示例#1
0
        /* Handles Network Packets */
        public override void HandlePacket(BinaryReader reader, int whoAmI)
        {
            Message msg = (Message)reader.ReadByte();

#if DEBUG
            WriteLog($"Handling {msg}");
#endif

            switch (msg)
            {
            case Message.AddExp:
                AddEXPPacket.Read(reader);
                break;

            case Message.SyncLevel:
                SyncLevelPacket.Read(reader);
                PlayerEnteredWorld = true;
                break;

            case Message.SyncStats:
                SyncStatsPacket.Read(reader);
                break;
            }
        }
示例#2
0
        public override void HandlePacket(BinaryReader reader, int whoAmI)
        {
            Message msg = (Message)reader.ReadByte();

#if DEBUG
            LogMessage($"Handling {msg}");
#endif
            switch (msg)
            {
            //case Message.InitProjEleDmg:
            //    if (!Main.projectile.IndexInRange((int)tags[DataTag.projId])) break;
            //    Projectile p = Main.projectile[(int)tags[DataTag.projId]];
            //    try
            //    {
            //        kProjectile proj = p.GetGlobalProjectile<kProjectile>();
            //        proj.elementalDamage = new Dictionary<ELEMENT, int>()
            //        {
            //            { ELEMENT.FIRE, (int)tags[DataTag.fire] },
            //            { ELEMENT.COLD, (int)tags[DataTag.cold] },
            //            { ELEMENT.LIGHTNING, (int)tags[DataTag.lightning] },
            //            { ELEMENT.SHADOW, (int)tags[DataTag.shadow] }
            //        };
            //    }
            //    catch (SystemException e)
            //    {
            //        Main.NewText(e.ToString());
            //    }
            //    break;
            case Message.NpcEleDmg:
                NPCEleDmgPacket.Read(reader);
                break;

            case Message.PrefixNpc:
                PrefixNPCPacket.Read(reader);
                break;

            case Message.SyncStats:
                SyncStatsPacket.Read(reader);
                break;

            case Message.SyncLevel:
                SyncLevelPacket.Read(reader);
                kRPG.PlayerEnteredWorld = true;
                break;

            case Message.CreateProjectile:
                CreateProjectilePacket.Read(reader);
                break;

            case Message.AddXp:
                AddXPPacket.Read(reader);
                break;

            //case Message.SyncSpear:
            //    SyncSpearPacket.Read(reader);
            //    break;
            case Message.SwordInit:
                SwordInitPacket.Read(reader);
                break;

            case Message.StaffInit:
                StaffInitPacket.Read(reader);
                break;

            case Message.BowInit:
                BowInitPacket.Read(reader);
                break;

            case Message.SyncHit:
                SyncHitPacket.Read(reader);
                break;

            case Message.SyncCritHit:
                SyncCritHitPacket.Read(reader);
                break;
            }
        }