示例#1
0
    //called after all players have returned control to the server, or have been kicked for not doing so after the timeout has expired
    private void Finished()
    {
        Debug.Log("GameStartManager.Finished()");
        MoveAllPlayersToStartPoints();
        float     startTime = BoltNetwork.serverTime + SYNC_TIME;
        SyncEvent evnt      = SyncEvent.Create(Bolt.GlobalTargets.Everyone, Bolt.ReliabilityModes.ReliableOrdered);

        evnt.StartTime = startTime;
        evnt.Send();

        Destroy(this);
    }