void Entities() { EntityArray entities = added.entities; ComponentDataArray <NetworkSync> networkSyncs = added.syncs; ComponentDataArray <SyncState> networkSyncStates = added.states; for (int i = 0; i < entities.Length; i++) { int instanceId = networkSyncs[i].instanceId; Entity entity = entities[i]; NetworkEntity networkEntityData = new NetworkEntity { InstanceId = networkSyncs[i].instanceId, Id = new EntityId { ActorId = networkSyncStates[i].actorId, NetworkId = networkSyncStates[i].networkId, } }; for (int j = 0; j < GetComponentDataMethods.Count; j++) { if (GetComponentDataMethods[j].Invoke(this, ref entity, out NetworkComponent componentData)) { networkEntityData.Components.Add(componentData); } } networkSendMessageUtility.AddEntity(networkEntityData); } }
private void AddedEntities() { EntityArray entities = addedSyncEntities.entities; ComponentDataArray <NetworkSync> networkSyncs = addedSyncEntities.networkSyncComponents; for (int i = 0; i < entities.Length; i++) { int instanceId = networkSyncs[i].instanceId; SyncState component = new SyncState() { actorId = networkManager.LocalPlayerID, networkId = networkManager.GetNetworkId(), }; Entity entity = entities[i]; PostUpdateCommands.AddComponent(entity, component); PostUpdateCommands.AddComponent(entity, new NetworktOwner()); NetworkEntity networkEntityData = new NetworkEntity { InstanceId = networkSyncs[i].instanceId, Id = new EntityId { ActorId = component.actorId, NetworkId = component.networkId, } }; for (int j = 0; j < AddComponentDataOnEntityAddedMethods.Count; j++) { if (AddComponentDataOnEntityAddedMethods[j].Invoke(this, ref entity, out NetworkComponent componentData)) { networkEntityData.Components.Add(componentData); } } ownNetworkSendMessageUtility.AddEntity(networkEntityData); AllNetworkSendMessageUtility.AddEntity(networkEntityData); } }