protected virtual void Update() { if (_texture.NeedsRedraw) { if (_texture.Update() == false) { return; } UpdateMesh(); _material.mainTexture = Texture; } if (_texture.IsUpdated == false) { return; } if ((_fontColor != _lastFontColor) && (_material != null)) { _material.color = _fontColor; _lastFontColor = _fontColor; } if (_lastPivot != _pivot) { UpdatePivot(); } }
public override bool OnUpdate() { if (_texture.NeedsRedraw) { _texture.Update(); _uv = new Vector2(_texture.TextWidthPixels / (float)_texture.WidthPixels, _texture.TextHeightPixels / (float)_texture.HeightPixels); return(true); } return(false); }
public override void Update() { base.Update(); if (_texture.NeedsRedraw) { if (_texture.Update() == false) { return; } _uv = new Vector2(_texture.TextWidthPixels / (float)_texture.WidthPixels, _texture.TextHeightPixels / (float)_texture.HeightPixels); } }
public TTFTextTexturePortion ComputeGlyphBitmap(object parameters, object font, char c) { SysFontTexture tex = new SysFontTexture(); FontSelector fs = (FontSelector)GetFontSelectorFromFontName((string)font); tex.AndroidFontName = fs.AndroidFontName; tex.AppleFontName = fs.AppleFontName; tex.Update(); Texture2D _texture = new Texture2D(1, 1, TextureFormat.Alpha8, false); //Texture2D _texture = new Texture2D(64, 64, TextureFormat.RGBA32, false); _texture.hideFlags = HideFlags.HideInInspector | HideFlags.DontSave; _texture.filterMode = FilterMode.Point; _texture.wrapMode = TextureWrapMode.Clamp; int textureID = _texture.GetNativeTextureID(); SysFont.QueueTexture("" + c, #if UNITY_ANDROID fs.AndroidFontName #else #if UNITY_IPHONE fs.AppleFontName #else ((string)font) #endif #endif , 12, false, //_isBold, false, //_isItalic, SysFont.Alignment.Left, //_alignment, false, 2048, 2048, textureID ); int _textWidthPixels = SysFont.GetTextWidth(textureID); int _textHeightPixels = SysFont.GetTextHeight(textureID); SysFont.UpdateQueuedTexture(textureID); Debug.Log("."); Parameters cp = parameters as Parameters; Material m = null; if (cp != null) { Shader shader = Shader.Find(cp.shaderName); if (shader == null) { shader = Shader.Find("Mobile/Diffuse"); } if (shader == null) { shader = Shader.Find("Diffuse"); } m = new Material(shader); m.color = new Color(cp.red, cp.green, cp.blue, cp.alpha); m.mainTexture = _texture; } else { Shader shader = Shader.Find("SysFont/Unlit Transparent"); if (shader == null) { shader = Shader.Find("Mobile/Diffuse"); } if (shader == null) { shader = Shader.Find("Diffuse"); } m = new Material(shader); m.color = Color.black; m.mainTexture = _texture; } TTFTextTexturePortion p = new TTFTextTexturePortion( m, 0, 0, 1, 1, _textWidthPixels * cp.scale, _textHeightPixels * cp.scale, 0, 0, true ); return(p); }
public TTFTextTexturePortion ComputeGlyphBitmap(object parameters, object font, char c) { SysFontTexture tex=new SysFontTexture(); FontSelector fs=(FontSelector)GetFontSelectorFromFontName((string) font); tex.AndroidFontName=fs.AndroidFontName; tex.AppleFontName=fs.AppleFontName; tex.Update(); Texture2D _texture = new Texture2D(1, 1, TextureFormat.Alpha8, false); //Texture2D _texture = new Texture2D(64, 64, TextureFormat.RGBA32, false); _texture.hideFlags = HideFlags.HideInInspector | HideFlags.DontSave; _texture.filterMode = FilterMode.Point; _texture.wrapMode = TextureWrapMode.Clamp; int textureID = _texture.GetNativeTextureID(); SysFont.QueueTexture(""+c, #if UNITY_ANDROID fs.AndroidFontName #else #if UNITY_IPHONE fs.AppleFontName #else ((string)font) #endif #endif , 12, false,//_isBold, false,//_isItalic, SysFont.Alignment.Left,//_alignment, false, 2048, 2048, textureID ); int _textWidthPixels = SysFont.GetTextWidth(textureID); int _textHeightPixels = SysFont.GetTextHeight(textureID); SysFont.UpdateQueuedTexture(textureID); Debug.Log("."); Parameters cp =parameters as Parameters; Material m=null; if (cp!=null) { Shader shader=Shader.Find(cp.shaderName); if (shader==null) {shader=Shader.Find("Mobile/Diffuse");} if (shader==null) {shader=Shader.Find("Diffuse");} m=new Material(shader); m.color=new Color(cp.red,cp.green,cp.blue,cp.alpha); m.mainTexture=_texture; } else { Shader shader=Shader.Find("SysFont/Unlit Transparent"); if (shader==null) {shader=Shader.Find("Mobile/Diffuse");} if (shader==null) {shader=Shader.Find("Diffuse");} m=new Material(shader); m.color=Color.black; m.mainTexture=_texture; } TTFTextTexturePortion p=new TTFTextTexturePortion( m, 0,0,1,1, _textWidthPixels * cp.scale,_textHeightPixels *cp.scale, 0,0, true ); return p; }