbeProxyVolumeOverride); o.probeAnchor = (UnityEngine.Transform)objects.Get(probeAnchor); o.reflectionProbeUsage = (UnityEngine.Rendering.ReflectionProbeUsage)reflectionProbeUsage; o.sortingLayerName = sortingLayerName; o.sortingLayerID = sortingLayerID; o.sortingOrder = sortingOrder; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Light o = (UnityEngine.Light)obj; o.type = (UnityEngine.LightType)type; o.color = color; o.colorTemperature = colorTemperature; o.intensity = intensity; o.bounceIntensity = bounceIntensity; o.shadows = (UnityEngine.LightShadows)shadows; o.shadowStrength = shadowStrength; o.shadowResolution = (UnityEngine.Rendering.LightShadowResolution)shadowResolution; o.shadowCustomResolution = shadowCustomResolution; o.shadowBias = shadowBias; o.shadowNormalBias = shadowNormalBias; o.shadowNearPlane = shadowNearPlane; o.range = range; o.spotAngle = spotAngle; o.cookieSize = cookieSize; o.cookie = (UnityEngine.Texture)objects.Get(cookie); o.flare = (UnityEngine.Flare)objects.Get(flare); o.renderMode = (UnityEngine.LightRenderMode)renderMode; //o.alreadyLightmapped = alreadyLightmapped; o.cullingMask = cullingMask; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Video.VideoPlayer o = (UnityEngine.Video.VideoPlayer)obj; o.source = (UnityEngine.Video.VideoSource)source; o.url = url; o.clip = (UnityEngine.Video.VideoClip)objects.Get(clip); o.renderMode = (UnityEngine.Video.VideoRenderMode)renderMode; o.targetCamera = (UnityEngine.Camera)objects.Get(targetCamera); o.targetTexture = (UnityEngine.RenderTexture)objects.Get(targetTexture); o.targetMaterialRenderer = (UnityEngine.Renderer)objects.Get(targetMaterialRenderer); o.targetMaterialProperty = targetMaterialProperty; o.aspectRatio = (UnityEngine.Video.VideoAspectRatio)aspectRatio; o.targetCameraAlpha = targetCameraAlpha; o.waitForFirstFrame = waitForFirstFrame; o.playOnAwake = playOnAwake; o.time = time; o.frame = frame; o.playbackSpeed = playbackSpeed; o.isLooping = isLooping; o.timeSource = (UnityEngine.Video.VideoTimeSource)timeSource; o.skipOnDrop = skipOnDrop; o.controlledAudioTrackCount = controlledAudioTrackCount; o.audioOutputMode = (UnityEngine.Video.VideoAudioOutputMode)audioOutputMode; o.sendFrameReadyEvents = sendFrameReadyEvents; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.ReflectionProbe o = (UnityEngine.ReflectionProbe)obj; o.hdr = hdr; o.size = size; o.center = center; o.nearClipPlane = nearClipPlane; o.farClipPlane = farClipPlane; o.shadowDistance = shadowDistance; o.resolution = resolution; o.cullingMask = cullingMask; o.clearFlags = (UnityEngine.Rendering.ReflectionProbeClearFlags)clearFlags; o.backgroundColor = backgroundColor; o.intensity = intensity; o.blendDistance = blendDistance; o.boxProjection = boxProjection; o.mode = (UnityEngine.Rendering.ReflectionProbeMode)mode; o.importance = importance; o.refreshMode = (UnityEngine.Rendering.ReflectionProbeRefreshMode)refreshMode; o.timeSlicingMode = (UnityEngine.Rendering.ReflectionProbeTimeSlicingMode)timeSlicingMode; o.bakedTexture = (UnityEngine.Texture)objects.Get(bakedTexture); o.customBakedTexture = (UnityEngine.Texture)objects.Get(customBakedTexture); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.SpriteState o = (UnityEngine.UI.SpriteState)obj; o.highlightedSprite = (UnityEngine.Sprite)objects.Get(highlightedSprite); o.pressedSprite = (UnityEngine.Sprite)objects.Get(pressedSprite); o.disabledSprite = (UnityEngine.Sprite)objects.Get(disabledSprite); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.Navigation o = (UnityEngine.UI.Navigation)obj; o.mode = mode; o.selectOnUp = (UnityEngine.UI.Selectable)objects.Get(selectOnUp); o.selectOnDown = (UnityEngine.UI.Selectable)objects.Get(selectOnDown); o.selectOnLeft = (UnityEngine.UI.Selectable)objects.Get(selectOnLeft); o.selectOnRight = (UnityEngine.UI.Selectable)objects.Get(selectOnRight); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.ParticleSystem.TriggerModule o = (UnityEngine.ParticleSystem.TriggerModule)obj; o.enabled = enabled; o.inside = inside; o.outside = outside; o.enter = enter; o.exit = exit; o.radiusScale = radiusScale; if (colliders == null) { for (int i = 0; i < o.maxColliderCount; ++i) { o.SetCollider(i, null); } } else { for (int i = 0; i < UnityEngine.Mathf.Min(o.maxColliderCount, colliders.Length); ++i) { object col = objects.Get(colliders[i]); o.SetCollider(i, (UnityEngine.Component)col); } } return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.GUISkin o = (UnityEngine.GUISkin)obj; o.font = (UnityEngine.Font)objects.Get(font); o.box = Write(o.box, box, objects); o.label = Write(o.label, label, objects); o.textField = Write(o.textField, textField, objects); o.textArea = Write(o.textArea, textArea, objects); o.button = Write(o.button, button, objects); o.toggle = Write(o.toggle, toggle, objects); o.window = Write(o.window, window, objects); o.horizontalSlider = Write(o.horizontalSlider, horizontalSlider, objects); o.horizontalSliderThumb = Write(o.horizontalSliderThumb, horizontalSliderThumb, objects); o.verticalSlider = Write(o.verticalSlider, verticalSlider, objects); o.verticalSliderThumb = Write(o.verticalSliderThumb, verticalSliderThumb, objects); o.horizontalScrollbar = Write(o.horizontalScrollbar, horizontalScrollbar, objects); o.horizontalScrollbarThumb = Write(o.horizontalScrollbarThumb, horizontalScrollbarThumb, objects); o.horizontalScrollbarLeftButton = Write(o.horizontalScrollbarLeftButton, horizontalScrollbarLeftButton, objects); o.horizontalScrollbarRightButton = Write(o.horizontalScrollbarRightButton, horizontalScrollbarRightButton, objects); o.verticalScrollbar = Write(o.verticalScrollbar, verticalScrollbar, objects); o.verticalScrollbarThumb = Write(o.verticalScrollbarThumb, verticalScrollbarThumb, objects); o.verticalScrollbarUpButton = Write(o.verticalScrollbarUpButton, verticalScrollbarUpButton, objects); o.verticalScrollbarDownButton = Write(o.verticalScrollbarDownButton, verticalScrollbarDownButton, objects); o.scrollView = Write(o.scrollView, scrollView, objects); o.customStyles = Write(o.customStyles, customStyles, objects); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Rigidbody2D o = (UnityEngine.Rigidbody2D)obj; o.position = position; o.rotation = rotation; o.velocity = velocity; o.angularVelocity = angularVelocity; o.useAutoMass = useAutoMass; o.mass = mass; o.sharedMaterial = (UnityEngine.PhysicsMaterial2D)objects.Get(sharedMaterial); o.centerOfMass = centerOfMass; o.inertia = inertia; o.drag = drag; o.angularDrag = angularDrag; o.gravityScale = gravityScale; o.bodyType = (UnityEngine.RigidbodyType2D)bodyType; o.useFullKinematicContacts = useFullKinematicContacts; o.isKinematic = isKinematic; o.freezeRotation = freezeRotation; o.constraints = (UnityEngine.RigidbodyConstraints2D)constraints; o.simulated = simulated; o.interpolation = (UnityEngine.RigidbodyInterpolation2D)interpolation; o.sleepMode = (UnityEngine.RigidbodySleepMode2D)sleepMode; o.collisionDetectionMode = (UnityEngine.CollisionDetectionMode2D)collisionDetectionMode; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.SkinnedMeshRenderer o = (UnityEngine.SkinnedMeshRenderer)obj; o.bones = Resolve <UnityEngine.Transform, UnityEngine.Object>(bones, objects); o.rootBone = (UnityEngine.Transform)objects.Get(rootBone); o.quality = (UnityEngine.SkinQuality)quality; o.sharedMesh = (UnityEngine.Mesh)objects.Get(sharedMesh); //o.updateWhenOffscreen = updateWhenOffscreen; o.skinnedMotionVectors = skinnedMotionVectors; o.localBounds = localBounds; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.AI.OffMeshLink o = (UnityEngine.AI.OffMeshLink)obj; o.activated = activated; o.costOverride = costOverride; o.biDirectional = biDirectional; o.area = area; o.autoUpdatePositions = autoUpdatePositions; o.startTransform = (UnityEngine.Transform)objects.Get(startTransform); o.endTransform = (UnityEngine.Transform)objects.Get(endTransform); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.SplatPrototype o = (UnityEngine.SplatPrototype)obj; o.texture = (UnityEngine.Texture2D)objects.Get(texture); o.normalMap = (UnityEngine.Texture2D)objects.Get(normalMap); o.tileSize = tileSize; o.tileOffset = tileOffset; o.specular = specular; o.metallic = metallic; o.smoothness = smoothness; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.MeshFilter o = (UnityEngine.MeshFilter)obj; o.sharedMesh = (UnityEngine.Mesh)objects.Get(sharedMesh); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.MeshRenderer o = (UnityEngine.MeshRenderer)obj; o.additionalVertexStreams = (UnityEngine.Mesh)objects.Get(additionalVertexStreams); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Skybox o = (UnityEngine.Skybox)obj; o.material = (UnityEngine.Material)objects.Get(material); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Tree o = (UnityEngine.Tree)obj; o.data = (UnityEngine.ScriptableObject)objects.Get(data); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.TerrainCollider o = (UnityEngine.TerrainCollider)obj; o.terrainData = (UnityEngine.TerrainData)objects.Get(terrainData); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.BillboardRenderer o = (UnityEngine.BillboardRenderer)obj; o.billboard = (UnityEngine.BillboardAsset)objects.Get(billboard); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.Image o = (UnityEngine.UI.Image)obj; o.sprite = (UnityEngine.Sprite)objects.Get(sprite); o.overrideSprite = (UnityEngine.Sprite)objects.Get(overrideSprite); o.type = (UnityEngine.UI.Image.Type)type; o.preserveAspect = preserveAspect; o.fillCenter = fillCenter; o.fillMethod = (UnityEngine.UI.Image.FillMethod)fillMethod; o.fillAmount = fillAmount; o.fillClockwise = fillClockwise; o.fillOrigin = fillOrigin; o.alphaHitTestMinimumThreshold = alphaHitTestMinimumThreshold; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.AnimatorOverrideController o = (UnityEngine.AnimatorOverrideController)obj; o.runtimeAnimatorController = (UnityEngine.RuntimeAnimatorController)objects.Get(runtimeAnimatorController); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.RawImage o = (UnityEngine.UI.RawImage)obj; o.texture = (UnityEngine.Texture)objects.Get(texture); o.uvRect = uvRect; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.Toggle o = (UnityEngine.UI.Toggle)obj; o.group = (UnityEngine.UI.ToggleGroup)objects.Get(group); o.isOn = isOn; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.TreePrototype o = (UnityEngine.TreePrototype)obj; o.prefab = (UnityEngine.GameObject)objects.Get(prefab); o.bendFactor = bendFactor; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Audio.AudioMixer o = (UnityEngine.Audio.AudioMixer)obj; o.outputAudioMixerGroup = (UnityEngine.Audio.AudioMixerGroup)objects.Get(outputAudioMixerGroup); o.updateMode = (UnityEngine.Audio.AudioMixerUpdateMode)updateMode; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.UI.Dropdown.OptionData o = (UnityEngine.UI.Dropdown.OptionData)obj; o.text = text; o.image = (UnityEngine.Sprite)objects.Get(image); return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.GUIStyleState o = (UnityEngine.GUIStyleState)obj; o.background = (UnityEngine.Texture2D)objects.Get(background); o.textColor = textColor; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.Font o = (UnityEngine.Font)obj; o.material = (UnityEngine.Material)objects.Get(material); o.fontNames = fontNames; o.characterInfo = characterInfo; return(o); }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.DetailPrototype o = (UnityEngine.DetailPrototype)obj; o.prototype = (UnityEngine.GameObject)objects.Get(prototype); o.prototypeTexture = (UnityEngine.Texture2D)objects.Get(prototypeTexture); o.minWidth = minWidth; o.maxWidth = maxWidth; o.minHeight = minHeight; o.maxHeight = maxHeight; o.noiseSpread = noiseSpread; o.bendFactor = bendFactor; o.healthyColor = healthyColor; o.dryColor = dryColor; o.renderMode = (UnityEngine.DetailRenderMode)renderMode; o.usePrototypeMesh = usePrototypeMesh; return(o); }