void Start() { _syncPositionRequest = GetComponent <SyncPositionRequest>(); _syncPlayerRequest = GetComponent <SyncPlayerRequest>(); _syncPlayerRequest.DefaultRequest(); InvokeRepeating("SyncPositon", 3f, 0.02f); }
// Use this for initialization void Start() { snycPositionRequest = GetComponent <SnycPositionRequest>(); syncPlayerRequest = GetComponent <SyncPlayerRequest>(); syncPlayerRequest.DefaultRequest(); player.GetComponent <Renderer>().material.color = Color.green; InvokeRepeating("SyncPosition", 3, 0.2f); }
void Start() { m_player.GetComponent <Renderer>().material.color = Color.green; m_syncPlayerRequest.DefaultRequest(); InvokeRepeating("SyncPosition", 3, 1 / 10f);//3s后开始 }
void Start() { //当前客户端玩家默认设置为绿色 player.GetComponent <Renderer>().material.color = Color.green; syncPositionRequest = GetComponent <SyncPositionRequest>(); syncPlayerRequest = GetComponent <SyncPlayerRequest>(); syncPlayerRequest.DefaultRequest(); //一秒同步5次 调用 SyncPosition方法 time = 3 (3秒后执行) ,repeatRate = 0.2f 重复执行间隔 InvokeRepeating("SyncPosition", 3, 0.2f); }
private void Start() { if (isLocalPlayer) { GetComponent <Renderer>().material.color = Color.green; _syncPosRequest = GetComponent <SyncPosRequest>(); _syncPlayerRequest = GetComponent <SyncPlayerRequest>(); _syncPlayerRequest.DefaultRequest(); InvokeRepeating(nameof(SyncPosition), 3f, 0.05f); } }
// Use this for initialization void Start() { //if (isLocalPlayer) //{ localplayer.GetComponent <Renderer>().material.color = Color.red; syncPosRequest = GetComponent <SyncPositionRequest>(); syncPlayerRequest = GetComponent <SyncPlayerRequest>(); syncPlayerRequest.DefaultRequest(); InvokeRepeating("SyncPosition", 3, 0.1f); //} }
void Start() { if (isLoacalPlayer) { syncPosRq = GetComponent <SyncPosRequest>(); syncPlayerRq = GetComponent <SyncPlayerRequest>(); syncPlayerRq.DefaultRequest(); player.GetComponent <Renderer>().material.color = Color.green; InvokeRepeating("SyncPosition", 1, 0.05f); } }
// Start is called before the first frame update void Start() { player.GetComponent <Renderer>().material.color = Color.green; syncPosRequest = GetComponent <SyncPositionRequest>(); syncPlayerRequest = GetComponent <SyncPlayerRequest>(); syncPlayerRequest.DefaultRequest(); //定时调用某个函数 InvokeRepeating("SyncPosition", 1, moveOff); }
// Use this for initialization void Start() { Renderer renderer = player.GetComponent <Renderer>(); renderer.material.color = Color.green; syncPositionRequest = GetComponent <SyncPositionRequest>(); syncPlayerRequest = FindObjectOfType <SyncPlayerRequest>(); syncPlayerRequest.DefaultRequest(); InvokeRepeating("SyncPosition", 3, 0.1f); }
// Use this for initialization void Start() { foreach (var item in player.GetComponentsInChildren <Renderer>()) { item.material.color = Color.green; } player.GetComponentInChildren <Text>().text = userName; syncPositionRequest = GetComponent <SyncPositionRequest>(); syncPlayerRequest = GetComponent <SyncPlayerRequest>(); syncPlayerRequest.DefaultRequest(); InvokeRepeating("OnSyncPosition", 1, 0.2f); }