示例#1
0
    protected PlayerCharacter player;       //玩家属性组件

    public virtual void OnEnable()
    {
        sceneManager = SysModuleManager.Instance.GetSysModule <SysSceneManager>();
        uiEnv        = SysModuleManager.Instance.GetSysModule <SysUIEnv>();

        GameObject _player = GameObject.FindGameObjectWithTag("Player");

        if (_player != null)
        {
            player = _player.GetComponent <PlayerCharacter>();
        }
    }
示例#2
0
    void Awake()
    {
        DontDestroyOnLoad(gameObject);

        SysModuleManager.Instance.Initialize(gameObject); //设置根物体

        //加载 初始化所有模块
        SysModuleManager.Instance.AddSysModule <SysSceneManager>();
        SysModuleManager.Instance.AddSysModule <SysPlayerManager>();
        SysModuleManager.Instance.AddSysModule <SysUIEnv>();
        SysModuleManager.Instance.AddSysModule <SysPool>();
        SysModuleManager.Instance.AddSysModule <SysFileManager>();

        //获取场景模块
        sceneManager = SysModuleManager.Instance.GetSysModule <SysSceneManager>();
        //获取玩家模块
        playerManager = SysModuleManager.Instance.GetSysModule <SysPlayerManager>();
        //获取UI模块
        uiManager = SysModuleManager.Instance.GetSysModule <SysUIEnv>();
        //获取缓存池模块
        pool = SysModuleManager.Instance.GetSysModule <SysPool>();

        //缓存池 添加缓存预制物列表
        pool.AddPrefab(Resources.Load("Prefab/Player/RoleAnnika") as GameObject, 1);   //玩家角色
        pool.AddPrefab(Resources.Load("Prefab/Player/PlayerCamera") as GameObject, 1); //玩家摄像机
        pool.AddPrefab(Resources.Load("Prefab/UI/DialogCanvas") as GameObject, 1);     //对话与提示UI界面
        pool.AddPrefab(Resources.Load("Prefab/UI/StartCanvas") as GameObject, 1);      //开始场景UI界面
        pool.AddPrefab(Resources.Load("Prefab/UI/GameCanvas") as GameObject, 1);       //游戏场景UI界面
        pool.AddPrefab(Resources.Load("Prefab/UI/OrcKingCanvas") as GameObject, 1);    //兽人首领UI界面
        //敌人预制物缓存
        //蠕虫射手
        pool.AddPrefab(Resources.Load("Prefab/Enemy/Venom") as GameObject, 5);                     //毒液弹
        //兽人首领
        pool.AddPrefab(Resources.Load("Prefab/Enemy/OrcKing/Bullet") as GameObject, 2);            //火焰弹
        pool.AddPrefab(Resources.Load("Prefab/Enemy/OrcKing/TrackBullet") as GameObject, 15);      //追踪弹
        pool.AddPrefab(Resources.Load("Prefab/Enemy/OrcKing/RangeBullet") as GameObject, 3);       //范围弹
        pool.AddPrefab(Resources.Load("Prefab/Enemy/OrcKing/RangeBulletTarget") as GameObject, 3); //范围弹目标
        pool.AddPrefab(Resources.Load("Prefab/Enemy/OrcKing/RangeBulletHit") as GameObject, 3);    //范围弹击中

        //缓存池 实例化 缓存预制物列表
        pool.BufferPrefabs();

        //加载Start场景
        sceneManager.LoadScene("Start", null);
    }