示例#1
0
        /// <summary>
        /// 加载表格
        /// </summary>
        public void LoadDataTable()
        {
            //每个都要loaddata
            Sys_CodeDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            LocalizationDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();

            Sys_UIItemDBModel.LoadData();

            Sys_SceneDBModel.LoadData();
            Sys_SceneDatailDBModel.LoadData();

            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            TaskDBModel.LoadData();

            JobDBModel.LoadData();

            //所有加载表格完毕(c#里的)
            //GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }
示例#2
0
 public void LoadDataTable()
 {
     //可能在lua中读取load,只load自己需要的表
     //每个表都LoadData
     ChapterDBModel.LoadData();
     GameLevelDBModel.LoadData();
     Sys_CodeDBModel.LoadData();
     Sys_EffectDBModel.LoadData();
     Sys_PrefabDBModel.LoadData();
     Sys_SoundDBModel.LoadData();
     Sys_StorySoundDBModel.LoadData();
     Sys_UIFormDBModel.LoadData();
     LocalizationDBModel.LoadData();
 }
示例#3
0
        /// <summary>
        /// 加载表格
        /// </summary>
        public void LoadDataTable()
        {
            //每个表都 LoadData
            Sys_CodeDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            LocalizationDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();
            Sys_SceneDBModel.LoadData();
            Sys_SceneDetailDBModel.LoadData();

            ChapterDBModel.LoadData();
            // GameLevelDBModel.LoadData();
            //TaskDBModel.LoadData();
        }
示例#4
0
        public void LoadDataTable()
        {
            //可能在lua中读取load,只load自己需要的表
            //每个表都LoadData
            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            Sys_CodeDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();
            LocalizationDBModel.LoadData();

            //所有表加载完毕
            GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }
示例#5
0
        public void LoadDataTable()
        {
            //每个表都LoadData
            Sys_UIFormDBModel.LoadData();
            Sys_EffectDBModel.LoadData();
            Sys_PrefabDBModel.LoadData();
            Sys_SoundDBModel.LoadData();
            Sys_StorySoundDBModel.LoadData();
            Sys_UIFormDBModel.LoadData();
            LocalizationBModel.LoadData();

            ChapterDBModel.LoadData();
            GameLevelDBModel.LoadData();
            TaskDBModel.LoadData();

            //所有表Load完毕
            GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete);
        }