public static void AddAllPrototypes(SynergySequence.SequenceManager _Manager) { _Manager.AddPrototype(new SequenceManager.Prototype("Delay", "Generic", "im in like with u", typeof(DesktopCodeBlocks.BlockEventDelay))); _Manager.AddPrototype(new SequenceManager.Prototype("Constant", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockBoolConstant))); _Manager.AddPrototype(new SequenceManager.Prototype("Invert", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockBoolInvert))); _Manager.AddPrototype(new SequenceManager.Prototype("Equals", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockBoolEquals))); _Manager.AddPrototype(new SequenceManager.Prototype("If", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockIf))); _Manager.AddPrototype(new SequenceManager.Prototype("IfNot", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockIfNot))); _Manager.AddPrototype(new SequenceManager.Prototype("Constant", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathConstant))); _Manager.AddPrototype(new SequenceManager.Prototype("Multiply", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Divide", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Add", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Substract", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Print", "mygroup", "i like u", typeof(DesktopCodeBlocks.BlockMathPrint))); _Manager.AddPrototype(new SequenceManager.Prototype("Invoke Remote", "Generic", "i like u", typeof(DesktopCodeBlocks.BlockInvokeRemote))); _Manager.AddPrototype(new SequenceManager.Prototype("Speak", "Generic", "i like u", typeof(DesktopCodeBlocks.BlockSpeak))); }
public static void AddAllPrototypes(SynergySequence.SequenceManager _Manager) { _Manager.AddPrototype(new SequenceManager.Prototype("Delay", "Generic Events", "blaat", typeof(BlockDelay))); _Manager.AddPrototype(new SequenceManager.Prototype("Event", "Generic Events", "blaat", typeof(BlockGenericEvent))); _Manager.AddPrototype(new SequenceManager.Prototype("Constant", "Boolean", "blaat", typeof(BlockBoolConstant))); _Manager.AddPrototype(new SequenceManager.Prototype("Invert", "Boolean", "blaat", typeof(BlockBoolInvert))); _Manager.AddPrototype(new SequenceManager.Prototype("Set LED", "Debug", "i like u", typeof(BlockSetDebugLed))); _Manager.AddPrototype(new SequenceManager.Prototype("Constant", "Integer", "blaat", typeof(BlockIntConstant))); _Manager.AddPrototype(new SequenceManager.Prototype("", "", "", typeof(CodeBlockEvent), false)); _Manager.AddPrototype(new SequenceManager.Prototype("", "", "", typeof(CodeBlockInvokeRemoteEvent), false)); }
public static void AddAllPrototypes(SynergySequence.SequenceManager _Manager) { _Manager.AddPrototype(new SequenceManager.Prototype("Invoke Event", "Generic", "im in like with u", typeof(BlockGenericEventInvoke))); _Manager.AddPrototype(new SequenceManager.Prototype("Delay", "Generic", "im in like with u", typeof(DesktopCodeBlocks.BlockEventDelay))); _Manager.AddPrototype(new SequenceManager.Prototype("Constant", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockBoolConstant))); _Manager.AddPrototype(new SequenceManager.Prototype("Invert", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockBoolInvert))); _Manager.AddPrototype(new SequenceManager.Prototype("Equals", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockBoolEquals))); _Manager.AddPrototype(new SequenceManager.Prototype("If", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockIf))); _Manager.AddPrototype(new SequenceManager.Prototype("IfNot", "Boolean", "im in like with u", typeof(DesktopCodeBlocks.BlockIfNot))); _Manager.AddPrototype(new SequenceManager.Prototype("Constant", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathConstant))); _Manager.AddPrototype(new SequenceManager.Prototype("Multiply", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Divide", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Add", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Substract", "Math", "i like u", typeof(DesktopCodeBlocks.BlockMathMultiply))); _Manager.AddPrototype(new SequenceManager.Prototype("Print", "mygroup", "i like u", typeof(DesktopCodeBlocks.BlockMathPrint))); _Manager.AddPrototype(new SequenceManager.Prototype("Invoke Remote", "Generic", "i like u", typeof(DesktopCodeBlocks.BlockInvokeRemote))); _Manager.AddPrototype(new SequenceManager.Prototype("Speak", "Generic", "i like u", typeof(DesktopCodeBlocks.BlockSpeak))); _Manager.AddPrototype(new SequenceManager.Prototype("Switch toggle", "WebInterface", "i like u", typeof(BlockEventSwitchToggle))); _Manager.AddPrototype(new SequenceManager.Prototype("Switch toggle state", "WebInterface", "i like u", typeof(BlockSwitchToggle))); _Manager.AddPrototype(new SequenceManager.Prototype("Switch set state", "WebInterface", "i like u", typeof(BlockSwitchSetState))); _Manager.AddPrototype(new SequenceManager.Prototype("Switch get state", "WebInterface", "i like u", typeof(BlockSwitchGetState))); _Manager.AddPrototype(new SequenceManager.Prototype("Switch", "WebInterface", "i like u", typeof(BlockControlSwitch))); _Manager.AddPrototype(new SequenceManager.Prototype("DigitalOutput set", "K8055", "i like u", typeof(BlockDigitalOutputSetState))); _Manager.AddPrototype(new SequenceManager.Prototype("DigitalOutput get", "K8055", "i like u", typeof(BlockDigitalOutputGetState))); _Manager.AddPrototype(new SequenceManager.Prototype("DigitalOutput toggle", "K8055", "i like u", typeof(BlockDigitalOutputToggleState))); _Manager.AddPrototype(new SequenceManager.Prototype("DigitalInput get state", "K8055", "i like u", typeof(BlockDigitalInputGetState))); _Manager.AddPrototype(new SequenceManager.Prototype("DigitalInputToggled", "K8055", "i like u", typeof(BlockEventInputToggle))); }